James Seibel
19fd1aff98
Close #36 (Improve foliage colors)
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While the colors could still be improved, I'm not sure what else to do with them to do so.
2021-07-25 18:20:34 -05:00
James Seibel
9ebc5aeb32
Improve comments in CublicLodTemplate
2021-07-25 18:06:42 -05:00
James Seibel
7c890a4627
Add a config option to change LOD brightness and saturation
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Related to issue #36
2021-07-25 18:00:39 -05:00
James Seibel
ccc661225e
Improve the DARKEN_SIDES shading mode
2021-07-25 17:58:46 -05:00
James Seibel
d7b13a2e0b
fix a typo
2021-07-25 15:49:18 -05:00
James Seibel
c53ce15f7d
Hopefully fix #38 (teleporting causing regions to save in the wrong place)
2021-07-25 14:14:07 -05:00
James Seibel
35ac6fc756
Fix a typo
2021-07-25 14:10:08 -05:00
James Seibel
6bcf58959b
Fix #46 (MC crashing when joining a server)
2021-07-25 13:18:47 -05:00
James Seibel
5051508e42
Fix #48 (Lava showing up as water)
2021-07-25 12:29:40 -05:00
James Seibel
196e02e61a
Partially close #43 (add SSAO)
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I am surprised how much this small change improves how things look. I may still implement SSAO in the future but for the time being this is a big improvement for how things look.
2021-07-25 12:19:14 -05:00
James Seibel
814ac5df84
Change distanceBiomeOnlyGeneration to distanceGenerationMode in the configHandler
2021-07-11 18:41:38 -05:00
James Seibel
58607ab1fc
Update the version to a1.3.1
2021-07-09 23:09:32 -05:00
James Seibel
433ab4f92f
Fix #37 (Z fighting far from the world's origin)
2021-07-09 23:08:30 -05:00
James Seibel
8840973a1e
Fix #41 (leaving a world causing Lod generation to break)
2021-07-09 22:57:32 -05:00
James Seibel
a232f449ed
change mcmod.info Details to Detail
2021-07-05 17:16:26 -05:00
James Seibel
03ea7ee460
Rename the mod internally from Levels of Detail to Level of Detail
2021-07-05 16:56:30 -05:00
James Seibel
3e3e30c4b1
Add some comments about issue #40
2021-07-05 16:51:18 -05:00
James Seibel
f5cc5c2846
Improve config wording
2021-07-05 16:40:12 -05:00
James Seibel
609d471346
Update the version number to a1.3
2021-07-05 13:09:01 -05:00
James Seibel
4aebf36f02
Put the project under the GNU GPL v3 License
2021-07-05 12:55:42 -05:00
James Seibel
0b1fdba6ea
Optimize world generation and add a config to set the number of generation threads
2021-07-05 12:41:20 -05:00
James Seibel
475324ed73
fix config typos
2021-07-05 12:34:55 -05:00
James Seibel
d36f97d765
Improve javadocs in LodBuilderConfig
2021-07-05 12:00:37 -05:00
James Seibel
ee5dc0a6b3
Improve plant color generation
2021-07-05 12:00:25 -05:00
James Seibel
05ed61b0a1
Add a config to enable/disable unstable Feature generation
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Related to issue #35
2021-07-05 12:00:03 -05:00
James Seibel
2ef6c59dfc
Add an extra comment to Issue #35 and remove a unused log
2021-07-05 09:05:34 -05:00
James Seibel
fd90f761a1
Add another library comment for issue #35
2021-07-05 08:59:39 -05:00
James Seibel
7ec7d6bdc5
Add a TODO/Issue and fix capitalization
2021-07-05 00:32:51 -05:00
James Seibel
f9ed9a472c
Disable Jungle Feature generation, since it contains a world gen bug
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Related to #35
2021-07-04 08:31:29 -05:00
James Seibel
b542738097
Fix a generation bug created when updating to 1.16.5
2021-07-04 00:09:04 -05:00
James Seibel
bceefb5717
Rename LodBuilder to LodChunkBuilder
2021-07-03 21:16:56 -05:00
James Seibel
f977687ad6
Add the ability for LOD fog rendering to differ from Minecraft's
2021-07-03 21:10:34 -05:00
James Seibel
31ef1d4959
Update to 1.16.5 forge 36.1.0
2021-07-03 10:25:21 -05:00
James Seibel
86d07eb62b
Close #30 and 31 (LODs rendering on top of the player and distance based rendering)
2021-07-01 21:21:34 -05:00
James Seibel
39c7ae8d17
add isChunkPosInLoadedArea to LodUtil
2021-07-01 21:10:07 -05:00
James Seibel
5c369fd515
Add LodDataPoint toString for debugging
2021-07-01 21:09:40 -05:00
James Seibel
bb07e3db9a
Close #28 (Optimize Distance Lod Generation)
2021-06-27 22:00:43 -05:00
James Seibel
46e65704d7
Potentially fix #34 (Replace "\" in file paths with File.separatorChar to allow for use on Linux)
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I can't currently test if this fixed the problem since I don't have a Linux install to test on.
2021-06-27 13:12:38 -05:00
James Seibel
d5ec17551e
Add grass and tree generation to biome only generation
2021-06-23 21:32:05 -05:00
James Seibel
8390cfc6fb
Fix block positions not wrapping around correctly
2021-06-23 19:31:41 -05:00
James Seibel
2711fbf01a
Partially fix 0 area bugs
2021-06-22 22:58:51 -05:00
James Seibel
e4f64df660
Add snow to biome only Lod generation
2021-06-22 22:36:47 -05:00
James Seibel
a6c9d0df98
Improve the Biome only generation mode
2021-06-21 22:16:46 -05:00
James Seibel
136dd5b47a
Add a heightmap generation option
2021-06-21 22:16:23 -05:00
James Seibel
277def2acc
Rename LodConfigHandler to LodConfig
2021-06-19 20:47:04 -05:00
James Seibel
e941b553e7
rename LodRender to LodRenderer
2021-06-19 20:45:30 -05:00
James Seibel
92e651c779
Rename LodUtils to LodUtil
2021-06-19 20:42:48 -05:00
James Seibel
2b82eb88c8
Partially address #28 (improve LOD chunk generation outside normal view distance)
2021-06-19 20:36:13 -05:00
James Seibel
13fecf9d1d
Add constructors and a don't save flag to LodChunk
2021-06-19 20:24:46 -05:00
James Seibel
cdd1529a13
Add a int constructor to LodDataPoint
2021-06-19 20:22:31 -05:00