Commit Graph

56 Commits

Author SHA1 Message Date
coolGi2007 a4a8de2ff2 After all these years, the ints show up correctly after restarting (it was literally a 1 line fix) 2022-01-24 19:55:34 +10:30
coolGi2007 b0324c76fa Ported everything from 1.17 to 1.16 2022-01-24 18:19:49 +10:30
coolGi2007 5184cfb4da Downported stuff from 1.17 to 1.16 2022-01-21 13:53:15 +10:30
coolGi2007 75ca15ae36 Added jar merger 2022-01-21 13:29:27 +10:30
coolGi2007 4870d456c9 Updated java version in build.gradle 2022-01-02 04:54:16 +00:00
coolGi2007 47386e3aee Updated some stuff 2021-12-29 16:47:44 +10:30
Ran 9315fd6211 Fix forge 2021-12-01 13:25:47 +06:00
Ran 9f6e9f791c Fix gradle issues (compiling works again) 2021-11-28 12:22:05 +06:00
Ran a297cdb79a Fix gradle issues 2021-11-28 09:40:54 +06:00
Ran e0ed760cf9 Update core 2021-11-26 23:28:54 +06:00
Ran 514e12580d Architectury (pls don't fail me IntelliJ) 2021-11-24 20:22:28 +06:00
James Seibel faf38ef8e3 Add DH-Core 2021-11-22 19:24:33 -06:00
James Seibel 03ff908de1 Update rendering to OpenGL 3.2+ (buffers seem to be corrupted or missing)
The rendering is almost completely functional, only fog needs to be re-implemented.
2021-11-08 19:45:40 -06:00
James Seibel 15496663f3 update gradle for Tukaani.XZ 2021-10-30 16:13:33 -05:00
James Seibel 340631eb9b reformat and update the version number
Forge wants version numbers to start with a number
2021-10-30 13:58:07 -05:00
James Seibel 58ad37c056 Start porting to 1.17.1 2021-10-27 22:42:58 -05:00
James Seibel 9b389332be update the version number to a1.5.2 2021-10-26 19:26:23 -05:00
James Seibel 1405b7a433 Add support for OpenGL 1.5 and 3.0 2021-10-23 12:04:16 -05:00
cola98765 dce3227bf1 Fixed compression on retail. Don't change your gradle tasks 2021-10-22 08:28:30 +02:00
cola98765 ea6f3e9881 now it's game crashes on launch when build using file made by "shadowJar" option 2021-10-21 16:42:30 +02:00
cola98765 e0a176c0c4 tried to make XZ actually part of the jar 2021-10-21 12:16:39 +02:00
James Seibel cc1b9ea28e change the version to a1.5.0 and fix a line in the readme 2021-10-20 21:19:40 -05:00
cola98765 96c19620cb now compressing using proper algorithm 2021-10-18 11:00:58 +02:00
James Seibel 15c1a64cfd Update the version number to b1.5.0 2021-10-16 20:58:10 -05:00
James Seibel 6ad94d3362 Update the version number to 1.5.0 and replace the LOD name with Distant Horizons 2021-10-13 23:28:43 -05:00
James Seibel d59f9dc4c6 Create pre-release a1.5.1
I made this version so hopefully someone could test if Vivecraft is just ignoring Minecraft's FOV when creating their projection matrices or if they are doing something more complicated.
2021-09-28 22:56:17 -05:00
James Seibel ff43118976 Update the version number to a1.5.0-pre 2021-09-24 18:06:57 -05:00
James Seibel 07d792979c downgrade to frogeGradle 3.+ from 5.1.+
mixins weren't compiling correctly on the newer version
2021-09-18 23:34:15 -05:00
James Seibel 6e150fe378 Update to ForgeGradlew from 3.+ to 5.1.+ 2021-09-17 22:58:09 -05:00
Leonardo 21140593e2 Started convertion for vertical data 2021-09-10 01:05:12 +02:00
James Seibel fbe39542fc update the version number to a1.4.1 2021-09-08 18:13:25 -05:00
James Seibel 42da213ea9 Update the mod meta info 2021-08-29 16:35:59 -05:00
James Seibel 2c3149ef30 Fix a potential issue with compiling to the wrong Java version 2021-08-28 17:15:38 -05:00
James Seibel 9470ee2507 Add KaptainWutax TerrainUtils to build.gradle 2021-08-13 18:00:06 -05:00
James Seibel e313a03410 Fix/improve rendering again 2021-08-05 20:40:12 -05:00
James Seibel 73e318ee38 Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5 2021-08-04 23:07:12 -05:00
James Seibel 337853cdfa Start merging in 1.16.5_QuadTree
The mod does compile and render, however distance LODs don't generate or render correctly and there are other problems as well.
2021-08-04 23:07:03 -05:00
James Seibel afe4e111c3 Add release version a1.3.2 2021-08-04 22:58:06 -05:00
James Seibel 58607ab1fc Update the version to a1.3.1 2021-07-09 23:09:32 -05:00
Morippi 95bcc71d23 various fix 2021-07-08 12:40:36 +02:00
Morippi 86e4ab7e83 Map works correctly 2021-07-07 20:22:05 +02:00
Morippi 9e24ee0ef7 Fixed LodQuadTree
Added QuadTreeImage to visualize how the quadTree is builded
2021-07-07 00:53:32 +02:00
James Seibel 03ea7ee460 Rename the mod internally from Levels of Detail to Level of Detail 2021-07-05 16:56:30 -05:00
James Seibel 609d471346 Update the version number to a1.3 2021-07-05 13:09:01 -05:00
James Seibel 7ec7d6bdc5 Add a TODO/Issue and fix capitalization 2021-07-05 00:32:51 -05:00
James Seibel 31ef1d4959 Update to 1.16.5 forge 36.1.0 2021-07-03 10:25:21 -05:00
James Seibel 739d6d5856 update the version to a1.2 2021-05-31 19:31:12 -05:00
James Seibel fedc8f7b66 Add LODs generating outside the player's view distance
It isn't fast enough to keep up with flying creating or spectator players; but it does function without causing heavy server or client lag.
LODs are generated in lines starting far away from the player and moving towards them, in the future they should be generated close to the player first.

Also add a RegionPos object and a way to convert from ChunkPos objects in LodUtils
2021-03-19 20:25:23 -05:00
James Seibel fa2f12e4e0 Change the version number to alpha 1 2021-03-01 09:37:01 -06:00
James Seibel 759d6a0a94 Add the MC version to the build archive name 2021-03-01 09:23:44 -06:00