Update and improve Access Transformer
Remove old unneeded transformations and add useful comments.
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@@ -1,38 +1,21 @@
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# Note: to update code in eclipse run the "eclipse" command in graldew
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# make public the method getFOVModifier
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# used when creating the projection matrix
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public net.minecraft.client.renderer.GameRenderer func_215311_a(Lnet/minecraft/client/renderer/ActiveRenderInfo;FZ)D # getFOVModifier
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public net.minecraft.client.renderer.GameRenderer field_78529_t # rendererUpdateCount
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public net.minecraft.client.renderer.GameRenderer func_228380_a_(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V # hurtCameraEffect
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public net.minecraft.client.renderer.GameRenderer func_228383_b_(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V # applyBobbing
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# make public the byteBuffer in BufferBuilder
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# used when accessing built byteBuffers
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public net.minecraft.client.renderer.BufferBuilder field_179001_a # byteBuffer
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# make public the cameraZoom in the GameRenderer
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public net.minecraft.client.renderer.GameRenderer field_78503_V # cameraZoom
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# make public the cameraYaw in the GameRenderer
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public net.minecraft.client.renderer.GameRenderer field_228376_w_ # cameraYaw
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# make public the cameraPitch in the GameRenderer
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public net.minecraft.client.renderer.GameRenderer field_228377_x_ # cameraPitch
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# make public the folder in the DimensionSavedDataManager
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# used when determining where to save files too
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public net.minecraft.world.storage.DimensionSavedDataManager field_215759_d # folder
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# make public the ambiantLight field in DimensionType
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public net.minecraft.world.DimensionType field_236017_x_ # ambientLight
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# make public the renderUpdateCount in GameRenderer
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public net.minecraft.client.renderer.GameRenderer field_78529_t # rendererUpdateCount
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# make public the materialColor in AbstractBlockState
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# used when generating LodChunks
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public net.minecraft.block.AbstractBlock$AbstractBlockState field_235704_h_ # materialColor
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# make public the hurtCameraEffect method in GameRenderer
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public net.minecraft.client.renderer.GameRenderer func_228380_a_(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V # hurtCameraEffect
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# make public the applyBobbing method in GameRenderer
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public net.minecraft.client.renderer.GameRenderer func_228383_b_(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V # applyBobbing
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#=====================#
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