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19 Commits

Author SHA1 Message Date
James Seibel 008ad52bbc remove dev from version number 2025-12-23 22:57:10 -06:00
James Seibel d0b44a1ffc Fix toggling world gen not recreating queue 2025-12-23 22:57:05 -06:00
James Seibel 4ffe430686 up DH api version 5.0.0 -> 5.1.0 2025-12-23 20:01:19 -06:00
James Seibel 19ca97c6c1 add experimental option to ignore rendering dimensions by name 2025-12-23 12:22:05 -06:00
James Seibel 3334394bfd Fix earth curvature shader compiling 2025-12-23 08:47:50 -06:00
James Seibel 180e7cd814 change forge fog config to match neo/fabric 2025-12-22 20:32:41 -06:00
James Seibel 84cf4505f2 merge world gen refactor 2025-12-20 10:54:07 -06:00
James Seibel 1d74eea3ef reduce stuttering at the cost of lighting quality 2025-12-20 10:53:14 -06:00
James Seibel 6ee2e6be25 up manifold version 25.1.27 -> 25.1.28 2025-12-19 16:55:32 -06:00
James Seibel b5c47d67cb up version number 2.4.3 -> 2.4.4-dev 2025-12-18 10:04:57 -06:00
James Seibel ead59d0817 remove dev from version number 2025-12-18 09:35:57 -06:00
James Seibel 1c9229c8f1 Fix 1.21.11 stuttering when flying into new chunks in singleplayer 2025-12-18 09:35:54 -06:00
James Seibel 968a14c6a5 remove chunkWrapper.isStillValid() 2025-12-18 09:35:21 -06:00
James Seibel 851c7439d5 Fix GLProxy error in multiplayer 2025-12-17 09:02:15 -06:00
s809 c902357a8f Update core 2025-12-17 00:17:27 +05:00
s809 63170078f5 Fix returning wrong dimension name 2025-12-17 00:17:21 +05:00
James Seibel d0dd1f125b ignore chunk update events during all world gen pos 2025-12-15 15:07:01 -06:00
James Seibel 32950d793e slight light engine optimization 2025-12-15 14:37:22 -06:00
James Seibel 54e9bad907 up version number 2.4.2 -> 2.4.3-dev 2025-12-15 10:17:34 -06:00
12 changed files with 77 additions and 82 deletions
@@ -18,6 +18,7 @@
*/
package com.seibel.distanthorizons.common.wrappers.chunk;
import com.seibel.distanthorizons.api.DhApi;
import com.seibel.distanthorizons.common.wrappers.block.BiomeWrapper;
import com.seibel.distanthorizons.common.wrappers.block.BlockStateWrapper;
import com.seibel.distanthorizons.common.wrappers.misc.MutableBlockPosWrapper;
@@ -80,6 +81,8 @@ public class ChunkWrapper implements IChunkWrapper
private static final ThreadLocal<BlockPos.MutableBlockPos> MUTABLE_BLOCK_POS_REF = ThreadLocal.withInitial(() -> new BlockPos.MutableBlockPos());
private static final ThreadLocal<MutableBlockPosWrapper> MUTABLE_BLOCK_POS_WRAPPER_REF = ThreadLocal.withInitial(() -> new MutableBlockPosWrapper());
private static boolean heightmapThreadWarningLogged = false;
private final ChunkAccess chunk;
private final DhChunkPos chunkPos;
@@ -107,22 +110,21 @@ public class ChunkWrapper implements IChunkWrapper
// constructor //
//=============//
/**
* Note: this constructor should be very
* fast since it will be called frequently on the MC
* server thread and a slow method will cause server lag.
