Disabled a section in the getNearbyLodChunkPosToSkip
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@@ -334,7 +334,7 @@ public class LodUtil
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{
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for (int z = centerChunk.z - chunkRenderDist; z < centerChunk.z + chunkRenderDist; z++)
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{
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if (!lodDim.doesDataExist(LodUtil.CHUNK_DETAIL_LEVEL, x, z))
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/*if (!lodDim.doesDataExist(LodUtil.CHUNK_DETAIL_LEVEL, x, z))
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continue;
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long[] dataVertical = lodDim.getData(LodUtil.CHUNK_DETAIL_LEVEL, x, z);
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@@ -347,7 +347,8 @@ public class LodUtil
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// don't draw Lod's that are taller than the player
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// to prevent LODs being drawn on top of the player
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posToSkip.add(new ChunkPos(x, z));
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}
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}*/
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posToSkip.add(new ChunkPos(x, z));
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}
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}
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