Fix getting block colors for MC 1.21.5
This commit is contained in:
+73
-16
@@ -40,11 +40,18 @@ import java.util.Random;
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#endif
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import net.minecraft.world.level.block.state.BlockState;
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import org.apache.logging.log4j.Logger;
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import org.jetbrains.annotations.Nullable;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.concurrent.locks.ReentrantLock;
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#if MC_VER < MC_1_21_5
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#else
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import net.minecraft.client.renderer.block.model.BlockModelPart;
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#endif
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/**
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* This stores and calculates the colors
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* the given {@link BlockState} should have based
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@@ -196,9 +203,7 @@ public class ClientBlockStateColorCache
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List<BakedQuad> quads = null;
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for (Direction direction : COLOR_RESOLUTION_DIRECTION_ORDER)
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{
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quads = Minecraft.getInstance().getModelManager().getBlockModelShaper().
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getBlockModel(this.blockState).getQuads(this.blockState, direction, RANDOM);
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quads = this.getQuadsForDirection(direction);
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if (quads != null && !quads.isEmpty()
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&& !(
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this.blockState.getBlock() instanceof RotatedPillarBlock
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@@ -212,19 +217,37 @@ public class ClientBlockStateColorCache
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if (quads == null || quads.isEmpty())
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{
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quads = Minecraft.getInstance().getModelManager().getBlockModelShaper().
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getBlockModel(this.blockState).getQuads(this.blockState, null, RANDOM);
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quads = this.getUnculledQuads();
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}
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if (quads != null && !quads.isEmpty())
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if (quads != null
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&& !quads.isEmpty()
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&& quads.get(0) != null)
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{
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this.needPostTinting = quads.get(0).isTinted();
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this.needShade = quads.get(0).isShade();
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this.tintIndex = quads.get(0).getTintIndex();
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BakedQuad firstQuad = quads.get(0);
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this.needPostTinting = firstQuad.isTinted();
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#if MC_VER <= MC_1_21_4
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this.needShade = firstQuad.isShade();
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this.tintIndex = firstQuad.getTintIndex();
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#else
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this.needShade = firstQuad.shade();
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this.tintIndex = firstQuad.tintIndex();
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#endif
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#if MC_VER < MC_1_17_1
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this.baseColor = calculateColorFromTexture(
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#if MC_VER < MC_1_17_1 quads.get(0).sprite,
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#else quads.get(0).getSprite(), #endif
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ColorMode.getColorMode(this.blockState.getBlock()));
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firstQuad.sprite,
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ColorMode.getColorMode(this.blockState.getBlock()));
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#elif MC_VER < MC_1_21_5
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this.baseColor = calculateColorFromTexture(
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firstQuad.getSprite(),
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ColorMode.getColorMode(this.blockState.getBlock()));
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#else
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this.baseColor = calculateColorFromTexture(
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firstQuad.sprite(),
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ColorMode.getColorMode(this.blockState.getBlock()));
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#endif
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}
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else
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{
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@@ -232,8 +255,7 @@ public class ClientBlockStateColorCache
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this.needPostTinting = false;
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this.needShade = false;
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this.tintIndex = 0;
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this.baseColor = calculateColorFromTexture(Minecraft.getInstance().getModelManager().getBlockModelShaper().getParticleIcon(this.blockState),
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ColorMode.getColorMode(this.blockState.getBlock()));
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this.baseColor = this.getParticleIconColor();
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}
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}
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else
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@@ -242,8 +264,7 @@ public class ClientBlockStateColorCache
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this.needPostTinting = true;
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this.needShade = false;
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this.tintIndex = 0;
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this.baseColor = calculateColorFromTexture(Minecraft.getInstance().getModelManager().getBlockModelShaper().getParticleIcon(this.blockState),
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ColorMode.getColorMode(this.blockState.getBlock()));
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this.baseColor = this.getParticleIconColor();
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}
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this.isColorResolved = true;
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@@ -253,6 +274,35 @@ public class ClientBlockStateColorCache
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RESOLVE_LOCK.unlock();
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}
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}
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@Nullable
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private List<BakedQuad> getUnculledQuads() { return this.getQuadsForDirection(null); }
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@Nullable
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private List<BakedQuad> getQuadsForDirection(@Nullable Direction direction)
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{
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List<BakedQuad> quads = null;
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#if MC_VER < MC_1_21_5
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quads = Minecraft.getInstance().getModelManager().getBlockModelShaper().
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getBlockModel(this.blockState).getQuads(this.blockState, direction, RANDOM);
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#else
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List<BlockModelPart> blockModelPartList = Minecraft.getInstance().getModelManager().getBlockModelShaper().
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getBlockModel(this.blockState).collectParts(RANDOM);
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quads = new ArrayList<>();
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if (blockModelPartList != null)
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{
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for (int i = 0; i < blockModelPartList.size(); i++)
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{
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// if direction is null this will return the unculled quads
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quads.addAll(blockModelPartList.get(i).getQuads(direction));
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}
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}
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#endif
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return quads;
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}
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//TODO: Perhaps make this not just use the first frame?
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private static int calculateColorFromTexture(TextureAtlasSprite texture, ColorMode colorMode)
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{
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@@ -383,6 +433,13 @@ public class ClientBlockStateColorCache
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return (bias + (scale * t)) >>> 16;
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}
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private int getParticleIconColor()
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{
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return calculateColorFromTexture(
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Minecraft.getInstance().getModelManager().getBlockModelShaper().getParticleIcon(this.blockState),
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ColorMode.getColorMode(this.blockState.getBlock()));
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}
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//===============//
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