Simplify the debug render setup

This commit is contained in:
James Seibel
2021-05-31 14:15:24 -05:00
parent b488d21a14
commit 4e243252e9
@@ -154,20 +154,12 @@ public class LodRenderer
// the dimension is the same
}
// TODO simplify this logic?
if (LodConfig.CLIENT.debugMode.get())
// did the user change the debug setting?
if (LodConfig.CLIENT.debugMode.get() != debugging)
{
if (debugging != LodConfig.CLIENT.debugMode.get())
regen = true;
debugging = true;
debugging = LodConfig.CLIENT.debugMode.get();
regen = true;
}
else
{
if (debugging != LodConfig.CLIENT.debugMode.get())
regen = true;
debugging = false;
}
// determine how far the game's render distance is currently set