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12 Commits

Author SHA1 Message Date
s809 2ddeaf50eb test builds 2025-04-21 00:00:01 +05:00
Ran 3721ebea6e Improve LodDataBuilder.java
- Use bitwise modulo
- Don't compute certain things 256 times when they can be computed once.
- Removed expressions that are always false
- Improved comments
2025-04-11 11:24:17 +10:00
Ran 98f8a87362 Improve LodDataBuilder.java
- Use bitwise modulo
- Don't compute certain things 256 times when they can be computed once.
- Removed expressions that are always false
- Improved comments
2025-04-11 11:20:05 +10:00
Ran 10a743ddef Don't check for Indium for Sodium version >= 0.6 2025-04-07 23:53:02 +10:00
James Seibel 95c896f964 maybe break n-sized rendering but fix LOD loading getting stuck 2025-04-07 06:56:58 -05:00
James Seibel 040bc16874 re-add comment to getWorldFolderName() 2025-04-07 06:55:45 -05:00
James Seibel 35d3fdb473 Revert "bandaid fix for Forge 1.20.1 UI crashing"
This reverts commit 2b519a826f.
2025-04-07 06:55:01 -05:00
Ran 549f7510f7 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	common/src/main/java/com/seibel/distanthorizons/common/wrappers/block/TintWithoutLevelOverrider.java
2025-04-07 13:52:25 +10:00
Ran fab64d8477 Fix white foliage issue 2025-04-07 13:52:02 +10:00
Ran 4a6a35f617 Fix white foliage issue 2025-04-07 13:47:42 +10:00
James Seibel 2b519a826f bandaid fix for Forge 1.20.1 UI crashing 2025-04-05 09:19:36 -05:00
James Seibel 445c01b5ae up version number 2.3.2 -> 2.3.3 2025-04-05 09:11:45 -05:00
6 changed files with 67 additions and 30 deletions
@@ -19,19 +19,16 @@
package com.seibel.distanthorizons.common.wrappers.block;
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
import com.seibel.distanthorizons.core.util.ColorUtil;
import com.seibel.distanthorizons.core.wrapperInterfaces.world.IClientLevelWrapper;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.level.*;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.Biomes;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.lighting.LevelLightEngine;
import net.minecraft.world.level.material.FluidState;
import org.apache.logging.log4j.Logger;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
@@ -46,46 +43,74 @@ public class TintWithoutLevelOverrider implements BlockAndTintGetter
* but {@link Nullable} is there just in case.
*/
@Nullable
private final Biome biome;
#if MC_VER >= MC_1_18_2
public final Holder<Biome> biome;
#else
public final Biome biome;
#endif
/**
* Constructs the TintWithoutLevelOverrider, storing the provided Biome Holder for late-binding access.
*
* <p>Previously, this class might have immediately unwrapped the Holder like this:</p>
* <pre>{@code
* // Inside constructor (OLD WAY - PROBLEMATIC):
* Holder<Biome> biomeHolder = getTheHolderFromSomewhere();
* this.biome = biomeHolder.value(); // <-- PROBLEM HERE
* }</pre>
*
* <p>This approach is problematic because the {@link net.minecraft.core.Holder} system,
* particularly {@code Holder.Reference}, is designed for <strong>late binding</strong>. Here's why storing
* the Holder itself is now necessary:</p>
* <ol>
* <li>A {@code Holder.Reference<Biome>} might be created initially just with a
* {@link net.minecraft.resources.ResourceKey} (like {@code minecraft:plains}), but its actual
* {@link net.minecraft.core.Holder#value() value()} (the {@code Biome} object itself) might be {@code null}
* at construction time.</li>
* <li>Later, during game loading, registry population, or potentially due to modifications by other mods
* (e.g., Polytone), the system calls internal binding methods (like {@code bindValue(Biome)})
* on the {@code Holder} instance. This sets or <strong>updates</strong> the internal reference to the
* actual {@code Biome} object.</li>
* <li>Crucially, the binding process might assign a completely <strong>new</strong> {@code Biome} object
* instance to the {@code Holder} reference, replacing any previous one.</li>
* </ol>
*
* <p>If we unwrapped the {@code Holder} using {@code .value()} within the constructor (the old way),
* our class's internal {@code biome} field would permanently store a reference to whatever {@code Biome}
