Fix a crash after changing the DH render distance

This commit is contained in:
James Seibel
2023-08-11 17:52:00 -05:00
parent 766ee0975e
commit a97d8bb8ee
@@ -386,7 +386,6 @@ public class LodRenderer
this.isSetupComplete = false;
EVENT_LOGGER.info("Renderer Cleanup Started");
this.shaderProgram.free();
FogShader.INSTANCE.free();
if (this.quadIBO != null)
{
this.quadIBO.destroy(false);