Fix fade renderer using the wrong frame buffer
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@@ -168,7 +168,7 @@ public class GlVanillaFadeRenderer implements IDhVanillaFadeRenderer
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profiler.popPush("Vanilla Fade Apply");
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GlDhFarFadeApplyShader.INSTANCE.fadeTexture = this.fadeTexture;
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GlDhFarFadeApplyShader.INSTANCE.readFramebuffer = GlDhFarFadeShader.INSTANCE.frameBuffer;
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GlDhFarFadeApplyShader.INSTANCE.readFramebuffer = GlDhVanillaFadeShader.INSTANCE.frameBuffer;
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GlDhFarFadeApplyShader.INSTANCE.drawFramebuffer = MC_RENDER.getTargetFramebuffer();
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GlDhFarFadeApplyShader.INSTANCE.render(renderParams);
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}
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