Commit Graph

589 Commits

Author SHA1 Message Date
morippi 61ea29a6fd Improved comments 2022-07-22 14:37:19 +02:00
morippi 7d6c4fa1f9 small fix 2022-07-22 13:59:02 +02:00
morippi 108b4c7470 everything seems to work, new vertical merge 2022-07-22 13:33:39 +02:00
morippi 63fff244eb Some error are still present. Almost working (the games run, but doesn't generate chunk) 2022-07-22 01:46:02 +02:00
morippi 5e86aa1275 New vertical merge (could not be working) 2022-07-21 23:36:51 +02:00
morippi db72d1cdc2 Transparency should work but it doesn't 2022-07-21 18:46:08 +02:00
morippi 5e99efe093 block that touch trasparent surfaces are added in the building phase and added to the rendering phase. Transparenc is not working for some reason 2022-07-21 16:32:47 +02:00
coolGi 9557912101 Changed version numbers to 1.6.7 2022-07-12 23:41:52 +09:30
James Seibel ca2b09c2c8 Update the version number to 1.6.6a-dev 2022-07-09 19:48:50 -05:00
cola98765 e1b2c62854 fixed int overflow with pow2 2022-06-23 14:33:06 +02:00
coolGi c3bb079b42 Added version to f3 screen and fixed some stuff in readme 2022-06-13 14:22:11 +09:30
coolGi 9670cbbb74 Updated version number, licence & readme 2022-06-13 13:14:25 +09:30
TomTheFurry 3ca0757358 Fixs: DimFinder nullPtr error on saving PlayerData before player loads in 2022-06-13 00:14:24 +08:00
TomTheFurry 4f2076b48e Fixs: Config Enum Error not caught, GLLogger not disabled, DimFinder Move crash on colliding with existing files, slience the rendering concurrency error 2022-06-13 00:02:42 +08:00
TomTheFurry e91bcb7964 Dummy commit to get git reconise a new core branch. 2022-06-12 23:37:26 +08:00
James Seibel f0f18993d1 Update the mod version in ModInfo 2022-04-22 21:17:29 -05:00
James Seibel 026816053c Remove the experimental build warning 2022-04-22 21:08:04 -05:00
James Seibel 0d3c005e0f Slightly improve the wording in en_us 2022-04-22 20:38:08 -05:00
TomTheFurry a93c04a654 Updated some config defaults and min/maxs 2022-04-22 21:11:35 +08:00
TomTheFurry 1601f0d19f Add the cave culling switch logic 2022-04-22 21:07:10 +08:00
TomTheFurry 6ad6ecc731 Ops. 2022-04-18 16:11:38 +08:00
TomTheFurry 29fab65ee9 Improve overlapped quads handling + fix minLevel being used to clamp getMaxVerticalData(), causing invalid sized containers being added to incorrect detail level slot in a region. 2022-04-18 15:57:14 +08:00
TomTheFurry a3022d2c64 Fix critical mem leak in BlockDetail + Add spaced out worldGenThread + make worldGenUpdate update once per 10 ticks + Semi-impl proper EarthCurveRatio limits + make worldGenThreads terminate faster + impl temp bypass to stop deadlocks on BufferFactory destroy() + fix chat logging messages with Throwable twice 2022-04-17 18:07:50 +08:00
TomTheFurry d2fef22719 Add config settings for earthCurve thingy 2022-04-15 19:15:55 +08:00
TomTheFurry 1cb27f2f78 Fix dumb mistake + change a bit of stuff 2022-04-15 18:46:38 +08:00
TomTheFurry 892570a442 Add curve shader + fix/change ibo upload 2022-04-15 18:25:58 +08:00
TomTheFurry 705060fa97 Fix multiple little bugs 2022-04-15 16:48:49 +08:00
James Seibel b98082980b Merge 2022-04-14 19:37:35 -05:00
James Seibel d3b1635538 Reformat LodFogConfig 2022-04-14 19:36:19 -05:00
TomTheFurry 73f9edc091 Fix GpuUploadMethod that use mapping to use DynamicDraw instead of StaticDraw 2022-04-14 18:17:39 +08:00
TomTheFurry 7f6d123292 '*Fixed*' the T-junction pixel issue... kinda. 2022-04-14 17:00:21 +08:00
TomTheFurry ca64027b0c Rework cortex's ibo, and the buffer objects. 2022-04-14 15:42:37 +08:00
James Seibel 175c48a49e auto-format 2022-04-13 21:57:48 -05:00
James Seibel 6f75197085 auto-format 2022-04-13 21:46:31 -05:00
James Seibel c1d6541729 auto-format and fix version date formats 2022-04-13 21:23:05 -05:00
James Seibel 0905f60034 Merge branch 'MCRcortex/distant-horizons-core-IBO' 2022-04-13 21:07:50 -05:00
James Seibel f012ac44a7 Reformat comment and optimize the bind/unbind calls 2022-04-13 21:06:47 -05:00
mcrcortex c19e2613b4 Swapped GL 4.3 direct state accesses with GL 3.1 core features 2022-04-13 23:24:36 +10:00
mcrcortex 351decad34 Removed accidental imports 2022-04-13 23:18:13 +10:00
mcrcortex d22057e1b1 Merge branch 'main' of https://gitlab.com/jeseibel/distant-horizons-core into IBO 2022-04-13 23:12:04 +10:00
mcrcortex a7e174cf74 Changed to using IBO drawElements for quads 2022-04-13 23:07:02 +10:00
TomTheFurry d88e0f5e9c Make far fog start at vanilla render distance + make fog multiply caps with inverse near fog if near fog is disabled 2022-04-13 15:00:29 +08:00
TomTheFurry 743e504ccc Fix Sodium non-fabulious causing lightmap flicker + add more log for load/unload world + no longer unloading world 3 times on exit due to sub-dim stuff 2022-04-13 14:14:02 +08:00
TomTheFurry 633b229d2e More logging & fix 1.16 getminbuildheight & improve blockdetailmap caching for waterlogged blocks 2022-04-13 13:38:36 +08:00
TomTheFurry ee803e10b5 Ops. Shouldn't comment out this two lines 2022-04-13 12:36:29 +08:00
TomTheFurry 3df603a0e2 Make the glProxy OpenGL version logging a bit better 2022-04-13 12:10:11 +08:00
James Seibel ce7217bad5 update the version number in ModInfo 2022-04-11 07:15:51 -05:00
James Seibel 3e42541fe9 Refactor LodQuadBuilder 2022-04-09 21:28:30 -05:00
James Seibel ff1c6cad2a auto-format 2022-04-09 11:08:15 -05:00
James Seibel 2bba421a5b auto-format 2022-04-09 10:54:13 -05:00