diff --git a/src/main/java/com/backsun/lod/renderer/LodRenderer.java b/src/main/java/com/backsun/lod/renderer/LodRenderer.java index 8fedd464c..91b106966 100644 --- a/src/main/java/com/backsun/lod/renderer/LodRenderer.java +++ b/src/main/java/com/backsun/lod/renderer/LodRenderer.java @@ -227,11 +227,6 @@ public class LodRenderer // GL settings for rendering // //===========================// - // TODO store the default values of each of these so they can be reset correctly - // currently what is done here works, but it may not work in future versions of - // Minecraft or with mods that effect rendering - // issue #13 - // set the required open GL settings GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); @@ -294,7 +289,6 @@ public class LodRenderer // re-enable the lights Minecraft uses GL11.glEnable(GL11.GL_LIGHT0); GL11.glEnable(GL11.GL_LIGHT1); - // TODO record the light states before to make sure they are being reset correctly RenderSystem.disableLighting(); // this can't be called until after the buffers are built