From 99703d65dfa32d25e2174129b1a7caf9fabd6554 Mon Sep 17 00:00:00 2001 From: James Seibel Date: Fri, 13 Mar 2026 07:42:09 -0500 Subject: [PATCH] Fix fade renderer using the wrong frame buffer --- .../openGl/postProcessing/fade/GlVanillaFadeRenderer.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/common/src/main/java/com/seibel/distanthorizons/common/render/openGl/postProcessing/fade/GlVanillaFadeRenderer.java b/common/src/main/java/com/seibel/distanthorizons/common/render/openGl/postProcessing/fade/GlVanillaFadeRenderer.java index c8c9524c5..238f917ce 100644 --- a/common/src/main/java/com/seibel/distanthorizons/common/render/openGl/postProcessing/fade/GlVanillaFadeRenderer.java +++ b/common/src/main/java/com/seibel/distanthorizons/common/render/openGl/postProcessing/fade/GlVanillaFadeRenderer.java @@ -168,7 +168,7 @@ public class GlVanillaFadeRenderer implements IDhVanillaFadeRenderer profiler.popPush("Vanilla Fade Apply"); GlDhFarFadeApplyShader.INSTANCE.fadeTexture = this.fadeTexture; - GlDhFarFadeApplyShader.INSTANCE.readFramebuffer = GlDhFarFadeShader.INSTANCE.frameBuffer; + GlDhFarFadeApplyShader.INSTANCE.readFramebuffer = GlDhVanillaFadeShader.INSTANCE.frameBuffer; GlDhFarFadeApplyShader.INSTANCE.drawFramebuffer = MC_RENDER.getTargetFramebuffer(); GlDhFarFadeApplyShader.INSTANCE.render(renderParams); }