From 1c2974cf6a116a9508071071457c8479cd1fd3e0 Mon Sep 17 00:00:00 2001 From: James Seibel Date: Tue, 23 Feb 2021 15:18:21 -0600 Subject: [PATCH] Add comment for issue #4 --- src/main/java/com/backsun/lod/renderer/LodRenderer.java | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/main/java/com/backsun/lod/renderer/LodRenderer.java b/src/main/java/com/backsun/lod/renderer/LodRenderer.java index 10a559da2..d61760810 100644 --- a/src/main/java/com/backsun/lod/renderer/LodRenderer.java +++ b/src/main/java/com/backsun/lod/renderer/LodRenderer.java @@ -496,6 +496,9 @@ public class LodRenderer for(int i = 0; i < numbBufferThreads; i++) { + // TODO complain or do something when memory is too low + // currently the VM will just crash and complain there is no more memory + // issue #4 drawableNearBuffers[i] = new BufferBuilder(bufferMaxCapacity); drawableFarBuffers[i] = new BufferBuilder(bufferMaxCapacity); @@ -565,7 +568,6 @@ public class LodRenderer int startX = (-LodChunk.WIDTH * (numbChunksWide / 2)) + playerXChunkOffset; int startZ = (-LodChunk.WIDTH * (numbChunksWide / 2)) + playerZChunkOffset; - Thread t = new Thread(()-> { // x axis @@ -614,7 +616,6 @@ public class LodRenderer lod.colors[ColorDirection.TOP.value].getAlpha()); - if (!debugging) { // add the color to the array