Leonardo
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4e249e943a
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Revert "Added LevelPosUtil, now the node are added using it and not with the LevelPos object"
LevelPos are useful and the small stutter in the buffer builder is probably caused by the creation of ChunkPos
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2021-09-01 16:33:34 +02:00 |
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Leonardo
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1360edb459
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Added LevelPosUtil, now the node are added using it and not with the LevelPos object
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2021-09-01 15:15:23 +02:00 |
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James Seibel
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2dcdc854e3
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Improve stone color
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2021-08-29 21:09:30 -05:00 |
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Leonardo
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685284f131
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removed some e.printStack for the release
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2021-08-28 13:40:39 +02:00 |
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Leonardo
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f803bd58af
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fixed server not overriding lower quality
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2021-08-28 13:21:50 +02:00 |
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Leonardo
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e3e8ef705a
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geneartionType is no longer used in LodRegion. Every region has a generationMode (+ server)
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2021-08-28 12:22:09 +02:00 |
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Leonardo
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db2410e7fe
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changed indent
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2021-08-27 14:34:43 +02:00 |
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James Seibel
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456ba183da
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Fix updating regions where LODs contain no blocks
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2021-08-26 20:28:48 -05:00 |
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Leonardo
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fc0aaac69f
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added better shading + small changes
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2021-08-27 00:54:46 +02:00 |
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Leonardo
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c169cb6b7f
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Changed how color are calculated
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2021-08-26 23:02:32 +02:00 |
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Leonardo
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347b149037
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The generation is working now
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2021-08-26 17:41:01 +02:00 |
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Leonardo
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70317a37cb
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fixed LevelPos and colors
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2021-08-26 14:28:27 +02:00 |
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Leonardo
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74e4744ff7
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Correctly removed LodDataPoint and optimized the LevelPos use
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2021-08-26 13:18:18 +02:00 |
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Leonardo
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c1c6680d04
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small changes
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2021-08-23 14:20:09 +02:00 |
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Leonardo
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81cbc7a12b
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added the big update function
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2021-08-23 12:36:32 +02:00 |
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Leonardo
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31cb684bec
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Added different generation detail option
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2021-08-22 19:54:10 +02:00 |
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Leonardo
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1a7655e752
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Added DetailUtil and it's use in the buffer builder +
small fixes
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2021-08-22 11:27:40 +02:00 |
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James Seibel
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b280303f8f
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Improve vine colors
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2021-08-21 20:06:22 -05:00 |
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James Seibel
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68b5978135
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Change the color of Mycelium to better match its block color
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2021-08-21 19:45:43 -05:00 |
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James Seibel
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9ebb84bf9c
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Make air and Cave air act the same when generating LODs
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2021-08-21 19:25:31 -05:00 |
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Leonardo
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c20ec4ef59
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added commented use of biomeUtils and terrainUtils
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2021-08-21 22:01:52 +02:00 |
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Leonardo
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7654cac01d
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minor fixes
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2021-08-21 14:33:11 +02:00 |
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Leonardo
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426c9edb05
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new generation system fixed
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2021-08-21 12:25:49 +02:00 |
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James Seibel
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163f8ca979
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Remove Node from the names of LodRenderer, BufferBuilder, LodTemplates, and LodBuilder
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2021-08-20 20:28:37 -05:00 |
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James Seibel
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bceefb5717
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Rename LodBuilder to LodChunkBuilder
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2021-07-03 21:16:56 -05:00 |
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James Seibel
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31ef1d4959
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Update to 1.16.5 forge 36.1.0
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2021-07-03 10:25:21 -05:00 |
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James Seibel
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86d07eb62b
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Close #30 and 31 (LODs rendering on top of the player and distance based rendering)
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2021-07-01 21:21:34 -05:00 |
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James Seibel
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bb07e3db9a
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Close #28 (Optimize Distance Lod Generation)
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2021-06-27 22:00:43 -05:00 |
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James Seibel
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136dd5b47a
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Add a heightmap generation option
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2021-06-21 22:16:23 -05:00 |
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James Seibel
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277def2acc
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Rename LodConfigHandler to LodConfig
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2021-06-19 20:47:04 -05:00 |
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James Seibel
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92e651c779
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Rename LodUtils to LodUtil
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2021-06-19 20:42:48 -05:00 |
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James Seibel
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7915444713
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Move intoToColor and colorToInto to LotUtils
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2021-06-19 20:21:31 -05:00 |
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James Seibel
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b98cfb9666
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Fix LodChunk not having the detail level set
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2021-06-17 20:58:20 -05:00 |
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James Seibel
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a28da86d44
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Rename and move LodConfig to LodConfigHandler
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2021-06-17 20:51:13 -05:00 |
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James Seibel
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79ee23e0b0
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Add variably detailed LodChunks
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2021-06-13 19:59:25 -05:00 |
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James Seibel
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3694dcba4c
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Add variable detail LODs
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2021-06-12 18:19:45 -05:00 |
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James Seibel
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84125735a1
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change the packages from com.backsun.lod... to com.seibel.lod...
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2021-05-31 19:30:48 -05:00 |
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