connected lods!
This commit is contained in:
@@ -295,13 +295,23 @@ public class LodBuilder
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{
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short depth = 0;
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IBlockColorWrapper blockColorWrapper = chunk.getBlockColorWrapper(xAbs, yAbs, zAbs);
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int colorOfBlock = blockColorWrapper.getColor();
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for (int y = yAbs; y >= 0; y--)
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{
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if (!isLayerValidLodPoint(chunk, xAbs, y, zAbs))
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{
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depth = (short) (y + 1);
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break;
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}
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blockColorWrapper = chunk.getBlockColorWrapper(xAbs, y, zAbs);
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if (colorOfBlock != blockColorWrapper.getColor())
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{
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depth = (short) (y + 1);
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break;
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}
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}
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return depth;
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}
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@@ -354,7 +364,9 @@ public class LodBuilder
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// snow, flowers, etc. Get the above block so we can still get the color
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// of the snow, flower, etc. that may be above this block
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int aboveColorInt = 0;
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if (config.client().worldGenerator().getBlocksToAvoid().nonFull || config.client().worldGenerator().getBlocksToAvoid().noCollision)
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IBlockShapeWrapper block = chunk.getBlockShapeWrapper(x, y, z);
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if ((config.client().worldGenerator().getBlocksToAvoid().nonFull && block.isNonFull())
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|| (config.client().worldGenerator().getBlocksToAvoid().noCollision && block.hasNoCollision()))
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aboveColorInt = getColorForBlock(chunk, x, y + 1, z);
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//if (colorInt == 0 && yAbs > 0)
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@@ -269,13 +269,13 @@ public class DataPointUtil
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int size = dataToMerge.length / inputVerticalData;
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// We initialize the arrays that are going to be used
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short[] heightAndDepth = ThreadMapUtil.getHeightAndDepth((WORLD_HEIGHT / 2 + 1) * 2);
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short[] heightAndDepth = ThreadMapUtil.getHeightAndDepth((WORLD_HEIGHT + 1) * 2);
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long[] dataPoint = ThreadMapUtil.getVerticalDataArray(DetailDistanceUtil.getMaxVerticalData(0));
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int genMode = DistanceGenerationMode.FULL.complexity;
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boolean allEmpty = true;
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boolean allVoid = true;
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boolean limited = false;
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boolean allDefault;
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long singleData;
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@@ -289,116 +289,139 @@ public class DataPointUtil
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//We collect the indexes of the data, ordered by the depth
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for (int index = 0; index < size; index++)
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{
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for (dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
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if (index == 0)
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{
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singleData = dataToMerge[index * inputVerticalData + dataIndex];
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if (doesItExist(singleData))
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for (dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
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{
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genMode = Math.min(genMode, getGenerationMode(singleData));
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allEmpty = false;
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if (!isVoid(singleData))
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singleData = dataToMerge[dataIndex];
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if (doesItExist(singleData))
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{
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allVoid = false;
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depth = getDepth(singleData);
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height = getHeight(singleData);
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int botPos = -1;
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int topPos = -1;
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//values fall in between and possibly require extension of array
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boolean botExtend = false;
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boolean topExtend = false;
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for (i = 0; i < count; i++)
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genMode = Math.min(genMode, getGenerationMode(singleData));
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allEmpty = false;
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if (!isVoid(singleData))
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{
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if (depth <= heightAndDepth[i * 2] && depth >= heightAndDepth[i * 2 + 1])
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{
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botPos = i;
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break;
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}
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else if (depth < heightAndDepth[i * 2 + 1] && ((i + 1 < count && depth > heightAndDepth[(i + 1) * 2]) || i + 1 == count))
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{
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botPos = i;
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botExtend = true;
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break;
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}
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allVoid = false;
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count++;
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heightAndDepth[dataIndex * 2] = getHeight(singleData);
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heightAndDepth[dataIndex * 2 +1] = getDepth(singleData);
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}
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for (i = 0; i < count; i++)
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}
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else
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break;
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}
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}
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else
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{
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for (dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
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{
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singleData = dataToMerge[index * inputVerticalData + dataIndex];
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if (doesItExist(singleData))
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{
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genMode = Math.min(genMode, getGenerationMode(singleData));
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allEmpty = false;
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if (!isVoid(singleData))
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{
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if (height <= heightAndDepth[i * 2] && height >= heightAndDepth[i * 2 + 1])
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allVoid = false;
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depth = getDepth(singleData);
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height = getHeight(singleData);
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int botPos = -1;
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int topPos = -1;
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//values fall in between and possibly require extension of array
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boolean botExtend = false;
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boolean topExtend = false;
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for (i = 0; i < count; i++)
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{
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topPos = i;
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break;
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if (depth < heightAndDepth[i * 2] && depth >= heightAndDepth[i * 2 + 1])
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{
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botPos = i;
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break;
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}
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else if (depth < heightAndDepth[i * 2 + 1] && ((i + 1 < count && depth >= heightAndDepth[(i + 1) * 2]) || i + 1 == count))
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{
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botPos = i;
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botExtend = true;
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break;
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}
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}
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else if (height < heightAndDepth[i * 2 + 1] && ((i + 1 < count && height > heightAndDepth[(i + 1) * 2]) || i + 1 == count))
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for (i = 0; i < count; i++)
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{
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topPos = i;
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topExtend = true;
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break;
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if (height <= heightAndDepth[i * 2] && height > heightAndDepth[i * 2 + 1])
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{
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topPos = i;
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break;
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}
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else if (height <= heightAndDepth[i * 2 + 1] && ((i + 1 < count && height > heightAndDepth[(i + 1) * 2]) || i + 1 == count))
