Add generic rendering US localization

This commit is contained in:
James Seibel
2024-07-08 07:42:56 -05:00
parent baa89edd03
commit 63dea2515e
2 changed files with 25 additions and 5 deletions
@@ -512,7 +512,8 @@ public class Config
public static ConfigEntry<Integer> noiseSteps = new ConfigEntry.Builder<Integer>()
.setMinDefaultMax(1, 4, null)
.comment(""
+ "How many steps of noise should be applied to LODs?")
+ "How many steps of noise should be applied to LODs?"
+ "")
.build();
public static ConfigEntry<Double> noiseIntensity = new ConfigEntry.Builder<Double>() // TODO: Make this a float (the ClassicConfigGUI doesn't support floats)
@@ -525,7 +526,8 @@ public class Config
.setMinDefaultMax(0, 1024, null)
.comment(""
+ "Defines how far should the noise texture render before it fades away. (in blocks) \n"
+ "Set to 0 to disable noise from fading away")
+ "Set to 0 to disable noise from fading away \n"
+ "")
.build();
}
@@ -666,21 +668,22 @@ public class Config
public static ConfigEntry<Boolean> enableRendering = new ConfigEntry.Builder<Boolean>()
.set(true)
.comment(""
+ "\n"
+ "If true non terrain objects will be rendered in DH's terrain. \n"
+ "This includes beacon beams and clouds. \n"
+ "")
.build();
public static ConfigEntry<Boolean> enableBeaconRendering = new ConfigEntry.Builder<Boolean>()
.set(true)
.comment(""
+ "\n"
+ "If true LOD beacon beams will be rendered. \n"
+ "")
.build();
public static ConfigEntry<Boolean> enableCloudRendering = new ConfigEntry.Builder<Boolean>()
.set(true)
.comment(""
+ "\n"
+ "If true LOD clouds will be rendered. \n"
+ "")
.build();
@@ -309,6 +309,23 @@
"Grass Side Rendering",
"distanthorizons.config.client.advanced.graphics.advancedGraphics.grassSideRendering.@tooltip":
"How should the sides and bottom of grass block LODs render?",
"distanthorizons.config.client.advanced.graphics.genericRendering":
"Generic Rendering",
"distanthorizons.config.client.advanced.graphics.genericRendering.enableRendering":
"Enable Rendering",
"distanthorizons.config.client.advanced.graphics.genericRendering.enableRendering.@tooltip":
"If true non terrain objects will be rendered in DH's terrain. \nThis includes beacon beams and clouds.",
"distanthorizons.config.client.advanced.graphics.genericRendering.enableBeaconRendering":
"Enable Beacon Rendering",
"distanthorizons.config.client.advanced.graphics.genericRendering.enableBeaconRendering.@tooltip":
"If true LOD beacon beams will be rendered.",
"distanthorizons.config.client.advanced.graphics.genericRendering.enableCloudRendering":
"Enable Cloud Rendering",
"distanthorizons.config.client.advanced.graphics.genericRendering.enableCloudRendering.@tooltip":
"If true LOD clouds will be rendered.",
"distanthorizons.config.client.advanced.worldGenerator":