Remove some outdated TODOs
This commit is contained in:
@@ -227,11 +227,6 @@ public class LodRenderer
|
||||
// GL settings for rendering //
|
||||
//===========================//
|
||||
|
||||
// TODO store the default values of each of these so they can be reset correctly
|
||||
// currently what is done here works, but it may not work in future versions of
|
||||
// Minecraft or with mods that effect rendering
|
||||
// issue #13
|
||||
|
||||
// set the required open GL settings
|
||||
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
@@ -294,7 +289,6 @@ public class LodRenderer
|
||||
// re-enable the lights Minecraft uses
|
||||
GL11.glEnable(GL11.GL_LIGHT0);
|
||||
GL11.glEnable(GL11.GL_LIGHT1);
|
||||
// TODO record the light states before to make sure they are being reset correctly
|
||||
RenderSystem.disableLighting();
|
||||
|
||||
// this can't be called until after the buffers are built
|
||||
|
||||
Reference in New Issue
Block a user