Fix fade renderer using the wrong frame buffer

This commit is contained in:
James Seibel
2026-03-13 07:42:09 -05:00
parent bd2f5a7836
commit 99703d65df
@@ -168,7 +168,7 @@ public class GlVanillaFadeRenderer implements IDhVanillaFadeRenderer
profiler.popPush("Vanilla Fade Apply");
GlDhFarFadeApplyShader.INSTANCE.fadeTexture = this.fadeTexture;
GlDhFarFadeApplyShader.INSTANCE.readFramebuffer = GlDhFarFadeShader.INSTANCE.frameBuffer;
GlDhFarFadeApplyShader.INSTANCE.readFramebuffer = GlDhVanillaFadeShader.INSTANCE.frameBuffer;
GlDhFarFadeApplyShader.INSTANCE.drawFramebuffer = MC_RENDER.getTargetFramebuffer();
GlDhFarFadeApplyShader.INSTANCE.render(renderParams);
}