James Seibel
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58d5a8beda
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Update the License header to match the new mod name
LOD -> Distance Horizons
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2021-10-19 21:14:57 -05:00 |
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cola98765
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f6f7f1043e
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cleaned out code after save compression refactor
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2021-10-18 14:32:32 +02:00 |
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cola98765
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96c19620cb
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now compressing using proper algorithm
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2021-10-18 11:00:58 +02:00 |
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cola98765
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af123a8c80
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added fast track when we want to add whole column of data, so it doesn't call 5 different methods for each lod block.
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2021-10-14 23:33:14 +02:00 |
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Leonardo
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15e80ed063
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ceiled dimension now have 64 max render distance + various small changes
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2021-10-14 02:29:42 +02:00 |
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cola98765
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80edf19b33
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cleaned out some code.
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2021-10-13 13:24:07 +02:00 |
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cola98765
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4baa649972
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cleaned out some code. Applied autoformat everywhere
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2021-10-13 12:45:21 +02:00 |
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cola98765
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b0bb01fde4
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reworked ThreadMapUtil to actually save arrays between uses.
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2021-09-30 17:46:03 +02:00 |
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James Seibel
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1a3e1dfa8c
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add get fresh methods to TheadMapUtil
the getFresh versions create/clear the data for the given map.
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2021-09-25 11:48:05 -05:00 |
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cola98765
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bf9c3ce567
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fixed saving multidata in void dimentions
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2021-09-23 23:52:34 +02:00 |
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Leonardo
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d65bfd408e
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Fixed the artifacts (was caused by wrong array initialisation) and added the reset to while changing dimension
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2021-09-22 19:38:04 +02:00 |
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cola98765
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1fcef4be96
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some warnings taken care of
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2021-09-22 15:10:20 +02:00 |
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Leonardo
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46bdf5763f
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Added spiral generation, changed how some arrays are created
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2021-09-21 18:12:15 +02:00 |
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Leonardo
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8228a3b7a6
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fixed a thread problem
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2021-09-21 16:30:53 +02:00 |
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cola98765
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e3df6c99da
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added void and !exist compression to VerticalLevelContainer
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2021-09-21 16:18:58 +02:00 |
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Leonardo
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688cb3f89a
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New memory getter system
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2021-09-20 18:58:02 +02:00 |
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cola98765
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1156b7dd28
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now using ThreadMapUtil for temp array during saving
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2021-09-20 12:50:49 +02:00 |
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cola98765
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6e86a808a5
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addressed couple warnings
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2021-09-20 11:12:54 +02:00 |
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cola98765
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686592effb
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fixed bug in loading vertical data
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2021-09-20 10:43:12 +02:00 |
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Leonardo
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ee1657a798
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fixed a small bug
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2021-09-19 23:58:24 +02:00 |
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cola98765
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c7bf60b4e0
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fixed byte cast
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2021-09-19 23:34:55 +02:00 |
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cola98765
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031af5f25c
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Merge branch '1.16.5' of https://gitlab.com/jeseibel/minecraft-lod-mod into vertical_merging
Conflicts:
src/main/java/com/seibel/lod/objects/VerticalLevelContainer.java
src/main/java/com/seibel/lod/util/DataPointUtil.java
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2021-09-19 23:31:16 +02:00 |
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cola98765
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c89cd54429
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implemented multi level saving and loading. they use new long[] system instead of long[][][]
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2021-09-19 23:16:03 +02:00 |
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Leonardo
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2241492bc5
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there is a thunderstorm i don't want to loose progress
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2021-09-19 22:08:30 +02:00 |
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Leonardo
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7b807bcea2
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small changes
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2021-09-19 21:32:13 +02:00 |
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Leonardo
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ebe2c22a28
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Changed how the VerticalLevelContainer contains the data
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2021-09-19 20:48:07 +02:00 |
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Leonardo
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3530158def
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Added new culling system
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2021-09-17 22:37:33 +02:00 |
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cola98765
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6bf9e187e0
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this breaks old file version system by simply ignoring the old files.
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2021-09-16 11:41:53 +02:00 |
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Leonardo
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cdeba2616c
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Re-Introduced HEIGHMAP mode correctly.
Added single get and add to the LevelContainer to avoid using temp arrays
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2021-09-15 13:23:41 +02:00 |
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Leonardo
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f9cf27a2c7
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Changed the dataPoint, started the introduction of the lightmap use
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2021-09-14 23:21:48 +02:00 |
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Leonardo
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9b216fedad
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Vertical lod now works (optimization required)
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2021-09-14 01:05:41 +02:00 |
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Leonardo
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75e78d9000
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First vertical data working
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2021-09-13 17:34:37 +02:00 |
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Leonardo
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bdcc4c7755
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Introduced map util and now the Loading does not create new String object.
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2021-09-11 15:56:46 +02:00 |
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Leonardo
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99f7d70613
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disabled the class until it's ready
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2021-09-10 18:22:13 +02:00 |
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Leonardo
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feebc3564a
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Created the single level container
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2021-09-10 16:42:21 +02:00 |
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Leonardo
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a9aa630aff
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Started convertion for vertical data
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2021-09-10 15:47:43 +02:00 |
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Leonardo
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21140593e2
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Started convertion for vertical data
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2021-09-10 01:05:12 +02:00 |
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