Changed inject to the correct point (thx @Steveplays)

This commit is contained in:
coolGi
2023-08-16 20:02:49 +09:30
parent c047996592
commit b394c01f47
@@ -10,11 +10,14 @@ import com.seibel.distanthorizons.fabric.wrappers.modAccessor.SodiumAccessor;
import me.jellysquid.mods.sodium.client.gl.device.CommandList;
import me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer;
import me.jellysquid.mods.sodium.client.render.chunk.ChunkRenderMatrices;
import me.jellysquid.mods.sodium.client.render.chunk.DefaultChunkRenderer;
import me.jellysquid.mods.sodium.client.render.chunk.RenderSectionManager;
import me.jellysquid.mods.sodium.client.render.chunk.lists.ChunkRenderListIterable;
import me.jellysquid.mods.sodium.client.render.chunk.lists.SortedRenderLists;
import me.jellysquid.mods.sodium.client.render.chunk.region.RenderRegionManager;
import me.jellysquid.mods.sodium.client.render.chunk.terrain.DefaultTerrainRenderPasses;
import me.jellysquid.mods.sodium.client.render.chunk.terrain.TerrainRenderPass;
import me.jellysquid.mods.sodium.client.render.viewport.CameraTransform;
import net.minecraft.client.renderer.RenderType;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
@@ -22,20 +25,20 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(RenderSectionManager.class)
@Mixin(DefaultChunkRenderer.class)
public class MixinSodiumRenderer
{
@Unique SodiumAccessor accessor = null;
@Inject(remap = false, method = "renderLayer", at = @At(value = "INVOKE", target = "Lme/jellysquid/mods/sodium/client/render/chunk/ChunkRenderer;render(Lme/jellysquid/mods/sodium/client/render/chunk/ChunkRenderMatrices;Lme/jellysquid/mods/sodium/client/gl/device/CommandList;Lme/jellysquid/mods/sodium/client/render/chunk/lists/ChunkRenderListIterable;Lme/jellysquid/mods/sodium/client/render/chunk/terrain/TerrainRenderPass;Lme/jellysquid/mods/sodium/client/render/viewport/CameraTransform;)V", shift = At.Shift.AFTER))
private void injectDHLoDRendering(ChunkRenderMatrices matrices, TerrainRenderPass pass, double x, double y, double z, CallbackInfo ci)
@Inject(remap = false, method = "render", at = @At(value = "INVOKE", target = "Lme/jellysquid/mods/sodium/client/render/chunk/ShaderChunkRenderer;begin(Lme/jellysquid/mods/sodium/client/render/chunk/terrain/TerrainRenderPass;)V", shift = At.Shift.AFTER))
private void injectDHLoDRendering(ChunkRenderMatrices matrices, CommandList commandList, ChunkRenderListIterable renderLists, TerrainRenderPass renderPass, CameraTransform camera, CallbackInfo ci)
{
if (accessor == null)
{
accessor = (SodiumAccessor)ModAccessorInjector.INSTANCE.get(ISodiumAccessor.class);
}
if (pass.equals(DefaultTerrainRenderPasses.SOLID))
if (renderPass.equals(DefaultTerrainRenderPasses.SOLID))
{
//TODO: use matrices.modelView() and matrices.projection() instead of
// SodiumAccessor.mcModelViewMatrix,