Organize the chunk generation modes comment by time
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@@ -100,19 +100,20 @@ public class LodChunkGenWorker implements IWorker
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true/false is whether they generated blocks or not
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the time is how long it took to generate
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ChunkStatus.FULL 30 - 50 ms true
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ChunkStatus.HEIGHTMAPS 20 - 40 ms true
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ChunkStatus.BIOMES 1 - 10 ms false (no height)
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ChunkStatus.CARVERS 5 - 30 ms true (no snow/trees, just grass)
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ChunkStatus.EMPTY 0 - 1 ms false (empty, what did you expect? :P)
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ChunkStatus.FEATURES 7 - 25 ms true
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ChunkStatus.LIGHT 20 - 40 ms true
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ChunkStatus.LIQUID_CARVERS 6 - 12 ms true (no snow/trees, just grass)
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ChunkStatus.NOISE 4 - 15 ms true (all blocks are stone)
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ChunkStatus.SPAWN 50 - 80 ms true
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ChunkStatus.SURFACE 5 - 15 ms true (no snow/trees, just grass)
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ChunkStatus.STRUCTURE_REFERENCES 1 - 2 ms false (no height, only generates some chunks)
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ChunkStatus.BIOMES 1 - 10 ms false (no height)
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ChunkStatus.NOISE 4 - 15 ms true (all blocks are stone)
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ChunkStatus.LIQUID_CARVERS 6 - 12 ms true (no snow/trees, just grass)
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ChunkStatus.SURFACE 5 - 15 ms true (no snow/trees, just grass)
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ChunkStatus.CARVERS 5 - 30 ms true (no snow/trees, just grass)
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ChunkStatus.FEATURES 7 - 25 ms true
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ChunkStatus.HEIGHTMAPS 20 - 40 ms true
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ChunkStatus.LIGHT 20 - 40 ms true
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ChunkStatus.FULL 30 - 50 ms true
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ChunkStatus.SPAWN 50 - 80 ms true
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At this point I would suggest using FEATURES, as it generates snow and trees
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(and any other object that is needed to make biomes distinct)
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