Fix white foliage issue
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+49
-24
@@ -19,19 +19,16 @@
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package com.seibel.distanthorizons.common.wrappers.block;
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import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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import com.seibel.distanthorizons.core.util.ColorUtil;
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import com.seibel.distanthorizons.core.wrapperInterfaces.world.IClientLevelWrapper;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.world.level.*;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.biome.Biomes;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.lighting.LevelLightEngine;
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import net.minecraft.world.level.material.FluidState;
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import org.apache.logging.log4j.Logger;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@@ -46,46 +43,74 @@ public class TintWithoutLevelOverrider implements BlockAndTintGetter
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* but {@link Nullable} is there just in case.
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*/
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@Nullable
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private final Biome biome;
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#if MC_VER >= MC_1_18_2
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public final Holder<Biome> biome;
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#else
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public final Biome biome;
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#endif
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/**
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* Constructs the TintWithoutLevelOverrider, storing the provided Biome Holder for late-binding access.
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*
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* <p>Previously, this class might have immediately unwrapped the Holder like this:</p>
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* <pre>{@code
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* // Inside constructor (OLD WAY - PROBLEMATIC):
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* Holder<Biome> biomeHolder = getTheHolderFromSomewhere();
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* this.biome = biomeHolder.value(); // <-- PROBLEM HERE
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* }</pre>
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*
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* <p>This approach is problematic because the {@link net.minecraft.core.Holder} system,
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* particularly {@code Holder.Reference}, is designed for <strong>late binding</strong>. Here's why storing
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* the Holder itself is now necessary:</p>
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* <ol>
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* <li>A {@code Holder.Reference<Biome>} might be created initially just with a
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* {@link net.minecraft.resources.ResourceKey} (like {@code minecraft:plains}), but its actual
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* {@link net.minecraft.core.Holder#value() value()} (the {@code Biome} object itself) might be {@code null}
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* at construction time.</li>
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* <li>Later, during game loading, registry population, or potentially due to modifications by other mods
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* (e.g., Polytone), the system calls internal binding methods (like {@code bindValue(Biome)})
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* on the {@code Holder} instance. This sets or <strong>updates</strong> the internal reference to the
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* actual {@code Biome} object.</li>
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* <li>Crucially, the binding process might assign a completely <strong>new</strong> {@code Biome} object
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* instance to the {@code Holder} reference, replacing any previous one.</li>
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* </ol>
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*
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* <p>If we unwrapped the {@code Holder} using {@code .value()} within the constructor (the old way),
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* our class's internal {@code biome} field would permanently store a reference to whatever {@code Biome}
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* object the {@code Holder} pointed to *at that exact moment*. It would have no link back to the
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* {@code Holder} and would be unaware if the {@code Holder} was later updated to point to a different
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* (or the initially missing) {@code Biome} object. This would lead to using stale or even {@code null} data.</p>
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*
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* <p>By storing the {@code Holder<Biome>} itself, this class can call {@link net.minecraft.core.Holder#value()}
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* whenever the biome information is needed, ensuring it always retrieves the most current {@code Biome}
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* instance associated with the holder at that time.</p>
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*/
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public TintWithoutLevelOverrider(BiomeWrapper biomeWrapper, IClientLevelWrapper clientLevelWrapper)
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{
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// try to get the wrapped biome
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Biome unwrappedBiome = null;
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if (biomeWrapper.biome != null)
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#if MC_VER >= MC_1_18_2 Holder<Biome> #else Biome #endif biome = biomeWrapper.biome;
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if (biome == null) // We are looking at the empty biome wrapper
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{
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unwrappedBiome = unwrap(biomeWrapper.biome);
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}
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if(unwrappedBiome == null)
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{
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// we are looking at the empty biome wrapper, try using plains as a backup
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BiomeWrapper plainsBiomeWrapper = ((BiomeWrapper) clientLevelWrapper.getPlainsBiomeWrapper());
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if (plainsBiomeWrapper != null)
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{
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unwrappedBiome = unwrap(plainsBiomeWrapper.biome);
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biome = plainsBiomeWrapper.biome;
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}
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}
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this.biome = unwrappedBiome;
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this.biome = biome;
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}
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@Override
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public int getBlockTint(@NotNull BlockPos blockPos, @NotNull ColorResolver colorResolver)
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{
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if (this.biome != null)
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{
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return colorResolver.getColor(this.biome, blockPos.getX(), blockPos.getZ());
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}
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else
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public int getBlockTint(@NotNull BlockPos blockPos, @NotNull ColorResolver colorResolver)
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{
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if (this.biome == null)
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{
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// hopefully unneeded debug color
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return ColorUtil.CYAN;
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}
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return colorResolver.getColor(unwrap(biome), blockPos.getX(), blockPos.getZ());
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}
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private static Biome unwrap(#if MC_VER >= MC_1_18_2 Holder<Biome> #else Biome #endif biome)
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