Leonardo
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9b216fedad
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Vertical lod now works (optimization required)
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2021-09-14 01:05:41 +02:00 |
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Leonardo
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75e78d9000
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First vertical data working
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2021-09-13 17:34:37 +02:00 |
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Leonardo
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76a7baeb32
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Saving works again
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2021-09-13 01:47:04 +02:00 |
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Leonardo
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c3115caa8f
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Re-organized the LodBuilder code
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2021-09-12 16:29:41 +02:00 |
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Leonardo
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5f1f5f0948
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Fixed some smalls bugs
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2021-09-11 16:29:20 +02:00 |
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Leonardo
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bdcc4c7755
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Introduced map util and now the Loading does not create new String object.
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2021-09-11 15:56:46 +02:00 |
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Leonardo
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1395e32a50
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introduced the mergeSingleData function
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2021-09-11 13:49:51 +02:00 |
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Leonardo
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99f7d70613
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disabled the class until it's ready
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2021-09-10 18:22:13 +02:00 |
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Leonardo
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59bfd739f4
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Added max detail at FULL
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2021-09-10 18:21:46 +02:00 |
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Leonardo
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3f1cf6c305
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Added some new temporal data storing
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2021-09-10 18:21:09 +02:00 |
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Leonardo
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feebc3564a
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Created the single level container
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2021-09-10 16:42:21 +02:00 |
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Leonardo
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a9aa630aff
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Started convertion for vertical data
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2021-09-10 15:47:43 +02:00 |
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Leonardo
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21140593e2
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Started convertion for vertical data
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2021-09-10 01:05:12 +02:00 |
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James Seibel
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6a1f448b41
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comment out testing code
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2021-09-08 18:13:06 -05:00 |
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James Seibel
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18b8359f0d
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rename the wrapper package to wrappers
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2021-09-07 21:12:58 -05:00 |
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James Seibel
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40321d6e21
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Remove unused variables, imports, etc.
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2021-09-07 19:52:06 -05:00 |
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Leonardo
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e897c3edba
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fixed generation
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2021-09-08 00:51:39 +02:00 |
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Leonardo
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bd9e2acaf6
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Changed the default heigth and depth and small fix to the culling
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2021-09-08 00:23:44 +02:00 |
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Leonardo
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f76fa17e25
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Removed level pos and data arrays
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2021-09-07 17:23:22 +02:00 |
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James Seibel
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13a1e7ed56
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Add the MinecraftWrapper
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2021-09-06 11:20:32 -05:00 |
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James Seibel
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e048d277f8
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
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2021-09-04 11:01:26 -05:00 |
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James Seibel
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ce84b30ddb
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Change a println to use the logger
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2021-09-04 11:00:54 -05:00 |
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Leonardo
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1843f96526
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various fix to the new classes
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2021-09-04 12:48:22 +02:00 |
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Leonardo
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e46864431b
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Fixing the new classes
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2021-09-03 23:33:54 +02:00 |
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Leonardo
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3420133bd3
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Added LevelPosUtil, PosToGenerateContainer and PosToRenderContainer to be used in the future
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2021-09-03 19:34:04 +02:00 |
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James Seibel
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a1aa90cccb
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Split up the configs to make it easier to understand
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2021-09-01 21:39:02 -05:00 |
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Leonardo
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91ba48ad4a
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Max draw detail now works correctly and node bigger than a chunk do not disappear if you touch a border
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2021-09-01 18:11:01 +02:00 |
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Leonardo
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e3dfe658f5
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Fixed chunkPos being created multiple time in the buffer
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2021-09-01 17:20:52 +02:00 |
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Leonardo
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4e249e943a
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Revert "Added LevelPosUtil, now the node are added using it and not with the LevelPos object"
LevelPos are useful and the small stutter in the buffer builder is probably caused by the creation of ChunkPos
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2021-09-01 16:33:34 +02:00 |
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Leonardo
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1360edb459
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Added LevelPosUtil, now the node are added using it and not with the LevelPos object
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2021-09-01 15:15:23 +02:00 |
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Leonardo
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e65579f346
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temporary fix to the missing region bug
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2021-08-31 18:08:02 +02:00 |
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Leonardo
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78d6481a49
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Another small fix
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2021-08-31 12:55:42 +02:00 |
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Leonardo
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1428e72d46
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small fix to the generation
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2021-08-31 11:47:18 +02:00 |
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James Seibel
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2c2c6d6785
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Add configs for buffer building timeouts and small refactors
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2021-08-30 23:16:27 -05:00 |
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Leonardo
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193c579712
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changed the generation. Added re-use of levelPos
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2021-08-30 23:03:22 +02:00 |
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Leonardo
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b24d691d8a
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Removed a useless temp Object in the getNodeToRender
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2021-08-30 10:36:15 +02:00 |
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Leonardo
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b19a80f411
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Optimized the regen
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2021-08-29 16:42:44 +02:00 |
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Leonardo
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450f15ad36
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Finally fixed the regen problem
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2021-08-29 10:56:14 +02:00 |
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Leonardo
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f4c3ad8bb5
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Fixed the garbage collector being called too much
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2021-08-28 20:32:58 +02:00 |
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Leonardo
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685284f131
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removed some e.printStack for the release
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2021-08-28 13:40:39 +02:00 |
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Leonardo
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f803bd58af
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fixed server not overriding lower quality
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2021-08-28 13:21:50 +02:00 |
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Leonardo
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26fbdfc92c
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fixed memory use method and put F4 as debug key
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2021-08-28 12:41:54 +02:00 |
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Leonardo
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e3e8ef705a
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geneartionType is no longer used in LodRegion. Every region has a generationMode (+ server)
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2021-08-28 12:22:09 +02:00 |
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Leonardo
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e1a425dbcc
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fixed a small generation errore,
Now cut and gen tree are automatic
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2021-08-28 11:15:34 +02:00 |
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Leonardo
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d8bd4e2347
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Fixed a small loading bug,
made the getDataToGenerate fully automatic, added an option to update the DetailDistanceUtil values
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2021-08-28 10:38:44 +02:00 |
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James Seibel
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425f4948dc
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Remove unneeded imports and a unneeded cast
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2021-08-27 18:05:02 -05:00 |
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Leonardo
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822a088096
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fixed loading
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2021-08-28 00:36:45 +02:00 |
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Leonardo
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36079e1624
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fix to the Rendering holes
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2021-08-28 00:16:44 +02:00 |
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Leonardo
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8db782a406
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Now nodeToRender is fully automatic
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2021-08-27 23:05:37 +02:00 |
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Leonardo
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af4e30588f
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new z fix
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2021-08-27 18:27:37 +02:00 |
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