BufferFactory: Added static bool for enabling time logging
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+15
-9
@@ -215,6 +215,8 @@ public class LodBufferBuilderFactory
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// this was pulled out as a separate method so that it could be
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// more easily edited by hot swapping. Because, As far as James is aware
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// you can't hot swap lambda expressions.
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private static final boolean enableLogging = false;
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private void generateLodBuffersThread(LodRenderer renderer, LodDimension lodDim,
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int playerX, int playerY, int playerZ, boolean fullRegen)
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{
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@@ -229,7 +231,7 @@ public class LodBufferBuilderFactory
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//int playerRegionZ = LevelPosUtil.convert(LodUtil.BLOCK_DETAIL_LEVEL,playerZ,LodUtil.REGION_DETAIL_LEVEL);
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//long startTime = System.currentTimeMillis();
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long startTime = System.currentTimeMillis();
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ArrayList<Callable<Boolean>> nodeToRenderThreads = new ArrayList<>(lodDim.getWidth() * lodDim.getWidth());
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@@ -456,7 +458,7 @@ public class LodBufferBuilderFactory
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} // region z
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} // region z
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//long executeStart = System.currentTimeMillis();
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long executeStart = System.currentTimeMillis();
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// wait for all threads to finish
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List<Future<Boolean>> futuresBuffer = bufferBuilderThreads.invokeAll(nodeToRenderThreads);
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for (Future<Boolean> future : futuresBuffer)
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@@ -468,15 +470,15 @@ public class LodBufferBuilderFactory
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break;
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}
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}
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//long executeEnd = System.currentTimeMillis();
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long executeEnd = System.currentTimeMillis();
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//long endTime = System.currentTimeMillis();
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//long buildTime = endTime - startTime;
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//long executeTime = executeEnd - executeStart;
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// ClientProxy.LOGGER.info("Thread Build time: " + buildTime + " ms" + '\n' +
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// "thread execute time: " + executeTime + " ms");
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long endTime = System.currentTimeMillis();
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long buildTime = endTime - startTime;
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long executeTime = executeEnd - executeStart;
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if (enableLogging)
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ClientApi.LOGGER.info("Thread Build("+nodeToRenderThreads.size()+") time: " + buildTime + " ms" + '\n' +
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"thread execute time: " + executeTime + " ms");
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// mark that the buildable buffers as ready to swap
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switchVbos = true;
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@@ -490,12 +492,16 @@ public class LodBufferBuilderFactory
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{
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try
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{
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long startUploadTime = System.currentTimeMillis();
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// clean up any potentially open resources
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if (buildableBuffers != null)
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closeBuffers(fullRegen, lodDim);
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// upload the new buffers
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uploadBuffers(fullRegen, lodDim);
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long uploadTime = System.currentTimeMillis() - startUploadTime;
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if (enableLogging)
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ClientApi.LOGGER.info("Thread Upload time: " + uploadTime + " ms");
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}
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catch (Exception e)
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{
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