From 51190efc66e6993647eb6c2d5d129c661a874308 Mon Sep 17 00:00:00 2001 From: James Seibel Date: Fri, 5 Jan 2024 07:48:06 -0600 Subject: [PATCH] Add missing Lod fog profiler call --- .../seibel/distanthorizons/core/render/renderer/LodRenderer.java | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/LodRenderer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/LodRenderer.java index d85a8acd5..176ea1f3b 100644 --- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/LodRenderer.java +++ b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/LodRenderer.java @@ -432,6 +432,7 @@ public class LodRenderer this.bufferHandler.renderTransparent(this); GL32.glDepthMask(true); // Apparently the depth mask state is stored in the FBO, so glState fails to restore it... + profiler.popPush("LOD Fog"); FogShader.INSTANCE.render(partialTicks); }