James Seibel
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56959094ae
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Fix ModGitInfo crashing on release MC
It won't show the commits or branches, but it won't crash either
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2023-08-14 07:30:41 -05:00 |
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James Seibel
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2914ddd121
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Cache the DhChunkPos hashCode to improve DhLightingEngine speed
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2023-08-13 17:10:27 -05:00 |
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James Seibel
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f67949dbc4
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Fix DhLightingEngine for light positions outside the chunk(s)
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2023-08-13 17:09:03 -05:00 |
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James Seibel
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8df8ed4a02
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Request a garbage collection after closing the DH world
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2023-08-13 13:36:47 -05:00 |
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James Seibel
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470c9ff5b5
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Fix DhLightingEngine overwhelming the GC
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2023-08-13 13:36:32 -05:00 |
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James Seibel
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d3cf47ccd7
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Fix FullDataPointIdMap (de)serialization duplicate Entries
Also increase DATA_FORMAT_VERSION 2 -> 3
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2023-08-12 16:17:34 -05:00 |
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James Seibel
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2b97fa639a
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Fix SSAO shading being applied to the sky
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2023-08-11 21:04:47 -05:00 |
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James Seibel
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91a6f4468a
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improve fog shader depth culling logic
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2023-08-11 21:00:58 -05:00 |
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James Seibel
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27c5f308a8
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Remove the outer profiler to LOD rendering
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2023-08-11 21:00:09 -05:00 |
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James Seibel
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c56cbb20c4
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Fix DH fog rendering over the sun and sky
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2023-08-11 18:43:09 -05:00 |
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James Seibel
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e6f673783b
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reformat LodRenderer
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2023-08-11 18:32:02 -05:00 |
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James Seibel
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fe05594d45
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remove some unneeded fog code in the main shader program
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2023-08-11 18:02:35 -05:00 |
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James Seibel
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a97d8bb8ee
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Fix a crash after changing the DH render distance
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2023-08-11 17:52:00 -05:00 |
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James Seibel
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766ee0975e
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Fix disabling fog crashing the renderer
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2023-08-11 07:45:44 -05:00 |
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James Seibel
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a3efc652dc
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Fix Fog shader corrupted rendering
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2023-08-11 07:26:11 -05:00 |
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James Seibel
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4df9c1ca01
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reformat GLState
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2023-08-11 07:21:46 -05:00 |
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James Seibel
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d1ecec9ee9
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reformat AbstractShaderRenderer
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2023-08-11 07:08:43 -05:00 |
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James Seibel
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857979b7f2
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Remove fog code from the flat_shaded (LodRenderProgram) shader
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2023-08-10 07:49:18 -05:00 |
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James Seibel
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72e1e29a0b
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Minor reformat to FogShader
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2023-08-10 07:25:33 -05:00 |
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James Seibel
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59c62aa6f0
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Fix DH fog not rendering, but also corrupt vanilla rendering
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2023-08-10 07:24:20 -05:00 |
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James Seibel
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510dc47943
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Renderer reformatting
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2023-08-08 07:25:48 -05:00 |
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coolGi
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c2f7ca8f38
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Temporary fix for sodium 0.5's fog occlusion
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2023-08-08 21:23:25 +09:30 |
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coolGi
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dc88c46dc9
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Added a warning if value doesn't have a way to display it
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2023-08-07 22:05:04 +09:30 |
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coolGi
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fc54e0f893
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Fixed crashing with forge-config-api-port-fabric
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2023-08-07 21:54:41 +09:30 |
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coolGi
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9f9c542a6c
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DH Jar now knows git version that it was built from
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2023-08-07 21:10:45 +09:30 |
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James Seibel
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2930a899d8
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Remove IMinecraftRenderWrapper.tryDisableVanillaFog()
They are now handled via mixins
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2023-08-06 19:21:46 -05:00 |
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James Seibel
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38a7a837e7
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Fix incorrect unloaded chunk lighting
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2023-08-06 19:18:31 -05:00 |
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James Seibel
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df63dd1370
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Add a FullDataMetaFile TODO comment
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2023-08-06 17:47:07 -05:00 |
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James Seibel
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4de8812861
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update the seamless overdraw config to state it only works on fabric
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2023-08-06 17:39:34 -05:00 |
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coolGi
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f8f6c9f877
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Added a ui button option + debug menu option
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2023-08-06 18:59:39 +09:30 |
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coolGi
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260358be93
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Added pop-up notification on update success
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2023-08-06 18:57:38 +09:30 |
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coolGi
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e5dcc4189d
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Fixed bug with updater giving invalid update checksum
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2023-08-06 18:56:16 +09:30 |
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coolGi
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475e4da4a7
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Removed config entries from checking their own types as its already done in the config base
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2023-08-06 17:30:27 +09:30 |
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coolGi
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7ccb5c1806
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Added white world option
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2023-08-06 17:15:17 +09:30 |
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James Seibel
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ba0de99948
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Merge branch 'main' of https://gitlab.com/jeseibel/distant-horizons-core
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2023-08-05 22:35:42 -05:00 |
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James Seibel
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b53739a112
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Comment out a couple missed Netty lines
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2023-08-05 22:33:30 -05:00 |
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James Seibel
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8bcfe3e35d
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Increment Full Data Source version 1 -> 2
Done due to serialization changes
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2023-08-05 22:25:06 -05:00 |
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James Seibel
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1345982795
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Comment out all Netty related files
Done to allow 1.16 to compile
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2023-08-05 22:22:51 -05:00 |
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James Seibel
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ff1a1d5164
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minor FullDataToRenderDataTransformer refactor
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2023-08-05 22:21:58 -05:00 |
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coolGi
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783ceeb633
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Some general fixes
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2023-08-05 16:53:41 +09:30 |
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coolGi
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42f45f05c3
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Merge remote-tracking branch 'origin/main'
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2023-08-05 15:04:37 +09:30 |
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coolGi
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5800029206
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Reverted previous removing fog from main shader
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2023-08-05 15:03:26 +09:30 |
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coolGi
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146c2e6f1c
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Final save commit for another attempt to fix fog, before revert.
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2023-08-05 14:58:03 +09:30 |
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coolGi
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76bc81233a
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Removed old fog
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2023-08-02 23:29:30 +09:30 |
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coolGi
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3ea55065b3
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Fog shader should be working
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2023-08-02 23:23:06 +09:30 |
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coolGi
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a724938f71
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Shader save commit
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2023-08-02 23:04:34 +09:30 |
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James Seibel
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fc1bbd2f91
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Add missing Lod Shading localization items
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2023-08-02 07:04:30 -05:00 |
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James Seibel
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622a1633fa
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Add config for Lod Shading so Old Lighting can be enabled for shaders
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2023-08-01 20:11:21 -05:00 |
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James Seibel
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66d3fc8151
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Add a note to DhSectionPos about why a section is 2x2 chunks
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2023-08-01 07:51:42 -05:00 |
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James Seibel
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5f68122336
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temporarily comment out LodQuadTree concurrency warning
The warning doesn't appear to be causing any ill effects for now, but it will still need to be fixed in the future
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2023-08-01 07:44:48 -05:00 |
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