diff --git a/core/src/main/java/com/seibel/distanthorizons/core/config/Config.java b/core/src/main/java/com/seibel/distanthorizons/core/config/Config.java index e14fc5210..71654580c 100644 --- a/core/src/main/java/com/seibel/distanthorizons/core/config/Config.java +++ b/core/src/main/java/com/seibel/distanthorizons/core/config/Config.java @@ -136,8 +136,8 @@ public class Config public static ConfigCategory fog = new ConfigCategory.Builder().set(Fog.class).build(); public static ConfigCategory ssao = new ConfigCategory.Builder().set(Ssao.class).build(); public static ConfigCategory noiseTextureSettings = new ConfigCategory.Builder().set(NoiseTextureSettings.class).build(); - public static ConfigCategory advancedGraphics = new ConfigCategory.Builder().set(AdvancedGraphics.class).build(); public static ConfigCategory genericRendering = new ConfigCategory.Builder().set(GenericRendering.class).build(); + public static ConfigCategory advancedGraphics = new ConfigCategory.Builder().set(AdvancedGraphics.class).build(); public static class Quality @@ -532,6 +532,32 @@ public class Config } + public static class GenericRendering + { + public static ConfigEntry enableRendering = new ConfigEntry.Builder() + .set(true) + .comment("" + + "If true non terrain objects will be rendered in DH's terrain. \n" + + "This includes beacon beams and clouds. \n" + + "") + .build(); + + public static ConfigEntry enableBeaconRendering = new ConfigEntry.Builder() + .set(true) + .comment("" + + "If true LOD beacon beams will be rendered. \n" + + "") + .build(); + + public static ConfigEntry enableCloudRendering = new ConfigEntry.Builder() + .set(true) + .comment("" + + "If true LOD clouds will be rendered. \n" + + "") + .build(); + + } + public static class AdvancedGraphics { public static ConfigEntry overdrawPrevention = new ConfigEntry.Builder() @@ -663,32 +689,6 @@ public class Config } - public static class GenericRendering - { - public static ConfigEntry enableRendering = new ConfigEntry.Builder() - .set(true) - .comment("" - + "If true non terrain objects will be rendered in DH's terrain. \n" - + "This includes beacon beams and clouds. \n" - + "") - .build(); - - public static ConfigEntry enableBeaconRendering = new ConfigEntry.Builder() - .set(true) - .comment("" - + "If true LOD beacon beams will be rendered. \n" - + "") - .build(); - - public static ConfigEntry enableCloudRendering = new ConfigEntry.Builder() - .set(true) - .comment("" - + "If true LOD clouds will be rendered. \n" - + "") - .build(); - - } - } public static class WorldGenerator