Fix dumb mistake + change a bit of stuff
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+4
-4
@@ -228,10 +228,10 @@ public class BufferQuad
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otherParallelCompareWidth = quad.widthEastWest;
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}
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// TEMP: Hard limit for width
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if (thisPerpendicularCompareWidth >= 8) return false;
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if (Math.floorDiv(otherPerpendicularCompareStartPos, 8)
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!= Math.floorDiv(thisPerpendicularCompareStartPos, 8)) return false;
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// FIXME: TEMP: Hard limit for width
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if (thisPerpendicularCompareWidth >= 16) return false;
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if (Math.floorDiv(otherPerpendicularCompareStartPos, 16)
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!= Math.floorDiv(thisPerpendicularCompareStartPos, 16)) return false;
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// check if these quads are adjacent
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if (thisPerpendicularCompareStartPos + thisPerpendicularCompareWidth < otherPerpendicularCompareStartPos ||
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@@ -138,7 +138,7 @@ public class LodRenderProgram extends ShaderProgram {
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vanillaDrawDistance += 32; // Give it a 2 chunk boundary for near fog.
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// uniforms
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setUniform(combinedMatUniform, combinedMatrix);
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setUniform(mircoOffsetUniform, 0.005f); // 0.005 block offset
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setUniform(mircoOffsetUniform, 0.01f); // 0.01 block offset
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// setUniform(skyLightUniform, skyLight);
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setUniform(lightMapUniform, lightmapBindPoint);
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@@ -115,7 +115,6 @@ public class QuadElementBuffer extends GLElementBuffer {
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bind();
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super.uploadBuffer(buffer, GpuUploadMethod.DATA,
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indicesCount * GLEnums.getTypeSize(type), GL32.GL_STATIC_DRAW);
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super.unmapBuffer();
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} else {
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bind();
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super.uploadBuffer(buffer, GpuUploadMethod.BUFFER_STORAGE,
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