Commit Graph

59 Commits

Author SHA1 Message Date
coolGi2007 4e02a3e5bf Updated readme, core, forge version, fabric version and added run jar 2022-02-21 16:46:20 +10:30
coolGi2007 f9292b80c3 Updated gradle stuff to be more like 1.18 (forgot to commit this) 2022-02-15 15:29:07 +10:30
coolGi2007 911c802211 Made sodium use cursedforge and added toml to core 2022-02-10 13:49:38 +10:30
coolGi2007 a4a8de2ff2 After all these years, the ints show up correctly after restarting (it was literally a 1 line fix) 2022-01-24 19:55:34 +10:30
coolGi2007 b0324c76fa Ported everything from 1.17 to 1.16 2022-01-24 18:19:49 +10:30
coolGi2007 5184cfb4da Downported stuff from 1.17 to 1.16 2022-01-21 13:53:15 +10:30
coolGi2007 75ca15ae36 Added jar merger 2022-01-21 13:29:27 +10:30
coolGi2007 4870d456c9 Updated java version in build.gradle 2022-01-02 04:54:16 +00:00
coolGi2007 47386e3aee Updated some stuff 2021-12-29 16:47:44 +10:30
Ran 9315fd6211 Fix forge 2021-12-01 13:25:47 +06:00
Ran 9f6e9f791c Fix gradle issues (compiling works again) 2021-11-28 12:22:05 +06:00
Ran a297cdb79a Fix gradle issues 2021-11-28 09:40:54 +06:00
Ran e0ed760cf9 Update core 2021-11-26 23:28:54 +06:00
Ran 514e12580d Architectury (pls don't fail me IntelliJ) 2021-11-24 20:22:28 +06:00
James Seibel faf38ef8e3 Add DH-Core 2021-11-22 19:24:33 -06:00
James Seibel 03ff908de1 Update rendering to OpenGL 3.2+ (buffers seem to be corrupted or missing)
The rendering is almost completely functional, only fog needs to be re-implemented.
2021-11-08 19:45:40 -06:00
James Seibel 15496663f3 update gradle for Tukaani.XZ 2021-10-30 16:13:33 -05:00
James Seibel 340631eb9b reformat and update the version number
Forge wants version numbers to start with a number
2021-10-30 13:58:07 -05:00
James Seibel 58ad37c056 Start porting to 1.17.1 2021-10-27 22:42:58 -05:00
James Seibel 9b389332be update the version number to a1.5.2 2021-10-26 19:26:23 -05:00
James Seibel 1405b7a433 Add support for OpenGL 1.5 and 3.0 2021-10-23 12:04:16 -05:00
cola98765 dce3227bf1 Fixed compression on retail. Don't change your gradle tasks 2021-10-22 08:28:30 +02:00
cola98765 ea6f3e9881 now it's game crashes on launch when build using file made by "shadowJar" option 2021-10-21 16:42:30 +02:00
cola98765 e0a176c0c4 tried to make XZ actually part of the jar 2021-10-21 12:16:39 +02:00
James Seibel cc1b9ea28e change the version to a1.5.0 and fix a line in the readme 2021-10-20 21:19:40 -05:00
cola98765 96c19620cb now compressing using proper algorithm 2021-10-18 11:00:58 +02:00
James Seibel 15c1a64cfd Update the version number to b1.5.0 2021-10-16 20:58:10 -05:00
James Seibel 6ad94d3362 Update the version number to 1.5.0 and replace the LOD name with Distant Horizons 2021-10-13 23:28:43 -05:00
James Seibel d59f9dc4c6 Create pre-release a1.5.1
I made this version so hopefully someone could test if Vivecraft is just ignoring Minecraft's FOV when creating their projection matrices or if they are doing something more complicated.
2021-09-28 22:56:17 -05:00
James Seibel ff43118976 Update the version number to a1.5.0-pre 2021-09-24 18:06:57 -05:00
James Seibel 07d792979c downgrade to frogeGradle 3.+ from 5.1.+
mixins weren't compiling correctly on the newer version
2021-09-18 23:34:15 -05:00
James Seibel 6e150fe378 Update to ForgeGradlew from 3.+ to 5.1.+ 2021-09-17 22:58:09 -05:00
Leonardo 21140593e2 Started convertion for vertical data 2021-09-10 01:05:12 +02:00
James Seibel fbe39542fc update the version number to a1.4.1 2021-09-08 18:13:25 -05:00
James Seibel 42da213ea9 Update the mod meta info 2021-08-29 16:35:59 -05:00
James Seibel 2c3149ef30 Fix a potential issue with compiling to the wrong Java version 2021-08-28 17:15:38 -05:00
James Seibel 9470ee2507 Add KaptainWutax TerrainUtils to build.gradle 2021-08-13 18:00:06 -05:00
James Seibel e313a03410 Fix/improve rendering again 2021-08-05 20:40:12 -05:00
James Seibel 73e318ee38 Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5 2021-08-04 23:07:12 -05:00
James Seibel 337853cdfa Start merging in 1.16.5_QuadTree
The mod does compile and render, however distance LODs don't generate or render correctly and there are other problems as well.
2021-08-04 23:07:03 -05:00
James Seibel afe4e111c3 Add release version a1.3.2 2021-08-04 22:58:06 -05:00
James Seibel 58607ab1fc Update the version to a1.3.1 2021-07-09 23:09:32 -05:00
Morippi 95bcc71d23 various fix 2021-07-08 12:40:36 +02:00
Morippi 86e4ab7e83 Map works correctly 2021-07-07 20:22:05 +02:00
Morippi 9e24ee0ef7 Fixed LodQuadTree
Added QuadTreeImage to visualize how the quadTree is builded
2021-07-07 00:53:32 +02:00
James Seibel 03ea7ee460 Rename the mod internally from Levels of Detail to Level of Detail 2021-07-05 16:56:30 -05:00
James Seibel 609d471346 Update the version number to a1.3 2021-07-05 13:09:01 -05:00
James Seibel 7ec7d6bdc5 Add a TODO/Issue and fix capitalization 2021-07-05 00:32:51 -05:00
James Seibel 31ef1d4959 Update to 1.16.5 forge 36.1.0 2021-07-03 10:25:21 -05:00
James Seibel 739d6d5856 update the version to a1.2 2021-05-31 19:31:12 -05:00