From 13abed4eb86eda6c07e763d5c6fc4cbdbf6aee0d Mon Sep 17 00:00:00 2001 From: James Seibel Date: Fri, 24 Sep 2021 07:59:26 -0500 Subject: [PATCH] comment out the shadingMode config since it isn't currently used --- .../java/com/seibel/lod/config/LodConfig.java | 25 +++++++++---------- 1 file changed, 12 insertions(+), 13 deletions(-) diff --git a/src/main/java/com/seibel/lod/config/LodConfig.java b/src/main/java/com/seibel/lod/config/LodConfig.java index c940dda12..abb030033 100644 --- a/src/main/java/com/seibel/lod/config/LodConfig.java +++ b/src/main/java/com/seibel/lod/config/LodConfig.java @@ -36,7 +36,6 @@ import com.seibel.lod.enums.GenerationPriority; import com.seibel.lod.enums.HorizontalQuality; import com.seibel.lod.enums.HorizontalResolution; import com.seibel.lod.enums.LodTemplate; -import com.seibel.lod.enums.ShadingMode; import com.seibel.lod.enums.VerticalQuality; import net.minecraftforge.common.ForgeConfigSpec; @@ -88,7 +87,7 @@ public class LodConfig public ForgeConfigSpec.EnumValue drawResolution; - public ForgeConfigSpec.EnumValue shadingMode; +// public ForgeConfigSpec.EnumValue shadingMode; public ForgeConfigSpec.EnumValue horizontalQuality; @@ -175,17 +174,17 @@ public class LodConfig + " (This may happen if you are using a camera mod) \n") .define("disableDirectionalCulling", false); - shadingMode = builder - .comment("\n\n" - + " What kind of shading should the LODs have? \n" - + " \n" - + " " + ShadingMode.NONE + " \n" - + " " + "LODs will have the same lighting on every side. \n" - + " " + "Can make large similarly colored areas hard to differentiate. \n" - + "\n" - + " " + ShadingMode.GAME_SHADING + " \n" - + " " + "LODs will have darker sides and bottoms to simulate Minecraft's flat lighting.") - .defineEnum("lightingMode", ShadingMode.GAME_SHADING); +// shadingMode = builder +// .comment("\n\n" +// + " What kind of shading should the LODs have? \n" +// + " \n" +// + " " + ShadingMode.NONE + " \n" +// + " " + "LODs will have the same lighting on every side. \n" +// + " " + "Can make large similarly colored areas hard to differentiate. \n" +// + "\n" +// + " " + ShadingMode.GAME_SHADING + " \n" +// + " " + "LODs will have darker sides and bottoms to simulate Minecraft's flat lighting.") +// .defineEnum("lightingMode", ShadingMode.GAME_SHADING); alwaysDrawAtMaxQuality = builder .comment("\n\n"