* object the {@code Holder} pointed to *at that exact moment*. It would have no link back to the
* {@code Holder} and would be unaware if the {@code Holder} was later updated to point to a different
* (or the initially missing) {@code Biome} object. This would lead to using stale or even {@code null} data.</p>
*
* <p>By storing the {@code Holder<Biome>} itself, this class can call {@link net.minecraft.core.Holder#value()}
* whenever the biome information is needed, ensuring it always retrieves the most current {@code Biome}
* instance associated with the holder at that time.</p>
*/
public TintWithoutLevelOverrider(BiomeWrapper biomeWrapper, IClientLevelWrapper clientLevelWrapper)
{
// try to get the wrapped biome
Biome unwrappedBiome = null;
if (biomeWrapper.biome != null)
#if MC_VER >= MC_1_18_2 Holder<Biome> #else Biome #endif biome = biomeWrapper.biome;
if (biome == null) // We are looking at the empty biome wrapper
{
unwrappedBiome = unwrap(biomeWrapper.biome);
}
if(unwrappedBiome == null)
{
// we are looking at the empty biome wrapper, try using plains as a backup
BiomeWrapper plainsBiomeWrapper = ((BiomeWrapper) clientLevelWrapper.getPlainsBiomeWrapper());
if (plainsBiomeWrapper != null)
{
unwrappedBiome = unwrap(plainsBiomeWrapper.biome);
biome = plainsBiomeWrapper.biome;
}
}
this.biome = unwrappedBiome;
this.biome = biome;
}
@Override
public int getBlockTint(@NotNull BlockPos blockPos, @NotNull ColorResolver colorResolver)
{
if (this.biome != null)
{
return colorResolver.getColor(this.biome, blockPos.getX(), blockPos.getZ());
}
else
public int getBlockTint(@NotNull BlockPos blockPos, @NotNull ColorResolver colorResolver)
{
if (this.biome == null)
{
// hopefully unneeded debug color
return ColorUtil.CYAN;
}
return colorResolver.getColor(unwrap(biome), blockPos.getX(), blockPos.getZ());
}
private static Biome unwrap(#if MC_VER >= MC_1_18_2 Holder<Biome> #else Biome #endif biome)
@@ -115,6 +115,8 @@ public class ServerLevelWrapper implements IServerLevelWrapper
@Override
public String getWorldFolderName()
{
// TODO can we just replace this with getMcSaveFolder()? Why are we using the screenshot file anyway?
// this can have issues when the screenshot file is null/missing
#if MC_VER >= MC_1_17_1
return this.level.getServer().getWorldScreenshotFile().get().getParent().getFileName().toString();
#else // <= 1.16.5
@@ -90,8 +90,8 @@ public class FabricMain extends AbstractModInitializer implements ClientModIniti
{
ModAccessorInjector.INSTANCE.bind(ISodiumAccessor.class, new SodiumAccessor());
// If sodium is installed Indium is also necessary in order to use the Fabric rendering API
if (!modChecker.isModLoaded("indium"))
// If sodium is installed Indium is also necessary for versions 0.5 and less in order to use the Fabric rendering API
if (!modChecker.isModLoaded("indium") && SodiumAccessor.isSodiumV5OrLess)
{
String indiumMissingMessage = ModInfo.READABLE_NAME + " needs Indium to work with Sodium.\nPlease download Indium from https://modrinth.com/mod/indium";
LOGGER.fatal(indiumMissingMessage);
@@ -43,11 +43,22 @@ import net.minecraft.world.phys.AABB;
public class SodiumAccessor implements ISodiumAccessor
{
/**
* True if sodium 0.5 or less is present. <br>
* This field is public because it's also used to check if we need Indium to be present. <br>
* We need Indium if Sodium 0.5 or less is present.
*/
public static final boolean isSodiumV5OrLess;
#if MC_VER >= MC_1_20_1
private static MethodHandle setFogOcclusionMethod;
private static Object sodiumPerformanceOptions;
#endif
static {
isSodiumV5OrLess = !classPresent("net.caffeinemc.mods.sodium.client.render.SodiumWorldRenderer");
}
//======================//
@@ -72,8 +83,7 @@ public class SodiumAccessor implements ISodiumAccessor
{
if (sodiumPerformanceOptions == null)
{
boolean sodiumV6 = classPresent("net.caffeinemc.mods.sodium.client.render.SodiumWorldRenderer");
if (!sodiumV6)
if (isSodiumV5OrLess)
{
// sodium 0.5
+1 -1
View File
@@ -5,7 +5,7 @@ org.gradle.caching=true
# Mod Info
mod_name=DistantHorizons
mod_version=2.3.2-b
mod_version=2.3.3-b-dev
api_version=4.0.0
maven_group=com.seibel.distanthorizons
mod_readable_name=Distant Horizons