Changed inject to the correct point (thx @Steveplays)
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+7
-4
@@ -10,11 +10,14 @@ import com.seibel.distanthorizons.fabric.wrappers.modAccessor.SodiumAccessor;
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import me.jellysquid.mods.sodium.client.gl.device.CommandList;
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import me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer;
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import me.jellysquid.mods.sodium.client.render.chunk.ChunkRenderMatrices;
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import me.jellysquid.mods.sodium.client.render.chunk.DefaultChunkRenderer;
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import me.jellysquid.mods.sodium.client.render.chunk.RenderSectionManager;
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import me.jellysquid.mods.sodium.client.render.chunk.lists.ChunkRenderListIterable;
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import me.jellysquid.mods.sodium.client.render.chunk.lists.SortedRenderLists;
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import me.jellysquid.mods.sodium.client.render.chunk.region.RenderRegionManager;
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import me.jellysquid.mods.sodium.client.render.chunk.terrain.DefaultTerrainRenderPasses;
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import me.jellysquid.mods.sodium.client.render.chunk.terrain.TerrainRenderPass;
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import me.jellysquid.mods.sodium.client.render.viewport.CameraTransform;
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import net.minecraft.client.renderer.RenderType;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Unique;
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@@ -22,20 +25,20 @@ import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(RenderSectionManager.class)
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@Mixin(DefaultChunkRenderer.class)
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public class MixinSodiumRenderer
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{
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@Unique SodiumAccessor accessor = null;
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@Inject(remap = false, method = "renderLayer", at = @At(value = "INVOKE", target = "Lme/jellysquid/mods/sodium/client/render/chunk/ChunkRenderer;render(Lme/jellysquid/mods/sodium/client/render/chunk/ChunkRenderMatrices;Lme/jellysquid/mods/sodium/client/gl/device/CommandList;Lme/jellysquid/mods/sodium/client/render/chunk/lists/ChunkRenderListIterable;Lme/jellysquid/mods/sodium/client/render/chunk/terrain/TerrainRenderPass;Lme/jellysquid/mods/sodium/client/render/viewport/CameraTransform;)V", shift = At.Shift.AFTER))
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private void injectDHLoDRendering(ChunkRenderMatrices matrices, TerrainRenderPass pass, double x, double y, double z, CallbackInfo ci)
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@Inject(remap = false, method = "render", at = @At(value = "INVOKE", target = "Lme/jellysquid/mods/sodium/client/render/chunk/ShaderChunkRenderer;begin(Lme/jellysquid/mods/sodium/client/render/chunk/terrain/TerrainRenderPass;)V", shift = At.Shift.AFTER))
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private void injectDHLoDRendering(ChunkRenderMatrices matrices, CommandList commandList, ChunkRenderListIterable renderLists, TerrainRenderPass renderPass, CameraTransform camera, CallbackInfo ci)
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{
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if (accessor == null)
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{
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accessor = (SodiumAccessor)ModAccessorInjector.INSTANCE.get(ISodiumAccessor.class);
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}
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if (pass.equals(DefaultTerrainRenderPasses.SOLID))
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if (renderPass.equals(DefaultTerrainRenderPasses.SOLID))
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{
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//TODO: use matrices.modelView() and matrices.projection() instead of
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// SodiumAccessor.mcModelViewMatrix,
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