James Seibel
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5f921ffcef
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Make LICENSE.txt uppercase
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2021-07-05 18:04:30 +00:00 |
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James Seibel
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4aebf36f02
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Put the project under the GNU GPL v3 License
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2021-07-05 12:55:42 -05:00 |
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James Seibel
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0b1fdba6ea
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Optimize world generation and add a config to set the number of generation threads
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2021-07-05 12:41:20 -05:00 |
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James Seibel
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475324ed73
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fix config typos
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2021-07-05 12:34:55 -05:00 |
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James Seibel
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d36f97d765
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Improve javadocs in LodBuilderConfig
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2021-07-05 12:00:37 -05:00 |
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James Seibel
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ee5dc0a6b3
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Improve plant color generation
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2021-07-05 12:00:25 -05:00 |
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James Seibel
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05ed61b0a1
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Add a config to enable/disable unstable Feature generation
Related to issue #35
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2021-07-05 12:00:03 -05:00 |
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James Seibel
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2ef6c59dfc
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Add an extra comment to Issue #35 and remove a unused log
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2021-07-05 09:05:34 -05:00 |
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James Seibel
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fd90f761a1
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Add another library comment for issue #35
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2021-07-05 08:59:39 -05:00 |
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James Seibel
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7ec7d6bdc5
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Add a TODO/Issue and fix capitalization
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2021-07-05 00:32:51 -05:00 |
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James Seibel
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f9ed9a472c
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Disable Jungle Feature generation, since it contains a world gen bug
Related to #35
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2021-07-04 08:31:29 -05:00 |
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James Seibel
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b542738097
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Fix a generation bug created when updating to 1.16.5
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2021-07-04 00:09:04 -05:00 |
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James Seibel
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bceefb5717
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Rename LodBuilder to LodChunkBuilder
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2021-07-03 21:16:56 -05:00 |
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James Seibel
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f977687ad6
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Add the ability for LOD fog rendering to differ from Minecraft's
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2021-07-03 21:10:34 -05:00 |
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James Seibel
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31ef1d4959
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Update to 1.16.5 forge 36.1.0
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2021-07-03 10:25:21 -05:00 |
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James Seibel
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86d07eb62b
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Close #30 and 31 (LODs rendering on top of the player and distance based rendering)
Archive-1.16.4
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2021-07-01 21:21:34 -05:00 |
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James Seibel
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39c7ae8d17
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add isChunkPosInLoadedArea to LodUtil
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2021-07-01 21:10:07 -05:00 |
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James Seibel
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5c369fd515
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Add LodDataPoint toString for debugging
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2021-07-01 21:09:40 -05:00 |
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James Seibel
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2b0926a097
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Update the readme
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2021-06-28 20:26:40 -05:00 |
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James Seibel
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9b6b67b178
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Remove some unneeded forge text files
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2021-06-28 20:26:28 -05:00 |
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James Seibel
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bb07e3db9a
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Close #28 (Optimize Distance Lod Generation)
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2021-06-27 22:00:43 -05:00 |
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James Seibel
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46e65704d7
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Potentially fix #34 (Replace "\" in file paths with File.separatorChar to allow for use on Linux)
I can't currently test if this fixed the problem since I don't have a Linux install to test on.
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2021-06-27 13:12:38 -05:00 |
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James Seibel
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d5ec17551e
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Add grass and tree generation to biome only generation
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2021-06-23 21:32:05 -05:00 |
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James Seibel
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8390cfc6fb
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Fix block positions not wrapping around correctly
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2021-06-23 19:31:41 -05:00 |
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James Seibel
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2711fbf01a
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Partially fix 0 area bugs
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2021-06-22 22:58:51 -05:00 |
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James Seibel
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e4f64df660
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Add snow to biome only Lod generation
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2021-06-22 22:36:47 -05:00 |
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James Seibel
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a6c9d0df98
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Improve the Biome only generation mode
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2021-06-21 22:16:46 -05:00 |
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James Seibel
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136dd5b47a
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Add a heightmap generation option
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2021-06-21 22:16:23 -05:00 |
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James Seibel
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277def2acc
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Rename LodConfigHandler to LodConfig
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2021-06-19 20:47:04 -05:00 |
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James Seibel
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e941b553e7
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rename LodRender to LodRenderer
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2021-06-19 20:45:30 -05:00 |
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James Seibel
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92e651c779
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Rename LodUtils to LodUtil
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2021-06-19 20:42:48 -05:00 |
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James Seibel
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2b82eb88c8
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Partially address #28 (improve LOD chunk generation outside normal view distance)
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2021-06-19 20:36:13 -05:00 |
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James Seibel
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13fecf9d1d
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Add constructors and a don't save flag to LodChunk
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2021-06-19 20:24:46 -05:00 |
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James Seibel
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cdd1529a13
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Add a int constructor to LodDataPoint
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2021-06-19 20:22:31 -05:00 |
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James Seibel
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7915444713
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Move intoToColor and colorToInto to LotUtils
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2021-06-19 20:21:31 -05:00 |
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James Seibel
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2135ae769d
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Close #29 (slightly improve lighting)
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2021-06-17 21:33:14 -05:00 |
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James Seibel
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b98cfb9666
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Fix LodChunk not having the detail level set
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2021-06-17 20:58:20 -05:00 |
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James Seibel
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a28da86d44
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Rename and move LodConfig to LodConfigHandler
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2021-06-17 20:51:13 -05:00 |
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James Seibel
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799b0e2481
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Fix #4 (Prevent excessive render distances from causing out of memory errors)
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2021-06-17 20:27:42 -05:00 |
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James Seibel
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e380c7c069
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Label a comment with its issue number
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2021-06-14 21:50:33 -05:00 |
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James Seibel
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5a3b8f5baa
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Add vanilla rendered chunk detection to improve edge rendering
In other words, we now render LODs where ever Minecraft isn't rendering chunks itself.
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2021-06-14 21:44:26 -05:00 |
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James Seibel
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a1c547b72e
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Minor LodChunkGenWorker optimization
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2021-06-13 22:56:04 -05:00 |
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James Seibel
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bb5613e3fe
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Slight optimization to LodChunkGenWorker
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2021-06-13 20:56:53 -05:00 |
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James Seibel
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a29060bf4f
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Fix LodChunk string constructor
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2021-06-13 20:18:20 -05:00 |
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James Seibel
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79ee23e0b0
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Add variably detailed LodChunks
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2021-06-13 19:59:25 -05:00 |
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James Seibel
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d3231a480d
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Delete a duplicate file, how did this get here?
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2021-06-13 19:37:17 -05:00 |
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James Seibel
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3694dcba4c
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Add variable detail LODs
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2021-06-12 18:19:45 -05:00 |
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James Seibel
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bf6db89a4b
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Add folder for compiled jars
I did this since Gitlab doesn't have an easy way to add release binaries, and I don't want to move everything over to Github right now.
1.16.4-a1.2
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2021-06-01 20:11:41 -05:00 |
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James Seibel
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38c644739a
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Fix the mixin using the old package name
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2021-06-01 20:10:27 -05:00 |
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James Seibel
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a0fe977976
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comment out debug lines
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2021-05-31 19:31:36 -05:00 |
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