pushed FAR fog out by *1.6. I don't know why this number, but it works ok.

This commit is contained in:
cola98765
2021-10-22 20:07:02 +02:00
parent dce3227bf1
commit 1a838d4bd8
@@ -408,10 +408,10 @@ public class LodRenderer
{
// for more realistic fog when using FAR
if (LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get() == FogDistance.NEAR_AND_FAR)
RenderSystem.fogStart(farPlaneBlockDistance * 0.9f);
RenderSystem.fogStart(farPlaneBlockDistance * 1.6f * 0.9f);
else
RenderSystem.fogStart(Math.min(vanillaBlockRenderedDistance * 1.5f, farPlaneBlockDistance * 0.9f));
RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
RenderSystem.fogStart(Math.min(vanillaBlockRenderedDistance * 1.5f, farPlaneBlockDistance * 0.9f * 1.6f));
RenderSystem.fogEnd(farPlaneBlockDistance * 1.6f);
}
else if (fogQuality == FogQuality.FAST)
{