*/
public ChunkWrapper(ChunkAccess chunk, ILevelWrapper wrappedLevel)
{
this(chunk, wrappedLevel, true);
}
public ChunkWrapper(ChunkAccess chunk, ILevelWrapper wrappedLevel, boolean recreateHeightmaps)
{
this.chunk = chunk;
this.wrappedLevel = wrappedLevel;
this.chunkPos = new DhChunkPos(chunk.getPos().x, chunk.getPos().z);
if (recreateHeightmaps)
{
this.createDhHeightMaps();
}
}
@Override
public ChunkWrapper copy() { return new ChunkWrapper(this.chunk, this.wrappedLevel); }
//=========//
@@ -242,11 +244,15 @@ public class ChunkWrapper implements IChunkWrapper
}
private int getChunkSectionMinHeight(int index) { return (index * 16) + this.getInclusiveMinBuildHeight(); }
@Override
public void createDhHeightMaps()
{
// re-calculate the min/max heights for consistency (during world gen these may be wrong)
this.minNonEmptyHeight = Integer.MIN_VALUE;
this.maxNonEmptyHeight = Integer.MAX_VALUE;
if (heightmapThreadWarningLogged
&& !DhApi.isDhThread())
{
LOGGER.warn("ChunkWrapper Height maps created on non-DH thread ["+Thread.currentThread().getName()+"]. This may cause stuttering.");
}
this.solidHeightMap = new int[LodUtil.CHUNK_WIDTH][LodUtil.CHUNK_WIDTH];
@@ -614,15 +620,6 @@ public class ChunkWrapper implements IChunkWrapper
//===============//
// other methods //
//===============//
@Override
public boolean isStillValid() { return this.wrappedLevel.tryGetChunk(this.chunkPos) == this; }
//================//
// base overrides //
//================//
@@ -203,19 +203,13 @@ public class MinecraftClientWrapper implements IMinecraftClientWrapper, IMinecra
return;
}
if (!GLProxy.hasInstance())
{
// rendering setup hasn't finished
return;
}
#if MC_VER < MC_1_19_2
player.sendMessage(new TextComponent(string), getPlayer().getUUID());
#elif MC_VER < MC_1_21_9
player.displayClientMessage(net.minecraft.network.chat.Component.translatable(string), /*isOverlay*/false);
#else
GLProxy.getInstance().queueRunningOnRenderThread(() ->
GLProxy.queueRunningOnRenderThread(() ->
{
player.displayClientMessage(net.minecraft.network.chat.Component.translatable(string), /*isOverlay*/false);
});
@@ -259,9 +259,7 @@ public class ClientLevelWrapper implements IClientLevelWrapper
#if MC_VER <= MC_1_21_10
return this.level.dimension().location().toString();
#else
String namespace = this.level.dimension().identifier().getNamespace();
String path = this.level.dimension().identifier().getPath();
return namespace + "@@" + path;
return this.level.dimension().identifier().toString();
#endif
}
@@ -297,23 +295,6 @@ public class ClientLevelWrapper implements IClientLevelWrapper
#endif
}
@Override
public IChunkWrapper tryGetChunk(DhChunkPos pos)
{
if (!this.level.hasChunk(pos.getX(), pos.getZ()))
{
return null;
}
ChunkAccess chunk = this.level.getChunk(pos.getX(), pos.getZ(), ChunkStatus.EMPTY, false);
if (chunk == null)
{
return null;
}
return new ChunkWrapper(chunk, this);
}
@Override
public ClientLevel getWrappedMcObject() { return this.level; }
@@ -187,9 +187,7 @@ public class ServerLevelWrapper implements IServerLevelWrapper
#if MC_VER <= MC_1_21_10
return this.level.dimension().location().toString();
#else
String namespace = this.level.dimension().identifier().getNamespace();
String path = this.level.dimension().identifier().getPath();
return namespace + "@@" + path;
return this.level.dimension().identifier().toString();
#endif
}
@@ -225,23 +223,6 @@ public class ServerLevelWrapper implements IServerLevelWrapper
#endif
}
@Override
public IChunkWrapper tryGetChunk(DhChunkPos pos)
{
if (!this.level.hasChunk(pos.getX(), pos.getZ()))
{
return null;
}
ChunkAccess chunk = this.level.getChunk(pos.getX(), pos.getZ(), ChunkStatus.FULL, false);
if (chunk == null)
{
return null;
}
return new ChunkWrapper(chunk, this);
}
@Override
public ServerLevel getWrappedMcObject() { return this.level; }
@@ -28,6 +28,7 @@ import com.seibel.distanthorizons.common.wrappers.world.ServerLevelWrapper;
import com.seibel.distanthorizons.common.wrappers.worldGeneration.chunkFileHandling.ChunkFileReader;
import com.seibel.distanthorizons.common.wrappers.worldGeneration.mimicObject.*;
import com.seibel.distanthorizons.common.wrappers.worldGeneration.params.GlobalWorldGenParams;
import com.seibel.distanthorizons.core.api.internal.SharedApi;
import com.seibel.distanthorizons.core.generation.DhLightingEngine;
import com.seibel.distanthorizons.core.level.IDhServerLevel;
import com.seibel.distanthorizons.core.config.Config;
@@ -37,6 +38,7 @@ import com.seibel.distanthorizons.core.pos.DhChunkPos;
import com.seibel.distanthorizons.core.sql.dto.BeaconBeamDTO;
import com.seibel.distanthorizons.core.util.ExceptionUtil;
import com.seibel.distanthorizons.core.util.LodUtil;
import com.seibel.distanthorizons.core.util.TimerUtil;
import com.seibel.distanthorizons.core.util.gridList.ArrayGridList;
import com.seibel.distanthorizons.core.util.objects.UncheckedInterruptedException;
import com.seibel.distanthorizons.core.wrapperInterfaces.chunk.ChunkLightStorage;
@@ -100,6 +102,15 @@ public final class BatchGenerationEnvironment implements IBatchGeneratorEnvironm
public static final long EXCEPTION_TIMER_RESET_TIME = TimeUnit.NANOSECONDS.convert(1, TimeUnit.SECONDS);
public static final int EXCEPTION_COUNTER_TRIGGER = 20;
/**
* Used to revert the ignore logic in {@link SharedApi} so
* that a given chunk pos can be handled again.
