James Seibel
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005535fef1
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Improve comments
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2020-10-17 18:08:39 -05:00 |
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James Seibel
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f06620b986
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Finish generateLodColorSection
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2020-10-17 18:06:36 -05:00 |
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James Seibel
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48730f9306
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Improve comments and update version number
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2020-10-17 18:06:04 -05:00 |
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James Seibel
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4071862bae
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Add generateLodChunk to onChunkPopulate
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2020-10-17 18:01:12 -05:00 |
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James Seibel
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c3c2b3233f
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Improve comments
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2020-10-15 11:42:02 -05:00 |
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James Seibel
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bcf6a9cb7b
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Finish generateLodColorVertical
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2020-10-10 20:34:14 -05:00 |
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James Seibel
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1e28b7d544
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Merge branch 'master' of gitlab.com:jeseibel/minecraft-lod-mod into master
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2020-10-06 13:49:26 -05:00 |
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James Seibel
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60cef16a61
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improve comment
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2020-10-06 13:49:23 -05:00 |
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James Seibel
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13e0be73e5
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Add generateLodColorVertical (only top works) and testing code
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2020-10-06 13:20:16 -05:00 |
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James Seibel
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553abf1c75
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Improve formating and extract a constant
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2020-10-06 11:02:31 -05:00 |
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James Seibel
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66febf3e61
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Finish the generatreLodColorTop method
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2020-10-06 10:52:13 -05:00 |
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James Seibel
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1fd8537952
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Improve error handling
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2020-10-06 10:50:10 -05:00 |
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James Seibel
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047a7f941c
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Add the first step to getting chunk colors
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2020-09-29 21:54:30 -05:00 |
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James Seibel
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b93effaa57
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Improve comments and add TODO comments
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2020-09-28 22:21:50 -05:00 |
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James Seibel
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25f942b4c7
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prevent saving null data and add todo code for later
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2020-09-28 22:11:29 -05:00 |
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James Seibel
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be92f7063a
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Set up Lods to be saved to disk
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2020-09-28 22:10:56 -05:00 |
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James Seibel
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ccb5ab9458
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Improve toString
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2020-09-28 20:33:08 -05:00 |
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James Seibel
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73a038d1b5
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remove unneeded float division and fix 2 variables being set incorrectly
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2020-09-28 20:20:42 -05:00 |
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James Seibel
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5fd6d9fcec
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change x and z to be public final instead of private with getters
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2020-09-28 20:17:39 -05:00 |
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James Seibel
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6f1bbe52b1
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Prevent null pointer errors when using toString on an new lodChunk
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2020-09-28 13:44:10 -05:00 |
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James Seibel
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a86c48d06d
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set up file writer
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2020-09-28 13:42:57 -05:00 |
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James Seibel
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e4bb777b1f
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add debug code
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2020-09-28 13:41:16 -05:00 |
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James Seibel
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cd8a6cf127
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update version number
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2020-09-28 13:05:35 -05:00 |
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James Seibel
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f12a7c5ce0
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Improve toData
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2020-09-28 13:05:13 -05:00 |
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James Seibel
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69ab05f01f
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Update version
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2020-09-28 13:04:33 -05:00 |
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James Seibel
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1a13534142
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Set up the file reader
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2020-09-28 13:04:06 -05:00 |
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James Seibel
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5f3d9b808a
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Add a constructor for LodChunk that takes in a data String, improve the toData method
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2020-09-28 12:23:03 -05:00 |
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James Seibel
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7816a2d7b5
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Begin file handling
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2020-09-28 10:56:51 -05:00 |
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James Seibel
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7d50360147
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Minor debug change
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2020-09-27 22:19:02 -05:00 |
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James Seibel
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f556987cbd
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Add X and Z variables, improve toString and toData methods
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2020-09-27 22:18:41 -05:00 |
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James Seibel
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c5ad8b70e3
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Create the start of the RegionFileHandler
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2020-09-27 10:16:01 -05:00 |
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James Seibel
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c7b35c825d
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Slightly change debug code
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2020-09-27 10:15:42 -05:00 |
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James Seibel
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5d2e426089
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Move a variable decleration
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2020-09-27 10:15:09 -05:00 |
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James Seibel
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7f049e8bf2
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Update version date
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2020-09-27 09:35:13 -05:00 |
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James Seibel
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6dfd8eff32
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Remove unneeded constant
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2020-09-27 09:34:13 -05:00 |
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James Seibel
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b59b606ab3
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Fix index out of bound exception, improve comments, fix a few block count constants, add debug code
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2020-09-27 09:27:51 -05:00 |
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James Seibel
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36a72bb65a
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Add lod chunk generation and remove Vec3 from LodChunk
Vec3 was removed since LodChunks now only remember the height of the top and bottom instead of the x and z location of each point.
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2020-09-26 21:22:01 -05:00 |
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James Seibel
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c9bc3f78f4
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Add reference comments
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2020-09-25 10:05:25 -05:00 |
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James Seibel
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dfe55f197c
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Separate the color and positional enums
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2020-09-25 10:00:52 -05:00 |
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James Seibel
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c24aa354b2
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Add a default constructor
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2020-09-25 09:41:10 -05:00 |
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James Seibel
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3cd9a4f0b7
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Add missing x and z coordinates to lodChunk
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2020-09-25 09:17:47 -05:00 |
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James Seibel
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e116047bc8
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Add the Lod object and supporting objects
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2020-09-25 09:09:43 -05:00 |
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James Seibel
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73592971d3
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Improve fog distance and have it change between fast and fancy modes
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2020-09-21 10:46:36 -05:00 |
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James Seibel
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23f0f2662a
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Move everything relating to optifine's config into OfConfig
Have the fog type change based on what optifine's in game setting is.
Change 2 minor TODOs.
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2020-09-21 09:45:35 -05:00 |
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James Seibel
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c74b9f74d9
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Get the player's FOV from the EntityRenderer through reflection, improve a few comments
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2020-09-18 22:39:19 -05:00 |
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James Seibel
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d1300e0509
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Comment out broken code
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2020-09-18 22:18:47 -05:00 |
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James Seibel
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72a912dcb5
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Get the current FOV directly from the entityRender through reflection
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2020-09-17 22:26:24 -05:00 |
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James Seibel
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af606c4317
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Rename OfConfig to OfConfigReflector
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2020-09-17 22:22:48 -05:00 |
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James Seibel
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e8f2991ba2
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Add the ability to access optifine's settings
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2020-09-14 08:21:02 -05:00 |
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James Seibel
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c62f8b18ef
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Supress some 'unused' warnings
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2020-09-12 22:31:20 -05:00 |
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