Add basic MC 1.21.5 rendering (block colors and world gen broken)

This commit is contained in:
James Seibel
2025-03-29 10:40:36 -05:00
parent 691c9d3f45
commit 2480fe0d86
11 changed files with 191 additions and 14 deletions
+1 -1
View File
@@ -19,7 +19,7 @@ plugins {
id "systems.manifold.manifold-gradle-plugin" version "0.0.2-alpha"
// Architectury is used here only as a replacement for forge's own loom
id "dev.architectury.loom" version "1.7-SNAPSHOT" apply false
id "dev.architectury.loom" version "1.9-SNAPSHOT" apply false
}
@@ -72,6 +72,8 @@ public class VersionConstants implements IVersionConstants
return "1.21.3";
#elif MC_VER == MC_1_21_4
return "1.21_4";
#elif MC_VER == MC_1_21_5
return "1.21_5";
#else
ERROR MC version constant missing
#endif
@@ -19,7 +19,11 @@
package com.seibel.distanthorizons.common.wrappers.minecraft;
#if MC_VER < MC_1_21_5
import com.mojang.blaze3d.platform.GlStateManager;
#elif MC_VER == MC_1_21_5
import com.mojang.blaze3d.opengl.GlStateManager;
#endif
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
@@ -148,7 +152,10 @@ public class MinecraftGLWrapper implements IMinecraftGLWrapper
public void glBlendFunc(int sfactor, int dfactor)
{
GL32.glBlendFunc(sfactor, dfactor);
GlStateManager._blendFunc(sfactor, dfactor);
#if MC_VER < MC_1_21_5
GlStateManager._blendFunc(sfactor, dfactor);
#endif
}
/** @see GL32#glBlendFuncSeparate */
@Override
@@ -71,6 +71,10 @@ import net.minecraft.world.phys.Vec3;
import org.apache.logging.log4j.Logger;
import org.joml.Vector4f;
#if MC_VER >= MC_1_21_5
import com.mojang.blaze3d.opengl.GlTexture;
import org.lwjgl.opengl.GL32;
#endif
/**
* A singleton that contains everything
@@ -102,8 +106,15 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
*/
public int finalLevelFrameBufferId = -1;
public boolean colorTextureCastFailLogged = false;
public boolean depthTextureCastFailLogged = false;
//=========//
// methods //
//=========//
@Override
public Vec3f getLookAtVector()
{
@@ -250,6 +261,16 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
private RenderTarget getRenderTarget() { return MC.getMainRenderTarget(); }
@Override
public boolean mcRendersToFrameBuffer()
{
#if MC_VER < MC_1_21_5
return true;
#else
return false;
#endif
}
@Override
public int getTargetFrameBuffer()
{
@@ -259,27 +280,87 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
return this.finalLevelFrameBufferId;
}
#if MC_VER < MC_1_21_5
return this.getRenderTarget().frameBufferId;
#else
// MC renders to a texture and then directly to the default FBO now
// we need to draw to their texture instead of the FBO
return 0; // 0 is the ID for the default frame buffer
#endif
}
@Override
public void clearTargetFrameBuffer() { this.finalLevelFrameBufferId = -1; }
@Override
public int getDepthTextureId() { return this.getRenderTarget().getDepthTextureId(); }
public int getDepthTextureId()
{
#if MC_VER < MC_1_21_5
return this.getRenderTarget().getDepthTextureId();
#else
try
{
GlTexture glTexture = (GlTexture) this.getRenderTarget().getDepthTexture();
if (glTexture == null)
{
// shouldn't happen, but just in case
return 0;
}
return glTexture.glId();
}
catch (ClassCastException e)
{
// only log this error once per session
if (!this.depthTextureCastFailLogged)
{
this.depthTextureCastFailLogged = true;
LOGGER.error("Unable to cast render Target depth texture to GlTexture. MC or a rendering mod may have changed the object type.", e);
}
return 0;
}
#endif
}
@Override
public int getColorTextureId() { return this.getRenderTarget().getColorTextureId(); }
public int getColorTextureId()
{
#if MC_VER < MC_1_21_5
return this.getRenderTarget().getColorTextureId();
#else
try
{
GlTexture glTexture = (GlTexture) this.getRenderTarget().getColorTexture();
if (glTexture == null)
{
// shouldn't happen, but just in case
return 0;
}
return glTexture.glId();
}
catch (ClassCastException e)
{
// only log this error once per session
if (!this.colorTextureCastFailLogged)
{
this.colorTextureCastFailLogged = true;
LOGGER.error("Unable to cast render Target color texture to GlTexture. MC or a rendering mod may have changed the object type.", e);
}
return 0;
}
#endif
}
@Override
public int getTargetFrameBufferViewportWidth()
{
return getRenderTarget().viewWidth;
return this.getRenderTarget().viewWidth;
}
@Override
public int getTargetFrameBufferViewportHeight()
{
return getRenderTarget().viewHeight;
return this.getRenderTarget().viewHeight;
}
@Override
@@ -52,6 +52,7 @@ public class LightMapWrapper implements ILightMapWrapper
public void uploadLightmap(NativeImage image)
{
#if MC_VER < MC_1_21_5
int currentTexture = GLMC.getActiveTexture();
if (this.textureId == 0)
{
@@ -69,13 +70,20 @@ public class LightMapWrapper implements ILightMapWrapper
{
GLMC.glBindTexture(currentTexture);
}
#else
throw new UnsupportedOperationException("setLightmapId should be used for MC versions after 1.21.5"); // TODO that MC version number is wrong, when did we actually start using setLightmapId()?