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{
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topPos = i;
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topExtend = true;
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break;
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}
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}
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}
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if (topPos == -1)
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{
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if (botPos == -1)
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if (topPos == -1)
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{
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//whole block falls above
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extendArray(heightAndDepth, 2, 0, 1, count);
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heightAndDepth[0] = height;
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heightAndDepth[1] = depth;
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count++;
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if (botPos == -1)
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{
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//whole block falls above
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extendArray(heightAndDepth, 2, 0, 1, count);
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heightAndDepth[0] = height;
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heightAndDepth[1] = depth;
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count++;
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}
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else if (!botExtend)
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{
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//only top falls above extending it there, while bottom is inside existing
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shrinkArray(heightAndDepth, 2, 0, botPos, count);
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heightAndDepth[0] = height;
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count -= botPos;
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}
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else
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{
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//top falls between some blocks, extending those as well
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shrinkArray(heightAndDepth, 2, 0, botPos, count);
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heightAndDepth[0] = height;
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heightAndDepth[1] = depth;
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count -= botPos;
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}
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}
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else if (!botExtend)
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else if (!topExtend)
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{
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//only top falls above extending it there, while bottom is inside existing
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shrinkArray(heightAndDepth, 2, 0, botPos, count);
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heightAndDepth[0] = height;
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count -= botPos;
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}
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else
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{
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//top falls between some blocks, extending those as well
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shrinkArray(heightAndDepth, 2, 0, botPos, count);
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heightAndDepth[0] = height;
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heightAndDepth[1] = depth;
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count -= botPos;
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}
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}
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else if (!topExtend)
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{
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if (!botExtend)
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//both top and bottom are within some exiting blocks, possibly merging them
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heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
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else
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//top falls between some blocks, extending it there
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heightAndDepth[topPos * 2 + 1] = depth;
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shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
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count -= botPos - topPos;
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}
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else
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{
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if (!botExtend)
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{
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//ClientApi.LOGGER.info("datapoint bug: " + Arrays.toString(heightAndDepth));
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//only top is within some exiting block, extending it
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topPos++; //to make it easier
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heightAndDepth[topPos * 2] = height;
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heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
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if (!botExtend)
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//both top and bottom are within some exiting blocks, possibly merging them
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heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
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else
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//top falls between some blocks, extending it there
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heightAndDepth[topPos * 2 + 1] = depth;
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shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
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count -= botPos - topPos;
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}
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else
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{
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//both top and bottom are outside existing blocks
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shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
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count -= botPos - topPos;
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extendArray(heightAndDepth, 2, topPos + 1, 1, count);
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count++;
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heightAndDepth[topPos * 2 + 2] = height;
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heightAndDepth[topPos * 2 + 3] = depth;
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if (!botExtend)
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{
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//only top is within some exiting block, extending it
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topPos++; //to make it easier
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heightAndDepth[topPos * 2] = height;
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heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
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shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
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count -= botPos - topPos;
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}
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else
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{
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//both top and bottom are outside existing blocks
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shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
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count -= botPos - topPos;
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extendArray(heightAndDepth, 2, topPos + 1, 1, count);
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count++;
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heightAndDepth[topPos * 2 + 2] = height;
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heightAndDepth[topPos * 2 + 3] = depth;
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}
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}
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}
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}
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else
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break;
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}
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else
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break;
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}
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}
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@@ -415,6 +438,7 @@ public class DataPointUtil
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int j = 0;
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while (count > maxVerticalData)
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{
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limited = true;
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ii = WORLD_HEIGHT;
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for (i = 0; i < count - 1; i++)
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{
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@@ -434,88 +458,104 @@ public class DataPointUtil
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count--;
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}
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//As standard the vertical lods are ordered from top to bottom
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for (j = count - 1; j >= 0; j--)
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if (!limited && size == 1)
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{
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height = heightAndDepth[j * 2];
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depth = heightAndDepth[j * 2 + 1];
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if ((depth == 0 && height == 0) || j >= heightAndDepth.length / 2)
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break;
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int numberOfChildren = 0;
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int tempAlpha = 0;
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int tempRed = 0;
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int tempGreen = 0;
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int tempBlue = 0;
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int tempLightBlock = 0;
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int tempLightSky = 0;
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byte tempGenMode = DistanceGenerationMode.FULL.complexity;
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allEmpty = true;
