From 8babc5aa65972a8f858b7a32ac4cbd98ca78526e Mon Sep 17 00:00:00 2001 From: James Seibel Date: Sun, 28 Feb 2021 16:03:38 -0600 Subject: [PATCH] Fix a bug related to disabling depth testing --- src/main/java/com/backsun/lod/renderer/LodRenderer.java | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/main/java/com/backsun/lod/renderer/LodRenderer.java b/src/main/java/com/backsun/lod/renderer/LodRenderer.java index 6f7da615a..5ce452129 100644 --- a/src/main/java/com/backsun/lod/renderer/LodRenderer.java +++ b/src/main/java/com/backsun/lod/renderer/LodRenderer.java @@ -133,7 +133,6 @@ public class LodRenderer * @param newDimension The dimension to draw, if null doesn't replace the current dimension. * @param partialTicks how far into the current tick this method was called. */ - @SuppressWarnings("deprecation") public void drawLODs(LodDimension newDimension, float partialTicks, IProfiler newProfiler) { if (lodDimension == null && newDimension == null) @@ -310,7 +309,6 @@ public class LodRenderer GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(LOD_GL_LIGHT_NUMBER); GL11.glDisable(GL11.GL_COLOR_MATERIAL); - GL11.glDisable(GL11.GL_DEPTH_TEST); // this can't be called until after the buffers are built // because otherwise the buffers may be set to the wrong size