Add missing Lod fog profiler call

This commit is contained in:
James Seibel
2024-01-05 07:48:06 -06:00
parent 1b8ee5cd48
commit 51190efc66
@@ -432,6 +432,7 @@ public class LodRenderer
this.bufferHandler.renderTransparent(this);
GL32.glDepthMask(true); // Apparently the depth mask state is stored in the FBO, so glState fails to restore it...
profiler.popPush("LOD Fog");
FogShader.INSTANCE.render(partialTicks);
}