Commit Graph

387 Commits

Author SHA1 Message Date
Morippi 6c8d0f98a6 Added circular rendering,
Fixed get node to render
2021-07-07 22:43:44 +02:00
Morippi dc353cd029 Map works correctly 2021-07-07 21:16:18 +02:00
Morippi 86e4ab7e83 Map works correctly 2021-07-07 20:22:05 +02:00
Morippi c6a96ae710 Fixed QuadTreeImage 2021-07-07 19:44:10 +02:00
Morippi 9e24ee0ef7 Fixed LodQuadTree
Added QuadTreeImage to visualize how the quadTree is builded
2021-07-07 00:53:32 +02:00
Morippi 72bcc87de7 QuadTree version, still doesn't work 2021-07-05 14:46:51 +02:00
James Seibel 7ec7d6bdc5 Add a TODO/Issue and fix capitalization 2021-07-05 00:32:51 -05:00
James Seibel f9ed9a472c Disable Jungle Feature generation, since it contains a world gen bug
Related to #35
2021-07-04 08:31:29 -05:00
James Seibel b542738097 Fix a generation bug created when updating to 1.16.5 2021-07-04 00:09:04 -05:00
James Seibel bceefb5717 Rename LodBuilder to LodChunkBuilder 2021-07-03 21:16:56 -05:00
James Seibel f977687ad6 Add the ability for LOD fog rendering to differ from Minecraft's 2021-07-03 21:10:34 -05:00
James Seibel 31ef1d4959 Update to 1.16.5 forge 36.1.0 2021-07-03 10:25:21 -05:00
James Seibel 86d07eb62b Close #30 and 31 (LODs rendering on top of the player and distance based rendering) Archive-1.16.4 2021-07-01 21:21:34 -05:00
James Seibel 39c7ae8d17 add isChunkPosInLoadedArea to LodUtil 2021-07-01 21:10:07 -05:00
James Seibel 5c369fd515 Add LodDataPoint toString for debugging 2021-07-01 21:09:40 -05:00
James Seibel 2b0926a097 Update the readme 2021-06-28 20:26:40 -05:00
James Seibel 9b6b67b178 Remove some unneeded forge text files 2021-06-28 20:26:28 -05:00
James Seibel bb07e3db9a Close #28 (Optimize Distance Lod Generation) 2021-06-27 22:00:43 -05:00
James Seibel 46e65704d7 Potentially fix #34 (Replace "\" in file paths with File.separatorChar to allow for use on Linux)
I can't currently test if this fixed the problem since I don't have a Linux install to test on.
2021-06-27 13:12:38 -05:00
James Seibel d5ec17551e Add grass and tree generation to biome only generation 2021-06-23 21:32:05 -05:00
James Seibel 8390cfc6fb Fix block positions not wrapping around correctly 2021-06-23 19:31:41 -05:00
James Seibel 2711fbf01a Partially fix 0 area bugs 2021-06-22 22:58:51 -05:00
James Seibel e4f64df660 Add snow to biome only Lod generation 2021-06-22 22:36:47 -05:00
James Seibel a6c9d0df98 Improve the Biome only generation mode 2021-06-21 22:16:46 -05:00
James Seibel 136dd5b47a Add a heightmap generation option 2021-06-21 22:16:23 -05:00
James Seibel 277def2acc Rename LodConfigHandler to LodConfig 2021-06-19 20:47:04 -05:00
James Seibel e941b553e7 rename LodRender to LodRenderer 2021-06-19 20:45:30 -05:00
James Seibel 92e651c779 Rename LodUtils to LodUtil 2021-06-19 20:42:48 -05:00
James Seibel 2b82eb88c8 Partially address #28 (improve LOD chunk generation outside normal view distance) 2021-06-19 20:36:13 -05:00
James Seibel 13fecf9d1d Add constructors and a don't save flag to LodChunk 2021-06-19 20:24:46 -05:00
James Seibel cdd1529a13 Add a int constructor to LodDataPoint 2021-06-19 20:22:31 -05:00
James Seibel 7915444713 Move intoToColor and colorToInto to LotUtils 2021-06-19 20:21:31 -05:00
James Seibel 2135ae769d Close #29 (slightly improve lighting) 2021-06-17 21:33:14 -05:00
James Seibel b98cfb9666 Fix LodChunk not having the detail level set 2021-06-17 20:58:20 -05:00
James Seibel a28da86d44 Rename and move LodConfig to LodConfigHandler 2021-06-17 20:51:13 -05:00
James Seibel 799b0e2481 Fix #4 (Prevent excessive render distances from causing out of memory errors) 2021-06-17 20:27:42 -05:00
James Seibel e380c7c069 Label a comment with its issue number 2021-06-14 21:50:33 -05:00
James Seibel 5a3b8f5baa Add vanilla rendered chunk detection to improve edge rendering
In other words, we now render LODs where ever Minecraft isn't rendering chunks itself.
2021-06-14 21:44:26 -05:00
James Seibel a1c547b72e Minor LodChunkGenWorker optimization 2021-06-13 22:56:04 -05:00
James Seibel bb5613e3fe Slight optimization to LodChunkGenWorker 2021-06-13 20:56:53 -05:00
James Seibel a29060bf4f Fix LodChunk string constructor 2021-06-13 20:18:20 -05:00
James Seibel 79ee23e0b0 Add variably detailed LodChunks 2021-06-13 19:59:25 -05:00
James Seibel d3231a480d Delete a duplicate file, how did this get here? 2021-06-13 19:37:17 -05:00
James Seibel 3694dcba4c Add variable detail LODs 2021-06-12 18:19:45 -05:00
James Seibel bf6db89a4b Add folder for compiled jars
I did this since Gitlab doesn't have an easy way to add release binaries, and I don't want to move everything over to Github right now.
1.16.4-a1.2
2021-06-01 20:11:41 -05:00
James Seibel 38c644739a Fix the mixin using the old package name 2021-06-01 20:10:27 -05:00
James Seibel a0fe977976 comment out debug lines 2021-05-31 19:31:36 -05:00
James Seibel 739d6d5856 update the version to a1.2 2021-05-31 19:31:12 -05:00
James Seibel 84125735a1 change the packages from com.backsun.lod... to com.seibel.lod... 2021-05-31 19:30:48 -05:00
James Seibel 884f6811a1 Improve how dimension width is determined and add a TODO 2021-05-31 16:43:42 -05:00