From 85157d0da0aa2143beb9fa8a7cac44b46471f71c Mon Sep 17 00:00:00 2001 From: Leonardo Date: Sun, 17 Oct 2021 20:33:28 +0200 Subject: [PATCH] Disabled pre-gen loading for now + small fix --- src/main/java/com/seibel/lod/config/LodConfig.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/com/seibel/lod/config/LodConfig.java b/src/main/java/com/seibel/lod/config/LodConfig.java index da7b04645..b8bcb7ed2 100644 --- a/src/main/java/com/seibel/lod/config/LodConfig.java +++ b/src/main/java/com/seibel/lod/config/LodConfig.java @@ -212,7 +212,7 @@ public class LodConfig public final ForgeConfigSpec.EnumValue horizontalQuality; public final ForgeConfigSpec.BooleanValue avoidBlocksWithNoCollision; public final ForgeConfigSpec.BooleanValue avoidNonFullBlocks; - public final ForgeConfigSpec.BooleanValue alwaysLoadPregeneratedChunks; + //public final ForgeConfigSpec.BooleanValue alwaysLoadPregeneratedChunks; WorldGenerator(ForgeConfigSpec.Builder builder) { @@ -267,7 +267,7 @@ public class LodConfig + " " + GenerationPriority.NEAR_FIRST + " \n" + " LODs are generated around the player \n" + " in a spiral, similar to vanilla minecraft. \n") - .defineEnum("Generation Priority", GenerationPriority.NEAR_FIRST); + .defineEnum("Generation Priority", GenerationPriority.FAR_FIRST); distanceGenerationMode = builder .comment("\n\n"