From d8e5cbda0a44b035140af36065141196275d9c6f Mon Sep 17 00:00:00 2001 From: TomTheFurry Date: Fri, 22 Jul 2022 16:05:33 +0000 Subject: [PATCH] Update flat_shaded.frag, on phone... --- src/main/resources/shaders/flat_shaded.frag | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/main/resources/shaders/flat_shaded.frag b/src/main/resources/shaders/flat_shaded.frag index e371abe19..b82ce932d 100644 --- a/src/main/resources/shaders/flat_shaded.frag +++ b/src/main/resources/shaders/flat_shaded.frag @@ -1,4 +1,3 @@ - in vec4 vertexColor; in vec3 vertexWorldPos; in float vertexYPos; @@ -70,7 +69,7 @@ void main() } //fragColor = vec4(0.7,0.6,0.5,1.0); - fragColor = vec4(returnColor.rgb,1.0); + fragColor = returnColor; } float linearFog(float x, float fogStart, float fogLength, float fogMin, float fogRange) { @@ -88,4 +87,4 @@ float exponentialSquaredFog(float x, float fogStart, float fogLength, float fogMin, float fogRange, float fogDensity) { x = max((x-fogStart)/fogLength, 0.0) * fogDensity; return fogMin + fogRange - fogRange/exp(x*x); -} \ No newline at end of file +}