re-arrange the generic rendering config
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@@ -136,8 +136,8 @@ public class Config
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public static ConfigCategory fog = new ConfigCategory.Builder().set(Fog.class).build();
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public static ConfigCategory ssao = new ConfigCategory.Builder().set(Ssao.class).build();
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public static ConfigCategory noiseTextureSettings = new ConfigCategory.Builder().set(NoiseTextureSettings.class).build();
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public static ConfigCategory advancedGraphics = new ConfigCategory.Builder().set(AdvancedGraphics.class).build();
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public static ConfigCategory genericRendering = new ConfigCategory.Builder().set(GenericRendering.class).build();
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public static ConfigCategory advancedGraphics = new ConfigCategory.Builder().set(AdvancedGraphics.class).build();
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public static class Quality
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@@ -532,6 +532,32 @@ public class Config
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}
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public static class GenericRendering
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{
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public static ConfigEntry<Boolean> enableRendering = new ConfigEntry.Builder<Boolean>()
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.set(true)
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.comment(""
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+ "If true non terrain objects will be rendered in DH's terrain. \n"
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+ "This includes beacon beams and clouds. \n"
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+ "")
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.build();
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public static ConfigEntry<Boolean> enableBeaconRendering = new ConfigEntry.Builder<Boolean>()
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.set(true)
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.comment(""
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+ "If true LOD beacon beams will be rendered. \n"
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+ "")
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.build();
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public static ConfigEntry<Boolean> enableCloudRendering = new ConfigEntry.Builder<Boolean>()
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.set(true)
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.comment(""
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+ "If true LOD clouds will be rendered. \n"
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+ "")
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.build();
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}
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public static class AdvancedGraphics
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{
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public static ConfigEntry<Double> overdrawPrevention = new ConfigEntry.Builder<Double>()
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@@ -663,32 +689,6 @@ public class Config
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}
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public static class GenericRendering
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{
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public static ConfigEntry<Boolean> enableRendering = new ConfigEntry.Builder<Boolean>()
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.set(true)
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.comment(""
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+ "If true non terrain objects will be rendered in DH's terrain. \n"
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+ "This includes beacon beams and clouds. \n"
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+ "")
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.build();
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public static ConfigEntry<Boolean> enableBeaconRendering = new ConfigEntry.Builder<Boolean>()
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.set(true)
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.comment(""
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+ "If true LOD beacon beams will be rendered. \n"
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+ "")
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.build();
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public static ConfigEntry<Boolean> enableCloudRendering = new ConfigEntry.Builder<Boolean>()
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.set(true)
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.comment(""
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+ "If true LOD clouds will be rendered. \n"
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+ "")
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.build();
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}
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}
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public static class WorldGenerator
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