Add missing Lod fog profiler call
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@@ -432,6 +432,7 @@ public class LodRenderer
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this.bufferHandler.renderTransparent(this);
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GL32.glDepthMask(true); // Apparently the depth mask state is stored in the FBO, so glState fails to restore it...
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profiler.popPush("LOD Fog");
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FogShader.INSTANCE.render(partialTicks);
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}
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