This revert commit 21144a7c
This commit is contained in:
@@ -31,7 +31,10 @@ import com.seibel.distanthorizons.core.dependencyInjection.ModAccessorInjector;
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import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
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import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
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import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.ISodiumAccessor;
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import com.seibel.distanthorizons.core.wrapperInterfaces.world.IClientLevelWrapper;
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import com.seibel.distanthorizons.coreapi.ModInfo;
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import com.seibel.distanthorizons.fabric.wrappers.modAccessor.SodiumAccessor;
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//import io.netty.buffer.ByteBuf;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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@@ -62,7 +65,7 @@ import org.lwjgl.opengl.GL15;
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/**
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* This handles all events sent to the client,
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* and is the starting point for most of the mod.
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*
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*
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* @author coolGi
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* @author Ran
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* @version 2023-7-27
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@@ -75,7 +78,7 @@ public class FabricClientProxy
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private static final Logger LOGGER = DhLoggerBuilder.getLogger();
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// TODO we shouldn't be filtering keys on the Forge/Fabric side, only in ClientApi
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private static final int[] KEY_TO_CHECK_FOR = {GLFW.GLFW_KEY_F6, GLFW.GLFW_KEY_F8, GLFW.GLFW_KEY_P};
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private static final int[] KEY_TO_CHECK_FOR = { GLFW.GLFW_KEY_F6, GLFW.GLFW_KEY_F8, GLFW.GLFW_KEY_P};
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HashSet<Integer> previouslyPressKeyCodes = new HashSet<>();
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@@ -83,7 +86,6 @@ public class FabricClientProxy
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/**
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* Registers Fabric Events
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*
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* @author Ran
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*/
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public void registerEvents()
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@@ -91,6 +93,14 @@ public class FabricClientProxy
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LOGGER.info("Registering Fabric Client Events");
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//========================//
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// register mod accessors //
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//========================//
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SodiumAccessor sodiumAccessor = (SodiumAccessor) ModAccessorInjector.INSTANCE.get(ISodiumAccessor.class);
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//=============//
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// tick events //
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//=============//
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@@ -135,7 +145,7 @@ public class FabricClientProxy
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});
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// (kinda) block place event
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UseBlockCallback.EVENT.register((player, level, hand, hitResult) ->
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UseBlockCallback.EVENT.register((player, level, hand, hitResult) ->
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{
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// if we have access to the server, use the chunk save event instead
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if (MC.clientConnectedToDedicatedServer())
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@@ -179,7 +189,6 @@ public class FabricClientProxy
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//Define this in the MixinLevelRenderer so that it works with sodium without any changes to the code
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// TODO: If all else is fine, can we remove these commented code
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// Client Render Level
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/*
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WorldRenderEvents.AFTER_SETUP.register((renderContext) ->
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{
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if (sodiumAccessor != null)
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@@ -212,11 +221,10 @@ public class FabricClientProxy
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}
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}
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});
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*/
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// Debug keyboard event
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// FIXME: Use better hooks so it doesn't trigger key press events in text boxes
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ClientTickEvents.END_CLIENT_TICK.register(client ->
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ClientTickEvents.END_CLIENT_TICK.register(client ->
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{
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if (client.player != null && !(Minecraft.getInstance().screen instanceof TitleScreen))
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{
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@@ -229,7 +237,7 @@ public class FabricClientProxy
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//==================//
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// networking event //
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//==================//
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// ClientPlayNetworking.registerGlobalReceiver(new ResourceLocation(ModInfo.NETWORKING_RESOURCE_NAMESPACE, ModInfo.MULTIVERSE_PLUGIN_NAMESPACE),
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// (Minecraft client, ClientPacketListener handler, FriendlyByteBuf friendlyByteBuf, PacketSender responseSender) ->
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// {
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+54
-94
@@ -23,20 +23,19 @@ import com.mojang.blaze3d.vertex.PoseStack;
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#if PRE_MC_1_19_4
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import com.mojang.math.Matrix4f;
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#else
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import org.joml.Matrix4f;
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#endif
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import com.seibel.distanthorizons.common.wrappers.chunk.ChunkWrapper;
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import com.seibel.distanthorizons.common.rendering.SeamlessOverdraw;
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import com.seibel.distanthorizons.common.wrappers.McObjectConverter;
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import com.seibel.distanthorizons.common.wrappers.world.ClientLevelWrapper;
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import com.seibel.distanthorizons.core.api.internal.ClientApi;
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import com.seibel.distanthorizons.coreapi.util.math.Mat4f;
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import org.joml.Matrix4f;
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#endif
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import com.seibel.distanthorizons.common.wrappers.chunk.ChunkWrapper;
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import com.seibel.distanthorizons.core.config.Config;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.client.renderer.LevelRenderer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.world.level.lighting.LevelLightEngine;
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import org.lwjgl.opengl.GL15;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Unique;
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@@ -45,8 +44,6 @@ import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import java.nio.FloatBuffer;
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/**
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* This class is used to mix in my rendering code
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* before Minecraft starts rendering blocks.
