Add comment for issue #4
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@@ -496,6 +496,9 @@ public class LodRenderer
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for(int i = 0; i < numbBufferThreads; i++)
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{
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// TODO complain or do something when memory is too low
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// currently the VM will just crash and complain there is no more memory
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// issue #4
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drawableNearBuffers[i] = new BufferBuilder(bufferMaxCapacity);
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drawableFarBuffers[i] = new BufferBuilder(bufferMaxCapacity);
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@@ -565,7 +568,6 @@ public class LodRenderer
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int startX = (-LodChunk.WIDTH * (numbChunksWide / 2)) + playerXChunkOffset;
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int startZ = (-LodChunk.WIDTH * (numbChunksWide / 2)) + playerZChunkOffset;
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Thread t = new Thread(()->
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{
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// x axis
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@@ -614,7 +616,6 @@ public class LodRenderer
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lod.colors[ColorDirection.TOP.value].getAlpha());
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if (!debugging)
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{
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// add the color to the array
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