diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/LodRenderer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/LodRenderer.java index d85a8acd5..176ea1f3b 100644 --- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/LodRenderer.java +++ b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/LodRenderer.java @@ -432,6 +432,7 @@ public class LodRenderer this.bufferHandler.renderTransparent(this); GL32.glDepthMask(true); // Apparently the depth mask state is stored in the FBO, so glState fails to restore it... + profiler.popPush("LOD Fog"); FogShader.INSTANCE.render(partialTicks); }