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@@ -63,13 +60,13 @@ import java.nio.FloatBuffer;
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@Mixin(LevelRenderer.class)
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public class MixinLevelRenderer
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{
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@Shadow
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private ClientLevel level;
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@Unique
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private static float previousPartialTicks = 0;
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@Shadow
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private ClientLevel level;
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@Unique
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private static float previousPartialTicks = 0;
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// Inject rendering at first call to renderChunkLayer
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// HEAD or RETURN
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// Inject rendering at first call to renderChunkLayer
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// HEAD or RETURN
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#if PRE_MC_1_17_1
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@Inject(at = @At("RETURN"), method = "renderSky(Lcom/mojang/blaze3d/vertex/PoseStack;F)V")
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private void renderSky(PoseStack matrixStackIn, float partialTicks, CallbackInfo callback)
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@@ -79,13 +76,12 @@ public class MixinLevelRenderer
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previousPartialTicks = partialTicks;
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}
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#else
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@Inject(method = "renderClouds", at = @At("HEAD"), cancellable = true)
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public void renderClouds(PoseStack poseStack, Matrix4f projectionMatrix, float tickDelta, double cameraX, double cameraY, double cameraZ, CallbackInfo ci)
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{
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// get the partial ticks since renderChunkLayer doesn't
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// have access to them
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previousPartialTicks = tickDelta;
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}
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@Inject(method = "renderClouds", at = @At("HEAD"), cancellable = true)
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public void renderClouds(PoseStack poseStack, Matrix4f projectionMatrix, float tickDelta, double cameraX, double cameraY, double cameraZ, CallbackInfo ci) {
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// get the partial ticks since renderChunkLayer doesn't
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// have access to them
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previousPartialTicks = tickDelta;
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}
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#endif
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#if PRE_MC_1_17_1
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@@ -94,92 +90,56 @@ public class MixinLevelRenderer
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cancellable = true)
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private void renderChunkLayer(RenderType renderType, PoseStack matrixStackIn, double xIn, double yIn, double zIn, CallbackInfo callback)
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#elif PRE_MC_1_19_4
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@Inject(at = @At("HEAD"),
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method = "renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLcom/mojang/math/Matrix4f;)V",
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cancellable = true)
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private void renderChunkLayer(RenderType renderType, PoseStack modelViewMatrixStack, double cameraXBlockPos, double cameraYBlockPos, double cameraZBlockPos, Matrix4f projectionMatrix, CallbackInfo callback)
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@Inject(at = @At("HEAD"),
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method = "renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLcom/mojang/math/Matrix4f;)V",
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cancellable = true)
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private void renderChunkLayer(RenderType renderType, PoseStack modelViewMatrixStack, double cameraXBlockPos, double cameraYBlockPos, double cameraZBlockPos, Matrix4f projectionMatrix, CallbackInfo callback)
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#else
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@Inject(at = @At("HEAD"),
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method = "renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLorg/joml/Matrix4f;)V",
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cancellable = true)
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private void renderChunkLayer(RenderType renderType, PoseStack modelViewMatrixStack, double cameraXBlockPos, double cameraYBlockPos, double cameraZBlockPos, Matrix4f projectionMatrix, CallbackInfo callback)
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@Inject(at = @At("HEAD"),
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method = "renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLorg/joml/Matrix4f;)V",
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cancellable = true)
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private void renderChunkLayer(RenderType renderType, PoseStack modelViewMatrixStack, double cameraXBlockPos, double cameraYBlockPos, double cameraZBlockPos, Matrix4f projectionMatrix, CallbackInfo callback)
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#endif
