Fix a crash after changing the DH render distance
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@@ -386,7 +386,6 @@ public class LodRenderer
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this.isSetupComplete = false;
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EVENT_LOGGER.info("Renderer Cleanup Started");
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this.shaderProgram.free();
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FogShader.INSTANCE.free();
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if (this.quadIBO != null)
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{
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this.quadIBO.destroy(false);
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