Update and improve Access Transformer

Remove old unneeded transformations and add useful comments.
This commit is contained in:
James Seibel
2021-03-04 21:55:26 -06:00
parent 873034f7e4
commit 7a3497d44c
@@ -1,38 +1,21 @@
# Note: to update code in eclipse run the "eclipse" command in graldew
# make public the method getFOVModifier
# used when creating the projection matrix
public net.minecraft.client.renderer.GameRenderer func_215311_a(Lnet/minecraft/client/renderer/ActiveRenderInfo;FZ)D # getFOVModifier
public net.minecraft.client.renderer.GameRenderer field_78529_t # rendererUpdateCount
public net.minecraft.client.renderer.GameRenderer func_228380_a_(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V # hurtCameraEffect
public net.minecraft.client.renderer.GameRenderer func_228383_b_(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V # applyBobbing
# make public the byteBuffer in BufferBuilder
# used when accessing built byteBuffers
public net.minecraft.client.renderer.BufferBuilder field_179001_a # byteBuffer
# make public the cameraZoom in the GameRenderer
public net.minecraft.client.renderer.GameRenderer field_78503_V # cameraZoom
# make public the cameraYaw in the GameRenderer
public net.minecraft.client.renderer.GameRenderer field_228376_w_ # cameraYaw
# make public the cameraPitch in the GameRenderer
public net.minecraft.client.renderer.GameRenderer field_228377_x_ # cameraPitch
# make public the folder in the DimensionSavedDataManager
# used when determining where to save files too
public net.minecraft.world.storage.DimensionSavedDataManager field_215759_d # folder
# make public the ambiantLight field in DimensionType
public net.minecraft.world.DimensionType field_236017_x_ # ambientLight
# make public the renderUpdateCount in GameRenderer
public net.minecraft.client.renderer.GameRenderer field_78529_t # rendererUpdateCount
# make public the materialColor in AbstractBlockState
# used when generating LodChunks
public net.minecraft.block.AbstractBlock$AbstractBlockState field_235704_h_ # materialColor
# make public the hurtCameraEffect method in GameRenderer
public net.minecraft.client.renderer.GameRenderer func_228380_a_(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V # hurtCameraEffect
# make public the applyBobbing method in GameRenderer
public net.minecraft.client.renderer.GameRenderer func_228383_b_(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V # applyBobbing
#=====================#