#endif
}
private void createLightmap(NativeImage image)
{
#if MC_VER < MC_1_21_5
this.textureId = GLMC.glGenTextures();
GLMC.glBindTexture(this.textureId);
GL32.glTexImage2D(GL32.GL_TEXTURE_2D, 0, image.format().glFormat(), image.getWidth(), image.getHeight(),
0, image.format().glFormat(), GL32.GL_UNSIGNED_BYTE, (ByteBuffer) null);
#else
throw new UnsupportedOperationException("setLightmapId should be used for MC versions after 1.21.5"); // TODO that MC version number is wrong, when did we actually start using setLightmapId()?
#endif
}
public void setLightmapId(int minecraftLightmapTetxureId)
@@ -229,8 +229,16 @@ public class DhLitWorldGenRegion extends WorldGenRegion
{
ChunkAccess chunkAccess = this.getChunk(blockPos);
if (chunkAccess instanceof LevelChunk)
{
return true;
}
#if MC_VER < MC_1_21_5
chunkAccess.setBlockState(blockPos, blockState, /*isBlockMoving*/false);
#else
chunkAccess.setBlockState(blockPos, blockState, /*flags*/0);
#endif
// This is for post ticking for water on gen and stuff like that. Not enabled
// for now.
// if (blockState.hasPostProcess(this, blockPos))
@@ -34,21 +34,34 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
#if MC_VER < MC_1_21_3
import com.mojang.blaze3d.platform.NativeImage;
#else
#elif MC_VER < MC_1_21_5
import com.mojang.blaze3d.pipeline.TextureTarget;
#else
import com.mojang.blaze3d.opengl.GlTexture;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.textures.GpuTexture;
#endif
@Mixin(LightTexture.class)
public class MixinLightTexture
{
@Shadow
@Final
#if MC_VER < MC_1_21_3
@Shadow
@Final
private NativeImage lightPixels;
#else
#elif MC_VER < MC_1_21_5
@Shadow
@Final
private TextureTarget target;
#else
@Shadow
@Final
private GpuTexture texture;
#endif
@Inject(method = "updateLightTexture(F)V", at = @At("RETURN"))
public void updateLightTexture(float partialTicks, CallbackInfo ci)
{
@@ -63,8 +76,11 @@ public class MixinLightTexture
#if MC_VER < MC_1_21_3
MinecraftRenderWrapper.INSTANCE.updateLightmap(this.lightPixels, clientLevel);
#else
#elif MC_VER < MC_1_21_5
MinecraftRenderWrapper.INSTANCE.setLightmapId(this.target.getColorTextureId(), clientLevel);
#else
GlTexture glTexture = (GlTexture) this.texture;
MinecraftRenderWrapper.INSTANCE.setLightmapId(glTexture.glId(), clientLevel);
#endif
}
+1 -1
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@@ -51,7 +51,7 @@ versionStr=
# This defines what MC version Intellij will use for the preprocessor
# and what version is used automatically by build and run commands
mcVer=1.21.4
mcVer=1.21.5
# Defines the maximum amount of memory Minecraft is allowed when run in a development environment
#minecraftMemoryJavaArg="-Xmx4G"
+1 -1
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@@ -1,6 +1,6 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.10-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.11-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
+55
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@@ -0,0 +1,55 @@
# 1.21.4 version
java_version=21
minecraft_version=1.21.5
parchment_version=1.21:2024.07.28
compatible_minecraft_versions=["1.21.5"]
accessWidenerVersion=1_21_4
builds_for=fabric
# forge is broken due to gradle/build script issues
# Netty
netty_version=4.1.97.Final
# Fabric loader
fabric_loader_version=0.16.10
fabric_api_version=0.119.5+1.21.5
modmenu_version=14.0.0-rc.2
starlight_version_fabric=
phosphor_version_fabric=
lithium_version=
sodium_version=mc1.21.5-0.6.11-fabric
iris_version=1.8.10+1.21.5-fabric
bclib_version=
immersive_portals_version=
canvas_version=
fabric_incompatibility_list={ }
fabric_recommend_list={}
# Fabric mod run
# 0 = Don't enable and don't run
# 1 = Can be referenced in code but doesn't run
# 2 = Can be referenced in code and runs in client
enable_starlight=0
enable_phosphor=0
enable_sodium=1
enable_lithium=0
enable_iris=1
enable_bclib=0
enable_immersive_portals=0
enable_canvas=0
# (Neo)Forge loader
forge_version=
neoforge_version=21.5.0-beta
# (Neo)Forge mod versions
starlight_version_forge=
terraforged_version=
# (Neo)Forge mod run
# 0 = Don't enable and don't run
# 1 = Can be referenced in code but doesn't run
# 2 = Can be referenced in code and runs in client
enable_starlight_forge=0
enable_terraforged=0
enable_terrafirmacraft=0