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{
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// get MC's model view and projection matrices
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#if MC_1_16_5
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// get the matrices from the OpenGL fixed pipeline
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float[] mcProjMatrixRaw = new float[16];
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GL15.glGetFloatv(GL15.GL_PROJECTION_MATRIX, mcProjMatrixRaw);
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Mat4f mcProjectionMatrix = new Mat4f(mcProjMatrixRaw);
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mcProjectionMatrix.transpose();
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Mat4f mcModelViewMatrix = McObjectConverter.Convert(matrixStackIn.last().pose());
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#else
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// get the matrices directly from MC
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Mat4f mcModelViewMatrix = McObjectConverter.Convert(modelViewMatrixStack.last().pose());
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Mat4f mcProjectionMatrix = McObjectConverter.Convert(projectionMatrix);
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#endif
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// only render before solid blocks
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if (renderType.equals(RenderType.solid()))
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{
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ClientApi.INSTANCE.renderLods(ClientLevelWrapper.getWrapper(level), mcModelViewMatrix, mcProjectionMatrix, previousPartialTicks);
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// experimental proof-of-concept option
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if (Config.Client.Advanced.Graphics.AdvancedGraphics.seamlessOverdraw.get())
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{
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float[] matrixFloatArray = SeamlessOverdraw.overwriteMinecraftNearFarClipPlanes(mcProjectionMatrix, previousPartialTicks);
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#if MC_1_16_5
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SeamlessOverdraw.applyLegacyProjectionMatrix(matrixFloatArray);
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#elif PRE_MC_1_19_4
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projectionMatrix.load(FloatBuffer.wrap(matrixFloatArray));
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#else
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projectionMatrix.set(matrixFloatArray);
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#endif
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}
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}
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// FIXME completely disables rendering when sodium is installed
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if (Config.Client.Advanced.Debugging.lodOnlyMode.get())
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{
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callback.cancel();
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callback.cancel();
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}
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}
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}
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@Redirect(method =
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"Lnet/minecraft/client/renderer/LevelRenderer;" +
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"renderLevel(Lcom/mojang/blaze3d/vertex/PoseStack;" +
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"FJZLnet/minecraft/client/Camera;" +
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"Lnet/minecraft/client/renderer/GameRenderer;" +
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"Lnet/minecraft/client/renderer/LightTexture;" +
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@Redirect(method =
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"Lnet/minecraft/client/renderer/LevelRenderer;" +
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"renderLevel(Lcom/mojang/blaze3d/vertex/PoseStack;" +
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"FJZLnet/minecraft/client/Camera;" +
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"Lnet/minecraft/client/renderer/GameRenderer;" +
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"Lnet/minecraft/client/renderer/LightTexture;" +
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#if PRE_MC_1_19_4
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"Lcom/mojang/math/Matrix4f;)V"
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#else
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"Lorg/joml/Matrix4f;)V"
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#endif
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,
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at = @At(
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value = "INVOKE",
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#if PRE_MC_1_20_1
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target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"
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#else
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target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runLightUpdates()I"
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#endif
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))
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private int callAfterRunUpdates(LevelLightEngine light #if PRE_MC_1_20_1 , int pos, boolean isQueueEmpty, boolean updateBlockLight #endif )
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{
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"Lcom/mojang/math/Matrix4f;)V"
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#else
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"Lorg/joml/Matrix4f;)V"
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#endif
