Add generic rendering US localization
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@@ -512,7 +512,8 @@ public class Config
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public static ConfigEntry<Integer> noiseSteps = new ConfigEntry.Builder<Integer>()
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.setMinDefaultMax(1, 4, null)
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.comment(""
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+ "How many steps of noise should be applied to LODs?")
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+ "How many steps of noise should be applied to LODs?"
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+ "")
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.build();
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public static ConfigEntry<Double> noiseIntensity = new ConfigEntry.Builder<Double>() // TODO: Make this a float (the ClassicConfigGUI doesn't support floats)
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@@ -525,7 +526,8 @@ public class Config
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.setMinDefaultMax(0, 1024, null)
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.comment(""
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+ "Defines how far should the noise texture render before it fades away. (in blocks) \n"
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+ "Set to 0 to disable noise from fading away")
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+ "Set to 0 to disable noise from fading away \n"
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+ "")
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.build();
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}
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@@ -666,21 +668,22 @@ public class Config
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public static ConfigEntry<Boolean> enableRendering = new ConfigEntry.Builder<Boolean>()
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.set(true)
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.comment(""
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+ "\n"
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+ "If true non terrain objects will be rendered in DH's terrain. \n"
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+ "This includes beacon beams and clouds. \n"
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+ "")
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.build();
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public static ConfigEntry<Boolean> enableBeaconRendering = new ConfigEntry.Builder<Boolean>()
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.set(true)
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.comment(""
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+ "\n"
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+ "If true LOD beacon beams will be rendered. \n"
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+ "")
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.build();
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public static ConfigEntry<Boolean> enableCloudRendering = new ConfigEntry.Builder<Boolean>()
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.set(true)
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.comment(""
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+ "\n"
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+ "If true LOD clouds will be rendered. \n"
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+ "")
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.build();
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@@ -309,6 +309,23 @@
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"Grass Side Rendering",
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"distanthorizons.config.client.advanced.graphics.advancedGraphics.grassSideRendering.@tooltip":
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"How should the sides and bottom of grass block LODs render?",
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"distanthorizons.config.client.advanced.graphics.genericRendering":
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"Generic Rendering",
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"distanthorizons.config.client.advanced.graphics.genericRendering.enableRendering":
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"Enable Rendering",
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"distanthorizons.config.client.advanced.graphics.genericRendering.enableRendering.@tooltip":
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"If true non terrain objects will be rendered in DH's terrain. \nThis includes beacon beams and clouds.",
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"distanthorizons.config.client.advanced.graphics.genericRendering.enableBeaconRendering":
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"Enable Beacon Rendering",
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"distanthorizons.config.client.advanced.graphics.genericRendering.enableBeaconRendering.@tooltip":
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"If true LOD beacon beams will be rendered.",
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"distanthorizons.config.client.advanced.graphics.genericRendering.enableCloudRendering":
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"Enable Cloud Rendering",
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"distanthorizons.config.client.advanced.graphics.genericRendering.enableCloudRendering.@tooltip":
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"If true LOD clouds will be rendered.",
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"distanthorizons.config.client.advanced.worldGenerator":
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