diff --git a/src/main/java/com/backsun/lod/builders/LodChunkGenWorker.java b/src/main/java/com/backsun/lod/builders/LodChunkGenWorker.java index 8aa6984d5..d71a60d5d 100644 --- a/src/main/java/com/backsun/lod/builders/LodChunkGenWorker.java +++ b/src/main/java/com/backsun/lod/builders/LodChunkGenWorker.java @@ -100,19 +100,20 @@ public class LodChunkGenWorker implements IWorker true/false is whether they generated blocks or not the time is how long it took to generate - - ChunkStatus.FULL 30 - 50 ms true - ChunkStatus.HEIGHTMAPS 20 - 40 ms true - ChunkStatus.BIOMES 1 - 10 ms false (no height) - ChunkStatus.CARVERS 5 - 30 ms true (no snow/trees, just grass) + ChunkStatus.EMPTY 0 - 1 ms false (empty, what did you expect? :P) - ChunkStatus.FEATURES 7 - 25 ms true - ChunkStatus.LIGHT 20 - 40 ms true - ChunkStatus.LIQUID_CARVERS 6 - 12 ms true (no snow/trees, just grass) - ChunkStatus.NOISE 4 - 15 ms true (all blocks are stone) - ChunkStatus.SPAWN 50 - 80 ms true - ChunkStatus.SURFACE 5 - 15 ms true (no snow/trees, just grass) ChunkStatus.STRUCTURE_REFERENCES 1 - 2 ms false (no height, only generates some chunks) + ChunkStatus.BIOMES 1 - 10 ms false (no height) + ChunkStatus.NOISE 4 - 15 ms true (all blocks are stone) + ChunkStatus.LIQUID_CARVERS 6 - 12 ms true (no snow/trees, just grass) + ChunkStatus.SURFACE 5 - 15 ms true (no snow/trees, just grass) + ChunkStatus.CARVERS 5 - 30 ms true (no snow/trees, just grass) + ChunkStatus.FEATURES 7 - 25 ms true + ChunkStatus.HEIGHTMAPS 20 - 40 ms true + ChunkStatus.LIGHT 20 - 40 ms true + ChunkStatus.FULL 30 - 50 ms true + ChunkStatus.SPAWN 50 - 80 ms true + At this point I would suggest using FEATURES, as it generates snow and trees (and any other object that is needed to make biomes distinct)