Updated some config defaults and min/maxs
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+3
-3
@@ -89,7 +89,7 @@ public interface ILodConfigWrapperSingleton extends IBindable
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HorizontalResolution getDrawResolution();
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void setDrawResolution(HorizontalResolution newHorizontalResolution);
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MinDefaultMax<Integer> LOD_CHUNK_RENDER_DISTANCE_MIN_DEFAULT_MAX = new MinDefaultMax<Integer>(16, 64, 2048);
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MinDefaultMax<Integer> LOD_CHUNK_RENDER_DISTANCE_MIN_DEFAULT_MAX = new MinDefaultMax<Integer>(32, 128, 2048);
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String LOD_CHUNK_RENDER_DISTANCE_DESC = ""
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+ " The radius of the mod's render distance. (measured in chunks) \n";
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int getLodChunkRenderDistance();
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@@ -111,7 +111,7 @@ public interface ILodConfigWrapperSingleton extends IBindable
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VerticalQuality getVerticalQuality();
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void setVerticalQuality(VerticalQuality newVerticalQuality);
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MinDefaultMax<Integer> HORIZONTAL_SCALE_MIN_DEFAULT_MAX = new MinDefaultMax<Integer>(2, 8, 32);
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MinDefaultMax<Integer> HORIZONTAL_SCALE_MIN_DEFAULT_MAX = new MinDefaultMax<Integer>(2, 12, 64);
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String HORIZONTAL_SCALE_DESC = ""
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+ " This indicates how quickly fake chunks decrease in quality the further away they are. \n"
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+ " Higher settings will render higher quality fake chunks farther away, \n"
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@@ -523,7 +523,7 @@ public interface ILodConfigWrapperSingleton extends IBindable
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double getSaturationMultiplier();
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void setSaturationMultiplier(double newSaturationMultiplier);
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boolean ENABLE_CAVE_CULLING_DEFAULT = false;
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boolean ENABLE_CAVE_CULLING_DEFAULT = true;
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String ENABLE_CAVE_CULLING_DESC = ""
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+ " If enabled caves will be culled \n"
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+ "\n"
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