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7 Commits

Author SHA1 Message Date
Morippi d5072ed475 added new classes for the quadTree 2022-03-18 17:01:16 +01:00
Morippi ffee2141d4 added some new methods 2022-03-18 16:41:45 +01:00
Morippi 9f4b6b8709 added some comments 2022-03-18 16:39:43 +01:00
Morippi b05f074f4c added some comments 2022-03-18 16:24:19 +01:00
Morippi 06a549983b added methods names 2022-03-18 16:20:19 +01:00
Morippi 0b96ca8509 changed names of variables 2022-03-18 16:04:31 +01:00
Morippi edd50096d6 Added First concept of LodSection. 2022-03-16 23:03:54 +01:00
5 changed files with 188 additions and 0 deletions
@@ -0,0 +1,13 @@
package com.seibel.lod.core.objects.lod.quadtree;
import com.seibel.lod.core.util.DetailDistanceUtil;
public class LodQuadTree
{
public LodSection[][][] quadTreeStructure;
public QuadTreeProperties properties;
public LodQuadTree()
{
}
}
@@ -0,0 +1,115 @@
package com.seibel.lod.core.objects.lod.quadtree;
/**
A lod section rappresent a distinct section in a precise level of the quadtree.
The section holds all the lods information as color (computed with the blockBiome object referenced by the ID), size, light...
The save and load of a section is handled by the section itself together with a handler class.
*/
public class LodSection
{
//level of detail of this section
public final int detail;
//level position of this section
public final int sectionPosX;
public final int sectionPosZ;
//horizontal size of this section
public final int horizontalSize;
//vertical size of this section
public final int verticalSize;
//how many id we save for each lod
public final int idPerLod;
//What generation mode should be used for chunk in this section
public final byte generationMode;
//if present in region file, use pregenerated chunk in lod creation
public boolean usePregeneratedChunk;
//Position data hold information about each level position like generation mode used, number of vertical lods in that area...
private byte[] positionData;
//Position data hold vertical information about each lod, like minY and maxY...
private int[] verticalData;
//Lights data hold lights information about each lod, like skylight and block light values...
private byte[] lightsData;
//BlockBiomeId hold a unique ID for each lod relative to a block-biome couple. This couple is capable of generating color
//We could just reference
private int[] BlockBiomeId;
//BlockBiomeFrequency for each lod BlockBiomeId
private byte[] BlockBiomeFrequency;
/**
*
* @param detail
* @param horizontalSize
* @param verticalSize
* @param levelPosX
* @param levelPosZ
* @param generationMode
* @param avoidPregeneratedChunk
* @param idPerLod
*/
public LodSection(int detail, int horizontalSize, int verticalSize, int levelPosX, int levelPosZ, byte generationMode, boolean avoidPregeneratedChunk, int idPerLod)
{
this.detail = detail;
this.sectionPosX = levelPosX;
this.sectionPosZ = levelPosZ;
this.horizontalSize = horizontalSize;
this.verticalSize = verticalSize;
this.generationMode = generationMode;
this.usePregeneratedChunk = avoidPregeneratedChunk;
this.idPerLod = idPerLod;
//Now we should search if there is a file with this values
//if so we load it and end the process
//Otherwise we initialize this section
positionData = new byte[horizontalSize*horizontalSize];
verticalData = new int[horizontalSize*horizontalSize*verticalSize];
lightsData = new byte[horizontalSize*horizontalSize*verticalSize];
BlockBiomeId = new int[horizontalSize*horizontalSize*verticalSize*idPerLod];
BlockBiomeFrequency = new byte[horizontalSize*horizontalSize*verticalSize*idPerLod];
}
/**
*
* @param otherSection
* @param inputStartX
* @param inputStartZ
* @param inputEndX
* @param inputEndZ
* @param targetStartX
* @param targetStartZ
* @param targetEndX
* @param targetEndZ
*/
public void mergeAndAdd(LodSection otherSection,
int inputStartX, int inputStartZ, int inputEndX, int inputEndZ,
int targetStartX, int targetStartZ, int targetEndX, int targetEndZ)
{
}
public short getPositionData(int posX, int posZ)
{
return 0;
}
public long[] getData(int posX, int posZ)
{
return null;
}
public void save()
{
}
public void tryload()
{
}
}
@@ -0,0 +1,11 @@
package com.seibel.lod.core.objects.lod.quadtree;
import com.seibel.lod.core.util.DetailDistanceUtil;
public class QuadTreeMover
{
public static void move(LodQuadTree lqt, RenderQuadTree rqt, int centerX, int centerZ)
{
}
}
@@ -0,0 +1,36 @@
package com.seibel.lod.core.objects.lod.quadtree;
import com.seibel.lod.core.util.DetailDistanceUtil;
public class QuadTreeProperties
{
public int MAX_NUMBER_OF_DETAIL=23;
public int SECTION_SIZE=128;
public int[] absoluteDetailCircleSize = new int[MAX_NUMBER_OF_DETAIL];
public int[] relativeDetailCircleSize = new int[MAX_NUMBER_OF_DETAIL];
public int[] generationModeOfDetail = new int[MAX_NUMBER_OF_DETAIL];
public LodQuadTree lodQuadTree;
public RenderQuadTree renderQuadTree;
public void update()
{
for(int detail = 0; detail < MAX_NUMBER_OF_DETAIL; detail++)
{
//Compute circle distance for this detail in term of blocks
absoluteDetailCircleSize[detail] = DetailDistanceUtil.getDrawDistanceFromDetail(detail);
//Compute circle distance in terms of number of section
relativeDetailCircleSize[detail] = (int) Math.ceil(absoluteDetailCircleSize[detail]/(SECTION_SIZE*2^detail));
}
updateGridSize();
}
private void updateGridSize()
{
for(int detail = 0; detail < MAX_NUMBER_OF_DETAIL; detail++)
{
//Use this value to change to update the size of the matrices
//relativeDetailCircleSize[detail];
}
}
}
@@ -0,0 +1,13 @@
package com.seibel.lod.core.objects.lod.quadtree;
import com.seibel.lod.core.util.DetailDistanceUtil;
public class RenderQuadTree
{
//public RenderSection[][][] quadTreeStructure;
public QuadTreeProperties properties;
public RenderQuadTree()
{
}
}