Disabled pre-gen loading for now + small fix

This commit is contained in:
Leonardo
2021-10-17 20:33:28 +02:00
parent 33d150b090
commit 85157d0da0
@@ -212,7 +212,7 @@ public class LodConfig
public final ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
public final ForgeConfigSpec.BooleanValue avoidBlocksWithNoCollision;
public final ForgeConfigSpec.BooleanValue avoidNonFullBlocks;
public final ForgeConfigSpec.BooleanValue alwaysLoadPregeneratedChunks;
//public final ForgeConfigSpec.BooleanValue alwaysLoadPregeneratedChunks;
WorldGenerator(ForgeConfigSpec.Builder builder)
{
@@ -267,7 +267,7 @@ public class LodConfig
+ " " + GenerationPriority.NEAR_FIRST + " \n"
+ " LODs are generated around the player \n"
+ " in a spiral, similar to vanilla minecraft. \n")
.defineEnum("Generation Priority", GenerationPriority.NEAR_FIRST);
.defineEnum("Generation Priority", GenerationPriority.FAR_FIRST);
distanceGenerationMode = builder
.comment("\n\n"