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allVoid = true;
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allDefault = true;
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long data = 0;
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for (int index = 0; index < size; index++)
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for (j = 0; j < count; j++)
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dataPoint[j] = dataToMerge[j];
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}
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else
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{
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for (j = 0; j < count; j++)
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{
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for (dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
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height = heightAndDepth[j * 2];
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depth = heightAndDepth[j * 2 + 1];
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if ((depth == 0 && height == 0) || j >= heightAndDepth.length / 2)
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break;
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int numberOfChildren = 0;
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int tempAlpha = 0;
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int tempRed = 0;
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int tempGreen = 0;
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int tempBlue = 0;
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int tempLightBlock = 0;
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int tempLightSky = 0;
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byte tempGenMode = DistanceGenerationMode.FULL.complexity;
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allEmpty = true;
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allVoid = true;
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allDefault = true;
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long data = 0;
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for (int index = 0; index < size; index++)
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{
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singleData = dataToMerge[index * inputVerticalData + dataIndex];
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if (doesItExist(singleData) && !isVoid(singleData))
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for (dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
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{
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if ((depth <= getDepth(singleData) && getDepth(singleData) <= height)
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|| (depth <= getHeight(singleData) && getHeight(singleData) <= height))
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singleData = dataToMerge[index * inputVerticalData + dataIndex];
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if (doesItExist(singleData) && !isVoid(singleData))
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{
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if (getHeight(singleData) > getHeight(data))
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if ((depth <= getDepth(singleData) && getDepth(singleData) < height)
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|| (depth < getHeight(singleData) && getHeight(singleData) <= height))
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{
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data = singleData;
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break;
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}
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}
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else
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break;
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}
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if (!doesItExist(data))
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{
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singleData = dataToMerge[index * inputVerticalData];
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data = createVoidDataPoint(getGenerationMode(singleData));
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}
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if (doesItExist(data))
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{
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allEmpty = false;
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if (!isVoid(data))
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{
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numberOfChildren++;
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allVoid = false;
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tempAlpha += getAlpha(data);
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tempRed += getRed(data);
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tempGreen += getGreen(data);
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tempBlue += getBlue(data);
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tempLightBlock += getLightBlock(data);
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tempLightSky += getLightSky(data);
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if (!getFlag(data))
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allDefault = false;
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}
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tempGenMode = (byte) Math.min(tempGenMode, getGenerationMode(data));
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}
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else
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break;
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}
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if (!doesItExist(data))
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{
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singleData = dataToMerge[index * inputVerticalData];
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data = createVoidDataPoint(getGenerationMode(singleData));
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tempGenMode = (byte) Math.min(tempGenMode, DistanceGenerationMode.NONE.complexity);
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}
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if (doesItExist(data))
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{
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allEmpty = false;
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if (!isVoid(data))
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{
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numberOfChildren++;
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allVoid = false;
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tempAlpha += getAlpha(data);
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tempRed += getRed(data);
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tempGreen += getGreen(data);
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tempBlue += getBlue(data);
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tempLightBlock += getLightBlock(data);
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tempLightSky += getLightSky(data);
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if (!getFlag(data)) allDefault = false;
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}
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tempGenMode = (byte) Math.min(tempGenMode, getGenerationMode(data));
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}
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if (allEmpty)
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//no child has been initialized
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dataPoint[j] = EMPTY_DATA;
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else if (allVoid)
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//all the children are void
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dataPoint[j] = createVoidDataPoint(tempGenMode);
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else
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tempGenMode = (byte) Math.min(tempGenMode, DistanceGenerationMode.NONE.complexity);
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}
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if (allEmpty)
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//no child has been initialized
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dataPoint[j] = EMPTY_DATA;
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else if (allVoid)
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//all the children are void
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dataPoint[j] = createVoidDataPoint(tempGenMode);
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else
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{
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//we have at least 1 child
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tempAlpha = tempAlpha / numberOfChildren;
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tempRed = tempRed / numberOfChildren;
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tempGreen = tempGreen / numberOfChildren;
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tempBlue = tempBlue / numberOfChildren;
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tempLightBlock = tempLightBlock / numberOfChildren;
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tempLightSky = tempLightSky / numberOfChildren;
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dataPoint[j] = createDataPoint(tempAlpha, tempRed, tempGreen, tempBlue, height, depth, tempLightSky, tempLightBlock, tempGenMode, allDefault);
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{
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//we have at least 1 child
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if (size != 1)
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{
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tempAlpha = tempAlpha / numberOfChildren;
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tempRed = tempRed / numberOfChildren;
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tempGreen = tempGreen / numberOfChildren;
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tempBlue = tempBlue / numberOfChildren;
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tempLightBlock = tempLightBlock / numberOfChildren;
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tempLightSky = tempLightSky / numberOfChildren;
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}
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//data = createDataPoint(tempAlpha, tempRed, tempGreen, tempBlue, height, depth, tempLightSky, tempLightBlock, tempGenMode, allDefault);
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//if (j > 0 && getColor(data) == getColor(dataPoint[j]))
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//{
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// add simplification at the end due to color
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//}
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dataPoint[j] = createDataPoint(tempAlpha, tempRed, tempGreen, tempBlue, height, depth, tempLightSky, tempLightBlock, tempGenMode, allDefault);
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}
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}
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}
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return dataPoint;
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Reference in New Issue
Block a user