James Seibel
d59f9dc4c6
Create pre-release a1.5.1
...
I made this version so hopefully someone could test if Vivecraft is just ignoring Minecraft's FOV when creating their projection matrices or if they are doing something more complicated.
2021-09-28 22:56:17 -05:00
James Seibel
ff43118976
Update the version number to a1.5.0-pre
2021-09-24 18:06:57 -05:00
James Seibel
9b1c0a1125
Add the ability to access the lightmap from the MinecraftWrapper
2021-09-16 19:03:43 -05:00
James Seibel
8822e2d8a1
partially add different context rendering
2021-09-12 23:14:43 -05:00
James Seibel
fbe39542fc
update the version number to a1.4.1
2021-09-08 18:13:25 -05:00
James Seibel
0bca47a92b
Update pack.mcmeta
...
I don't even know if we need this file
2021-09-04 11:01:05 -05:00
James Seibel
42da213ea9
Update the mod meta info
2021-08-29 16:35:59 -05:00
James Seibel
afe4e111c3
Add release version a1.3.2
2021-08-04 22:58:06 -05:00
James Seibel
58607ab1fc
Update the version to a1.3.1
2021-07-09 23:09:32 -05:00
James Seibel
a232f449ed
change mcmod.info Details to Detail
2021-07-05 17:16:26 -05:00
James Seibel
03ea7ee460
Rename the mod internally from Levels of Detail to Level of Detail
2021-07-05 16:56:30 -05:00
James Seibel
609d471346
Update the version number to a1.3
2021-07-05 13:09:01 -05:00
James Seibel
7ec7d6bdc5
Add a TODO/Issue and fix capitalization
2021-07-05 00:32:51 -05:00
James Seibel
b542738097
Fix a generation bug created when updating to 1.16.5
2021-07-04 00:09:04 -05:00
James Seibel
31ef1d4959
Update to 1.16.5 forge 36.1.0
2021-07-03 10:25:21 -05:00
James Seibel
bb07e3db9a
Close #28 (Optimize Distance Lod Generation)
2021-06-27 22:00:43 -05:00
James Seibel
a6c9d0df98
Improve the Biome only generation mode
2021-06-21 22:16:46 -05:00
James Seibel
2b82eb88c8
Partially address #28 (improve LOD chunk generation outside normal view distance)
2021-06-19 20:36:13 -05:00
James Seibel
5a3b8f5baa
Add vanilla rendered chunk detection to improve edge rendering
...
In other words, we now render LODs where ever Minecraft isn't rendering chunks itself.
2021-06-14 21:44:26 -05:00
James Seibel
38c644739a
Fix the mixin using the old package name
2021-06-01 20:10:27 -05:00
James Seibel
739d6d5856
update the version to a1.2
2021-05-31 19:31:12 -05:00
James Seibel
7a3497d44c
Update and improve Access Transformer
...
Remove old unneeded transformations and add useful comments.
2021-03-04 21:55:26 -06:00
James Seibel
a151054b48
Fix issue #7 (screen space distortions not be applied)
2021-03-04 21:30:19 -06:00
James Seibel
fa2f12e4e0
Change the version number to alpha 1
2021-03-01 09:37:01 -06:00
James Seibel
f96a6dcecd
Improve how block color is determined
2021-02-28 16:35:46 -06:00
James Seibel
6bedfa5136
Partially implement screen swirling effects
...
It isn't great, but it works well enough
2021-02-28 16:00:18 -06:00
James Seibel
e02156b1a4
Add LOD lighting
2021-02-28 15:07:09 -06:00
James Seibel
807818e078
Fix a few meta info files
2021-02-27 21:45:12 -06:00
James Seibel
14e0fca1ed
Update and improve meta info files
2021-02-27 17:23:17 -06:00
James Seibel
3d6ba0fad9
Remove a test mixin file
2021-02-27 17:22:48 -06:00
James Seibel
cfda8c9655
Bring over improvements and changes from the master branch
2021-02-26 10:31:34 -06:00
James Seibel
f754467450
Initial work to update to 1.16.4
2021-02-21 08:31:03 -06:00
James Seibel
2273bf9058
Improve the internal mod name and update the desc.
2021-02-08 10:03:27 -06:00
James Seibel
fe86e1f353
Separate the core mod from the main project.
...
It should be imported in the referenced libraries.
2021-02-07 23:03:51 -06:00
BuildTools
9f1ec3348c
Initial commit
2020-04-17 19:05:52 -05:00