* A timer is used so we don't have to inject into MC's code and it works sell enough
* most of the time.
* If a chunk does get through due the timeout not being long enough that isn't the end of the world.
*/
private static final int MS_TO_IGNORE_CHUNK_AFTER_COMPLETION = 5_000;
private final IDhServerLevel dhServerLevel;
@@ -107,6 +118,8 @@ public final class BatchGenerationEnvironment implements IBatchGeneratorEnvironm
public final InternalServerGenerator internalServerGenerator;
public final ChunkFileReader chunkFileReader;
private final Timer chunkSaveIgnoreTimer = TimerUtil.CreateTimer("ChunkSaveIgnoreTimer");
public final LinkedBlockingQueue<GenerationEvent> generationEventQueue = new LinkedBlockingQueue<>();
@@ -435,10 +448,9 @@ public final class BatchGenerationEnvironment implements IBatchGeneratorEnvironm
//=============================//
//=========================//
// process existing chunks //
//
//=============================//
//=========================//
ArrayGridList<ChunkWrapper> chunkWrapperList = new ArrayGridList<>(regionChunks.gridSize);
regionChunks.forEachPos((relX, relZ) ->
@@ -454,8 +466,8 @@ public final class BatchGenerationEnvironment implements IBatchGeneratorEnvironm
}
else if (chunk != null)
{
//
ChunkWrapper chunkWrapper = new ChunkWrapper(chunk, this.dhServerLevel.getLevelWrapper());
chunkWrapper.createDhHeightMaps();
chunkWrapperList.set(relX, relZ, chunkWrapper);
// try setting the wrapper's lighting
@@ -575,6 +587,11 @@ public final class BatchGenerationEnvironment implements IBatchGeneratorEnvironm
ProtoChunk protoChunk = ((ProtoChunk) chunk);
protoChunk.setLightEngine(region.getLightEngine());
}
// usually ignoring the chunk's position is unnecessary,
// but this improves performance if a chunk update event does sneak through
SharedApi.CHUNK_UPDATE_QUEUE_MANAGER.addPosToIgnore(chunkWrapper.getChunkPos());
});
@@ -684,6 +701,24 @@ public final class BatchGenerationEnvironment implements IBatchGeneratorEnvironm
this.dhServerLevel.updateBeaconBeamsForChunkPos(centerChunkWrapper.getChunkPos(), activeBeamList);
}
}
for (int i = 0; i < iChunkWrapperList.size(); i++)
{
ChunkWrapper chunkWrapper = (ChunkWrapper) iChunkWrapperList.get(i);
if (chunkWrapper == null)
{
continue;
}
// give MC a few seconds to save the chunk before
// we can process update events there again
this.chunkSaveIgnoreTimer.schedule(new TimerTask()
{
@Override
public void run() { SharedApi.CHUNK_UPDATE_QUEUE_MANAGER.removePosToIgnore(chunkWrapper.getChunkPos()); }
}, MS_TO_IGNORE_CHUNK_AFTER_COMPLETION);
}
}
}
private static <T> ArrayGridList<T> GetCutoutFrom(ArrayGridList<T> total, int border) { return new ArrayGridList<>(total, border, total.gridSize - border); }
@@ -51,7 +51,7 @@ public class InternalServerGenerator
/**
* Used to revert the ignore logic in {@link SharedApi} so
* that given chunk pos can be handled again.
