diff --git a/src/main/java/com/seibel/lod/builders/bufferBuilding/LodBufferBuilder.java b/src/main/java/com/seibel/lod/builders/bufferBuilding/LodBufferBuilder.java index 021af21c1..fb47c031d 100644 --- a/src/main/java/com/seibel/lod/builders/bufferBuilding/LodBufferBuilder.java +++ b/src/main/java/com/seibel/lod/builders/bufferBuilding/LodBufferBuilder.java @@ -30,7 +30,6 @@ import java.util.concurrent.Executors; import java.util.concurrent.Future; import java.util.concurrent.locks.ReentrantLock; -import com.seibel.lod.enums.VanillaOverdraw; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL15; import org.lwjgl.opengl.GL15C; @@ -41,6 +40,7 @@ import com.mojang.blaze3d.systems.RenderSystem; import com.seibel.lod.builders.bufferBuilding.lodTemplates.Box; import com.seibel.lod.config.LodConfig; import com.seibel.lod.enums.GlProxyContext; +import com.seibel.lod.enums.VanillaOverdraw; import com.seibel.lod.objects.LodDimension; import com.seibel.lod.objects.LodRegion; import com.seibel.lod.objects.PosToRenderContainer; @@ -494,7 +494,7 @@ public class LodBufferBuilder int chunkXdist = LevelPosUtil.getChunkPos(detailLevel, posX) - playerChunkPos.x; int chunkZdist = LevelPosUtil.getChunkPos(detailLevel, posZ) - playerChunkPos.z; - //We use this to check if the chunk is + // check if the chunk is on the border boolean isItBorderPos; if (LodConfig.CLIENT.graphics.advancedGraphicsOption.vanillaOverdraw.get() == VanillaOverdraw.NEVER) isItBorderPos = LodUtil.isBorderChunk(vanillaRenderedChunks, chunkXdist + gameChunkRenderDistance + 1, chunkZdist + gameChunkRenderDistance + 1); @@ -504,7 +504,7 @@ public class LodBufferBuilder boolean smallRenderDistance = gameChunkRenderDistance <= LodUtil.MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW; - //We check if the position is + // get the positions that will be rendered boolean vanillaRenderedPosition = gameChunkRenderDistance >= Math.abs(chunkXdist) && gameChunkRenderDistance >= Math.abs(chunkZdist)