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,
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at = @At(
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value = "INVOKE",
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#if PRE_MC_1_20_1
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target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"
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#else
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target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runLightUpdates()I"
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#endif
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))
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private int callAfterRunUpdates(LevelLightEngine light #if PRE_MC_1_20_1 , int pos, boolean isQueueEmpty, boolean updateBlockLight #endif)
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{
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#if PRE_MC_1_20_1
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int r = light.runUpdates(pos, isQueueEmpty, updateBlockLight);
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int r = light.runUpdates(pos, isQueueEmpty, updateBlockLight);
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#else
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int r = light.runLightUpdates();
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int r = light.runLightUpdates();
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#endif
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ChunkWrapper.syncedUpdateClientLightStatus();
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return r;
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}
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ChunkWrapper.syncedUpdateClientLightStatus();
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return r;
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}
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}
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+138
@@ -0,0 +1,138 @@
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package com.seibel.distanthorizons.fabric.mixins.mods.sodium;
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#if POST_MC_1_20_1
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// Sodium 0.5
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.seibel.distanthorizons.core.api.internal.ClientApi;
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import com.seibel.distanthorizons.core.dependencyInjection.ModAccessorInjector;
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import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.ISodiumAccessor;
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import com.seibel.distanthorizons.fabric.wrappers.modAccessor.SodiumAccessor;
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import me.jellysquid.mods.sodium.client.gl.device.CommandList;
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import me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer;
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import me.jellysquid.mods.sodium.client.render.chunk.ChunkRenderMatrices;
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import me.jellysquid.mods.sodium.client.render.chunk.RenderSectionManager;
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import me.jellysquid.mods.sodium.client.render.chunk.lists.SortedRenderLists;
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import me.jellysquid.mods.sodium.client.render.chunk.region.RenderRegionManager;
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import me.jellysquid.mods.sodium.client.render.chunk.terrain.DefaultTerrainRenderPasses;
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import me.jellysquid.mods.sodium.client.render.chunk.terrain.TerrainRenderPass;
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import net.minecraft.client.renderer.RenderType;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(RenderSectionManager.class)
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public class MixinSodiumRenderer
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{
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@Unique SodiumAccessor accessor = null;
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@Inject(remap = false, method = "renderLayer", at = @At(value = "INVOKE", target = "Lme/jellysquid/mods/sodium/client/render/chunk/ChunkRenderer;render(Lme/jellysquid/mods/sodium/client/render/chunk/ChunkRenderMatrices;Lme/jellysquid/mods/sodium/client/gl/device/CommandList;Lme/jellysquid/mods/sodium/client/render/chunk/lists/ChunkRenderListIterable;Lme/jellysquid/mods/sodium/client/render/chunk/terrain/TerrainRenderPass;Lme/jellysquid/mods/sodium/client/render/viewport/CameraTransform;)V", shift = At.Shift.AFTER))
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private void injectDHLoDRendering(ChunkRenderMatrices matrices, TerrainRenderPass pass, double x, double y, double z, CallbackInfo ci)
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{
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if (accessor == null)
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{
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accessor = (SodiumAccessor)ModAccessorInjector.INSTANCE.get(ISodiumAccessor.class);
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}
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if (pass.equals(DefaultTerrainRenderPasses.SOLID))
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{
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//TODO: use matrices.modelView() and matrices.projection() instead of
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// SodiumAccessor.mcModelViewMatrix,
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// SodiumAccessor.mcProjectionMatrix,
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ClientApi.INSTANCE.renderLods(accessor.levelWrapper,
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accessor.mcModelViewMatrix,
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accessor.mcProjectionMatrix,
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accessor.partialTicks);