* that a given chunk pos can be handled again.
* A timer is used so we don't have to inject into MC's code and it works sell enough
* most of the time.
* If a chunk does get through due the timeout not being long enough that isn't the end of the world.
@@ -156,6 +156,7 @@ public class InternalServerGenerator
if (chunk != null)
{
ChunkWrapper chunkWrapper = new ChunkWrapper(chunk, this.dhServerLevel.getLevelWrapper());
chunkWrapper.createDhHeightMaps();
chunkWrappers.add(chunkWrapper);
}
}
@@ -222,7 +222,8 @@ public class ChunkCompoundTagParser
boolean hasHeightmapData = readHeightmaps(chunk, chunkData);
// chunk wrapper so we can pass along extra data more easily
ChunkWrapper chunkWrapper = new ChunkWrapper(chunk, dhServerLevel.getServerLevelWrapper(), !hasHeightmapData);
ChunkWrapper chunkWrapper = new ChunkWrapper(chunk, dhServerLevel.getServerLevelWrapper());
chunkWrapper.createDhHeightMaps();
@@ -293,7 +293,7 @@ public class ChunkFileReader implements AutoCloseable
public ChunkWrapper CreateProtoChunkWrapper(ServerLevel level, ChunkPos chunkPos)
{
ProtoChunk chunk = CreateProtoChunk(level, chunkPos);
return new ChunkWrapper(chunk, this.params.dhServerLevel.getLevelWrapper(), false);
return new ChunkWrapper(chunk, this.params.dhServerLevel.getLevelWrapper());
}
public static ProtoChunk CreateProtoChunk(ServerLevel level, ChunkPos chunkPos)
{
@@ -24,6 +24,9 @@ accessible method net/minecraft/server/level/ChunkMap tick (Ljava/util/function/
accessible field net/minecraft/server/level/ServerLevel entityManager Lnet/minecraft/world/level/entity/PersistentEntitySectionManager;
accessible field net/minecraft/server/level/ChunkMap mainThreadExecutor Lnet/minecraft/util/thread/BlockableEventLoop;
# getting existing chunks outside the main thread
accessible method net/minecraft/server/level/ChunkMap getVisibleChunkIfPresent (J)Lnet/minecraft/server/level/ChunkHolder;
# lod generation from save file
accessible field net/minecraft/world/level/chunk/storage/SimpleRegionStorage worker Lnet/minecraft/world/level/chunk/storage/IOWorker;
accessible field net/minecraft/world/level/chunk/storage/IOWorker storage Lnet/minecraft/world/level/chunk/storage/RegionFileStorage;
@@ -67,9 +67,11 @@ public class MixinFogRenderer
Entity entity = camera.getEntity();
boolean isSpecialFog = (entity instanceof LivingEntity) && ((LivingEntity) entity).hasEffect(MobEffects.BLINDNESS);
if (!isSpecialFog && cameraNotInFluid && fogMode == FogMode.FOG_TERRAIN
&& !SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class).isFogStateSpecial()
&& Config.Client.Advanced.Graphics.Fog.disableVanillaFog.get())
if (!isSpecialFog
&& cameraNotInFluid
&& fogMode == FogMode.FOG_TERRAIN
&& !SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class).isFogStateSpecial()
&& !Config.Client.Advanced.Graphics.Fog.enableVanillaFog.get())
{
#if MC_VER < MC_1_17_1
RenderSystem.fogStart(A_REALLY_REALLY_BIG_VALUE);
+3 -3
View File
@@ -5,8 +5,8 @@ org.gradle.caching=true
# Mod Info
mod_name=DistantHorizons
mod_version=2.4.2-b
api_version=5.0.0
mod_version=2.4.4-b
api_version=5.1.0
maven_group=com.seibel.distanthorizons
mod_readable_name=Distant Horizons
mod_description=This mod generates and renders simplified terrain beyond the normal view distance at a low performance cost. Allowing you to see much farther without turning your game into a slideshow.
@@ -18,7 +18,7 @@ mod_issues=https://gitlab.com/jeseibel/distant-horizons/-/issues
mod_discord=https://discord.gg/xAB8G4cENx
# Global Plugin Versions
manifold_version=2025.1.27
manifold_version=2025.1.28
# 2023.1.17 can be used if there are mystery Java compiler issues
nightconfig_version=3.6.6
lz4_version=1.8.0