Organize the chunk generation modes comment by time

This commit is contained in:
James Seibel
2021-05-31 11:09:38 -05:00
parent 7d9f04d54c
commit bebe4b7436
@@ -100,19 +100,20 @@ public class LodChunkGenWorker implements IWorker
true/false is whether they generated blocks or not
the time is how long it took to generate
ChunkStatus.FULL 30 - 50 ms true
ChunkStatus.HEIGHTMAPS 20 - 40 ms true
ChunkStatus.BIOMES 1 - 10 ms false (no height)
ChunkStatus.CARVERS 5 - 30 ms true (no snow/trees, just grass)
ChunkStatus.EMPTY 0 - 1 ms false (empty, what did you expect? :P)
ChunkStatus.FEATURES 7 - 25 ms true
ChunkStatus.LIGHT 20 - 40 ms true
ChunkStatus.LIQUID_CARVERS 6 - 12 ms true (no snow/trees, just grass)
ChunkStatus.NOISE 4 - 15 ms true (all blocks are stone)
ChunkStatus.SPAWN 50 - 80 ms true
ChunkStatus.SURFACE 5 - 15 ms true (no snow/trees, just grass)
ChunkStatus.STRUCTURE_REFERENCES 1 - 2 ms false (no height, only generates some chunks)
ChunkStatus.BIOMES 1 - 10 ms false (no height)
ChunkStatus.NOISE 4 - 15 ms true (all blocks are stone)
ChunkStatus.LIQUID_CARVERS 6 - 12 ms true (no snow/trees, just grass)
ChunkStatus.SURFACE 5 - 15 ms true (no snow/trees, just grass)
ChunkStatus.CARVERS 5 - 30 ms true (no snow/trees, just grass)
ChunkStatus.FEATURES 7 - 25 ms true
ChunkStatus.HEIGHTMAPS 20 - 40 ms true
ChunkStatus.LIGHT 20 - 40 ms true
ChunkStatus.FULL 30 - 50 ms true
ChunkStatus.SPAWN 50 - 80 ms true
At this point I would suggest using FEATURES, as it generates snow and trees
(and any other object that is needed to make biomes distinct)