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}
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}
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}
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#elif POST_MC_1_17_1
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// Sodium 0.3 to 0.4
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import com.seibel.distanthorizons.core.api.internal.ClientApi;
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import com.seibel.distanthorizons.core.dependencyInjection.ModAccessorInjector;
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import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.ISodiumAccessor;
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import com.seibel.distanthorizons.fabric.wrappers.modAccessor.SodiumAccessor;
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import me.jellysquid.mods.sodium.client.gl.device.CommandList;
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import me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer;
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import me.jellysquid.mods.sodium.client.render.chunk.ChunkCameraContext;
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import me.jellysquid.mods.sodium.client.render.chunk.ChunkRenderList;
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import me.jellysquid.mods.sodium.client.render.chunk.ChunkRenderMatrices;
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import me.jellysquid.mods.sodium.client.render.chunk.RegionChunkRenderer;
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import me.jellysquid.mods.sodium.client.render.chunk.passes.BlockRenderPass;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(RegionChunkRenderer.class)
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public class MixinSodiumRenderer
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{
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@Unique SodiumAccessor accessor = null;
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@Inject(remap = false, method = "render", at = @At(value = "INVOKE", target = "Lme/jellysquid/mods/sodium/client/render/chunk/ShaderChunkRenderer;begin(Lme/jellysquid/mods/sodium/client/render/chunk/passes/BlockRenderPass;)V", shift = At.Shift.AFTER))
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private void injectDHLoDRendering(ChunkRenderMatrices matrices, CommandList commandList, ChunkRenderList list, BlockRenderPass pass, ChunkCameraContext camera, CallbackInfo ci)
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{
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if (accessor == null)
|
||||
{
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accessor = (SodiumAccessor)ModAccessorInjector.INSTANCE.get(ISodiumAccessor.class);
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||||
}
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||||
|
||||
if (pass.equals(BlockRenderPass.SOLID))
|
||||
{
|
||||
//TODO: use matrices.modelView() and matrices.projection() instead of
|
||||
// SodiumAccessor.mcModelViewMatrix,
|
||||
// SodiumAccessor.mcProjectionMatrix,
|
||||
ClientApi.INSTANCE.renderLods(accessor.levelWrapper,
|
||||
accessor.mcModelViewMatrix,
|
||||
accessor.mcProjectionMatrix,
|
||||
accessor.partialTicks);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
#else
|
||||
// Sodium 0.2 and under
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.seibel.distanthorizons.core.api.internal.ClientApi;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.ModAccessorInjector;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.ISodiumAccessor;
|
||||
import com.seibel.distanthorizons.fabric.wrappers.modAccessor.SodiumAccessor;
|
||||
import me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(SodiumWorldRenderer.class)
|
||||
public class MixinSodiumRenderer
|
||||
{
|
||||
@Unique SodiumAccessor accessor = null;
|
||||
|
||||
@Inject(method="drawChunkLayer", remap = false, at = @At("HEAD"))
|
||||
private void drawChunkLayer(RenderType renderLayer, PoseStack matrixStack, double x, double y, double z, CallbackInfo callback)
|
||||
{
|
||||
if (this.accessor == null)
|
||||
{
|
||||
this.accessor = (SodiumAccessor) ModAccessorInjector.INSTANCE.get(ISodiumAccessor.class);
|
||||
}
|
||||
|
||||
if (renderLayer == RenderType.solid())
|
||||
{
|
||||
ClientApi.INSTANCE.renderLods(this.accessor.levelWrapper,
|
||||
this.accessor.mcModelViewMatrix,
|
||||
this.accessor.mcProjectionMatrix,
|
||||
this.accessor.partialTicks);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
+6
-1
@@ -49,6 +49,11 @@ public class SodiumAccessor implements ISodiumAccessor
|
||||
private final IWrapperFactory factory = SingletonInjector.INSTANCE.get(IWrapperFactory.class);
|
||||
private final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
|
||||
public IClientLevelWrapper levelWrapper;
|
||||
public Mat4f mcModelViewMatrix;
|
||||
public Mat4f mcProjectionMatrix;
|
||||
public float partialTicks;
|
||||
|
||||
@Override
|
||||
public String getModName()
|
||||
{
|
||||
@@ -125,7 +130,7 @@ public class SodiumAccessor implements ISodiumAccessor
|
||||
#endif
|
||||
|
||||
/** A temporary overwrite for a config in sodium 0.5 to fix their terrain from showing, will be removed once a proper fix is added */
|
||||
// TODO: This is fixed in the upcoming sodium 0.5.2, so remove it once it gets released
|
||||
// FIXME
|
||||
@Override
|
||||
public void setFogOcclusion(boolean b)
|
||||
{
|
||||
|
||||
@@ -18,7 +18,9 @@
|
||||
"client.MixinLightmap",
|
||||
"client.MixinOptionsScreen",
|
||||
"client.MixinMinecraft",
|
||||
"client.MixinTextureUtil"
|
||||
"client.MixinTextureUtil",
|
||||
|
||||
"mods.sodium.MixinSodiumRenderer"
|
||||
],
|
||||
"server": [],
|
||||
"injectors": {
|
||||
|
||||
+2
-1
@@ -91,7 +91,8 @@ public class MixinLevelRenderer
|
||||
previousPartialTicks = partialTicks;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// TODO: Can we move this to forge's client proxy similarly to how fabric does it
|
||||
#if PRE_MC_1_17_1
|
||||
@Inject(at = @At("HEAD"),
|
||||
method = "renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDD)V",
|
||||
|
||||
Reference in New Issue
Block a user